DayZ-Stat-Server/gameq/src/GameQ/Protocols/Gamespy.php

179 lines
4.9 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace GameQ\Protocols;
use GameQ\Protocol;
use GameQ\Buffer;
use GameQ\Result;
use \GameQ\Exception\Protocol as Exception;
/**
* GameSpy Protocol class
*
* @author Austin Bischoff <austin@codebeard.com>
*/
class Gamespy extends Protocol
{
/**
* Array of packets we want to look up.
* Each key should correspond to a defined method in this or a parent class
*
* @type array
*/
protected $packets = [
self::PACKET_STATUS => "\x5C\x73\x74\x61\x74\x75\x73\x5C",
];
/**
* The query protocol used to make the call
*
* @type string
*/
protected $protocol = 'gamespy';
/**
* String name of this protocol class
*
* @type string
*/
protected $name = 'gamespy';
/**
* Longer string name of this protocol class
*
* @type string
*/
protected $name_long = "GameSpy Server";
/**
* The client join link
*
* @type string
*/
protected $join_link = null;
/**
* Process the response for this protocol
*
* @return array
* @throws Exception
*/
public function processResponse()
{
// Holds the processed packets so we can sort them in case they come in an unordered
$processed = [];
// Iterate over the packets
foreach ($this->packets_response as $response) {
// Check to see if we had a preg_match error
if (($match = preg_match("#^(.*)\\\\queryid\\\\([^\\\\]+)(\\\\|$)#", $response, $matches)) === false
|| $match != 1
) {
throw new Exception(__METHOD__ . " An error occurred while parsing the packets for 'queryid'");
}
// Multiply so we move the decimal point out of the way, if there is one
$key = (int)(floatval($matches[2]) * 1000);
// Add this packet to the processed
$processed[$key] = $matches[1];
}
// Sort the new array to make sure the keys (query ids) are in the proper order
ksort($processed, SORT_NUMERIC);
// Create buffer and offload processing
return $this->processStatus(new Buffer(implode('', $processed)));
}
/*
* Internal methods
*/
/**
* Handle processing the status buffer
*
* @param Buffer $buffer
*
* @return array
*/
protected function processStatus(Buffer $buffer)
{
// Set the result to a new result instance
$result = new Result();
// By default dedicted
$result->add('dedicated', 1);
// Lets peek and see if the data starts with a \
if ($buffer->lookAhead(1) == '\\') {
// Burn the first one
$buffer->skip(1);
}
// Explode the data
$data = explode('\\', $buffer->getBuffer());
// No longer needed
unset($buffer);
// Init some vars
$numPlayers = 0;
$numTeams = 0;
$itemCount = count($data);
// Now lets loop the array
for ($x = 0; $x < $itemCount; $x += 2) {
// Set some local vars
$key = $data[$x];
$val = $data[$x + 1];
// Check for <variable>_<count> variable (i.e players)
if (($suffix = strrpos($key, '_')) !== false && is_numeric(substr($key, $suffix + 1))) {
// See if this is a team designation
if (substr($key, 0, $suffix) == 'teamname') {
$result->addTeam('teamname', $val);
$numTeams++;
} else {
// Its a player
if (substr($key, 0, $suffix) == 'playername') {
$numPlayers++;
}
$result->addPlayer(substr($key, 0, $suffix), utf8_encode($val));
}
} else {
// Regular variable so just add the value.
$result->add($key, $val);
}
}
// Add the player and team count
$result->add('num_players', $numPlayers);
$result->add('num_teams', $numTeams);
// Unset some stuff to free up memory
unset($data, $key, $val, $suffix, $x, $itemCount);
// Return the result
return $result->fetch();
}
}