DayZ-Stat-Server/GameQ/Protocols/Lhmp.php
2021-02-03 11:36:24 +01:00

214 lines
5.5 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace GameQ\Protocols;
use GameQ\Protocol;
use GameQ\Buffer;
use GameQ\Result;
use GameQ\Exception\Protocol as Exception;
/**
* Lost Heaven Protocol class
*
* Reference: http://lh-mp.eu/wiki/index.php/Query_System
*
* @author Austin Bischoff <austin@codebeard.com>
*/
class Lhmp extends Protocol
{
/**
* Array of packets we want to look up.
* Each key should correspond to a defined method in this or a parent class
*
* @type array
*/
protected $packets = [
self::PACKET_DETAILS => "LHMPo",
self::PACKET_PLAYERS => "LHMPp",
];
/**
* Use the response flag to figure out what method to run
*
* @type array
*/
protected $responses = [
"LHMPo" => "processDetails",
"LHMPp" => "processPlayers",
];
/**
* The query protocol used to make the call
*
* @type string
*/
protected $protocol = 'lhmp';
/**
* String name of this protocol class
*
* @type string
*/
protected $name = 'lhmp';
/**
* Longer string name of this protocol class
*
* @type string
*/
protected $name_long = "Lost Heaven";
/**
* query_port = client_port + 1
*
* @type int
*/
protected $port_diff = 1;
/**
* Normalize settings for this protocol
*
* @type array
*/
protected $normalize = [
// General
'general' => [
// target => source
'gametype' => 'gamemode',
'hostname' => 'servername',
'mapname' => 'mapname',
'maxplayers' => 'maxplayers',
'numplayers' => 'numplayers',
'password' => 'password',
],
// Individual
'player' => [
'name' => 'name',
],
];
/**
* Process the response
*
* @return array
* @throws \GameQ\Exception\Protocol
*/
public function processResponse()
{
// Will hold the packets after sorting
$packets = [];
// We need to pre-sort these for split packets so we can do extra work where needed
foreach ($this->packets_response as $response) {
$buffer = new Buffer($response);
// Pull out the header
$header = $buffer->read(5);
// Add the packet to the proper section, we will combine later
$packets[$header][] = $buffer->getBuffer();
}
unset($buffer);
$results = [];
// Now let's iterate and process
foreach ($packets as $header => $packetGroup) {
// Figure out which packet response this is
if (!array_key_exists($header, $this->responses)) {
throw new Exception(__METHOD__ . " response type '{$header}' is not valid");
}
// Now we need to call the proper method
$results = array_merge(
$results,
call_user_func_array([$this, $this->responses[$header]], [new Buffer(implode($packetGroup))])
);
}
unset($packets);
return $results;
}
/*
* Internal methods
*/
/**
* Handles processing the details data into a usable format
*
* @param Buffer $buffer
*
* @return array
* @throws Exception
*/
protected function processDetails(Buffer $buffer)
{
// Set the result to a new result instance
$result = new Result();
$result->add('protocol', $buffer->readString());
$result->add('password', $buffer->readString());
$result->add('numplayers', $buffer->readInt16());
$result->add('maxplayers', $buffer->readInt16());
$result->add('servername', utf8_encode($buffer->readPascalString()));
$result->add('gamemode', $buffer->readPascalString());
$result->add('website', utf8_encode($buffer->readPascalString()));
$result->add('mapname', utf8_encode($buffer->readPascalString()));
unset($buffer);
return $result->fetch();
}
/**
* Handles processing the player data into a usable format
*
* @param Buffer $buffer
*
* @return array
*/
protected function processPlayers(Buffer $buffer)
{
// Set the result to a new result instance
$result = new Result();
// Get the number of players
$result->add('numplayers', $buffer->readInt16());
// Parse players
while ($buffer->getLength()) {
// Player id
if (($id = $buffer->readInt16()) !== 0) {
// Add the results
$result->addPlayer('id', $id);
$result->addPlayer('name', utf8_encode($buffer->readPascalString()));
}
}
unset($buffer, $id);
return $result->fetch();
}
}