DayZ-Stat-Server/GameQ/Protocols/Teamspeak3.php
2021-02-03 11:36:24 +01:00

328 lines
9 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace GameQ\Protocols;
use GameQ\Protocol;
use GameQ\Buffer;
use GameQ\Result;
use GameQ\Server;
use GameQ\Exception\Protocol as Exception;
/**
* Teamspeak 3 Protocol Class
*
* All values are utf8 encoded upon processing
*
* This code ported from GameQ v1/v2. Credit to original author(s) as I just updated it to
* work within this new system.
*
* @author Austin Bischoff <austin@codebeard.com>
*/
class Teamspeak3 extends Protocol
{
/**
* Array of packets we want to look up.
* Each key should correspond to a defined method in this or a parent class
*
* @type array
*/
protected $packets = [
self::PACKET_DETAILS => "use port=%d\x0Aserverinfo\x0A",
self::PACKET_PLAYERS => "use port=%d\x0Aclientlist\x0A",
self::PACKET_CHANNELS => "use port=%d\x0Achannellist -topic\x0A",
];
/**
* The transport mode for this protocol is TCP
*
* @type string
*/
protected $transport = self::TRANSPORT_TCP;
/**
* The query protocol used to make the call
*
* @type string
*/
protected $protocol = 'teamspeak3';
/**
* String name of this protocol class
*
* @type string
*/
protected $name = 'teamspeak3';
/**
* Longer string name of this protocol class
*
* @type string
*/
protected $name_long = "Teamspeak 3";
/**
* The client join link
*
* @type string
*/
protected $join_link = "ts3server://%s?port=%d";
/**
* Normalize settings for this protocol
*
* @type array
*/
protected $normalize = [
// General
'general' => [
'dedicated' => 'dedicated',
'hostname' => 'virtualserver_name',
'password' => 'virtualserver_flag_password',
'numplayers' => 'numplayers',
'maxplayers' => 'virtualserver_maxclients',
],
// Player
'player' => [
'id' => 'clid',
'team' => 'cid',
'name' => 'client_nickname',
],
// Team
'team' => [
'id' => 'cid',
'name' => 'channel_name',
],
];
/**
* Before we send off the queries we need to update the packets
*
* @param \GameQ\Server $server
*
* @throws \GameQ\Exception\Protocol
*/
public function beforeSend(Server $server)
{
// Check to make sure we have a query_port because it is required
if (!isset($this->options[Server::SERVER_OPTIONS_QUERY_PORT])
|| empty($this->options[Server::SERVER_OPTIONS_QUERY_PORT])
) {
throw new Exception(__METHOD__ . " Missing required setting '" . Server::SERVER_OPTIONS_QUERY_PORT . "'.");
}
// Let's loop the packets and set the proper pieces
foreach ($this->packets as $packet_type => $packet) {
// Update with the client port for the server
$this->packets[$packet_type] = sprintf($packet, $server->portClient());
}
}
/**
* Process the response
*
* @return array
* @throws \GameQ\Exception\Protocol
*/
public function processResponse()
{
// Make a new buffer out of all of the packets
$buffer = new Buffer(implode('', $this->packets_response));
// Check the header TS3
if (($header = trim($buffer->readString("\n"))) !== 'TS3') {
throw new Exception(__METHOD__ . " Expected header '{$header}' does not match expected 'TS3'.");
}
// Convert all the escaped characters
$raw = str_replace(
[
'\\\\', // Translate escaped \
'\\/', // Translate escaped /
],
[
'\\',
'/',
],
$buffer->getBuffer()
);
// Explode the sections and filter to remove empty, junk ones
$sections = array_filter(explode("\n", $raw), function ($value) {
$value = trim($value);
// Not empty string or a message response for "error id=\d"
return !empty($value) && substr($value, 0, 5) !== 'error';
});
// Trim up the values to remove extra whitespace
$sections = array_map('trim', $sections);
// Set the result to a new result instance
$result = new Result();
// Iterate over the sections and offload the parsing
foreach ($sections as $section) {
// Grab a snip of the data so we can figure out what it is
$check = substr(trim($section), 0, 4);
// Use the first part of the response to figure out where we need to go
if ($check == 'virt') {
// Server info
$this->processDetails($section, $result);
} elseif ($check == 'cid=') {
// Channels
$this->processChannels($section, $result);
} elseif ($check == 'clid') {
// Clients (players)
$this->processPlayers($section, $result);
}
}
unset($buffer, $sections, $section, $check);
return $result->fetch();
}
/*
* Internal methods
*/
/**
* Process the properties of the data.
*
* Takes data in "key1=value1 key2=value2 ..." and processes it into a usable format
*
* @param $data
*
* @return array
*/
protected function processProperties($data)
{
// Will hold the properties we are sending back
$properties = [];
// All of these are split on space
$items = explode(' ', $data);
// Iterate over the items
foreach ($items as $item) {
// Explode and make sure we always have 2 items in the array
list($key, $value) = array_pad(explode('=', $item, 2), 2, '');
// Convert spaces and other character changes
$properties[$key] = utf8_encode(str_replace(
[
'\\s', // Translate spaces
],
[
' ',
],
$value
));
}
return $properties;
}
/**
* Handles processing the details data into a usable format
*
* @param string $data
* @param \GameQ\Result $result
*/
protected function processDetails($data, Result &$result)
{
// Offload the parsing for these values
$properties = $this->processProperties($data);
// Always dedicated
$result->add('dedicated', 1);
// Iterate over the properties
foreach ($properties as $key => $value) {
$result->add($key, $value);
}
// We need to manually figure out the number of players
$result->add(
'numplayers',
($properties['virtualserver_clientsonline'] - $properties['virtualserver_queryclientsonline'])
);
unset($data, $properties, $key, $value);
}
/**
* Process the channel listing
*
* @param string $data
* @param \GameQ\Result $result
*/
protected function processChannels($data, Result &$result)
{
// We need to split the data at the pipe
$channels = explode('|', $data);
// Iterate over the channels
foreach ($channels as $channel) {
// Offload the parsing for these values
$properties = $this->processProperties($channel);
// Iterate over the properties
foreach ($properties as $key => $value) {
$result->addTeam($key, $value);
}
}
unset($data, $channel, $channels, $properties, $key, $value);
}
/**
* Process the user listing
*
* @param string $data
* @param \GameQ\Result $result
*/
protected function processPlayers($data, Result &$result)
{
// We need to split the data at the pipe
$players = explode('|', $data);
// Iterate over the channels
foreach ($players as $player) {
// Offload the parsing for these values
$properties = $this->processProperties($player);
// Iterate over the properties
foreach ($properties as $key => $value) {
$result->addPlayer($key, $value);
}
}
unset($data, $player, $players, $properties, $key, $value);
}
}