DayZ-Stat-Server/GameQ/Buffer.php

502 lines
11 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
namespace GameQ;
use GameQ\Exception\Protocol as Exception;
/**
* Class Buffer
*
* Read specific byte sequences from a provided string or Buffer
*
* @package GameQ
*
* @author Austin Bischoff <austin@codebeard.com>
* @author Aidan Lister <aidan@php.net>
* @author Tom Buskens <t.buskens@deviation.nl>
*/
class Buffer
{
/**
* Constants for the byte code types we need to read as
*/
const NUMBER_TYPE_BIGENDIAN = 'be',
NUMBER_TYPE_LITTLEENDIAN = 'le',
NUMBER_TYPE_MACHINE = 'm';
/**
* The number type we use for reading integers. Defaults to little endian
*
* @type string
*/
private $number_type = self::NUMBER_TYPE_LITTLEENDIAN;
/**
* The original data
*
* @type string
*/
private $data;
/**
* The original data
*
* @type int
*/
private $length;
/**
* Position of pointer
*
* @type int
*/
private $index = 0;
/**
* Constructor
*
* @param string $data
* @param string $number_type
*/
public function __construct($data, $number_type = self::NUMBER_TYPE_LITTLEENDIAN)
{
$this->number_type = $number_type;
$this->data = $data;
$this->length = strlen($data);
}
/**
* Return all the data
*
* @return string The data
*/
public function getData()
{
return $this->data;
}
/**
* Return data currently in the buffer
*
* @return string The data currently in the buffer
*/
public function getBuffer()
{
return substr($this->data, $this->index);
}
/**
* Returns the number of bytes in the buffer
*
* @return int Length of the buffer
*/
public function getLength()
{
return max($this->length - $this->index, 0);
}
/**
* Read from the buffer
*
* @param int $length
*
* @return string
* @throws \GameQ\Exception\Protocol
*/
public function read($length = 1)
{
if (($length + $this->index) > $this->length) {
throw new Exception("Unable to read length={$length} from buffer. Bad protocol format or return?");
}
$string = substr($this->data, $this->index, $length);
$this->index += $length;
return $string;
}
/**
* Read the last character from the buffer
*
* Unlike the other read functions, this function actually removes
* the character from the buffer.
*
* @return string
*/
public function readLast()
{
$len = strlen($this->data);
$string = $this->data[strlen($this->data) - 1];
$this->data = substr($this->data, 0, $len - 1);
$this->length -= 1;
return $string;
}
/**
* Look at the buffer, but don't remove
*
* @param int $length
*
* @return string
*/
public function lookAhead($length = 1)
{
return substr($this->data, $this->index, $length);
}
/**
* Skip forward in the buffer
*
* @param int $length
*/
public function skip($length = 1)
{
$this->index += $length;
}
/**
* Jump to a specific position in the buffer,
* will not jump past end of buffer
*
* @param $index
*/
public function jumpto($index)
{
$this->index = min($index, $this->length - 1);
}
/**
* Get the current pointer position
*
* @return int
*/
public function getPosition()
{
return $this->index;
}
/**
* Read from buffer until delimiter is reached
*
* If not found, return everything
*
* @param string $delim
*
* @return string
* @throws \GameQ\Exception\Protocol
*/
public function readString($delim = "\x00")
{
// Get position of delimiter
$len = strpos($this->data, $delim, min($this->index, $this->length));
// If it is not found then return whole buffer
if ($len === false) {
return $this->read(strlen($this->data) - $this->index);
}
// Read the string and remove the delimiter
$string = $this->read($len - $this->index);
++$this->index;
return $string;
}
/**
* Reads a pascal string from the buffer
*
* @param int $offset Number of bits to cut off the end
* @param bool $read_offset True if the data after the offset is to be read
*
* @return string
* @throws \GameQ\Exception\Protocol
*/
public function readPascalString($offset = 0, $read_offset = false)
{
// Get the proper offset
$len = $this->readInt8();
$offset = max($len - $offset, 0);
// Read the data
if ($read_offset) {
return $this->read($offset);
} else {
return substr($this->read($len), 0, $offset);
}
}
/**
* Read from buffer until any of the delimiters is reached
*
* If not found, return everything
*
* @param $delims
* @param null $delimfound
*
* @return string
* @throws \GameQ\Exception\Protocol
*
* @todo: Check to see if this is even used anymore
*/
public function readStringMulti($delims, &$delimfound = null)
{
// Get position of delimiters
$pos = [];
foreach ($delims as $delim) {
if ($p = strpos($this->data, $delim, min($this->index, $this->length))) {
$pos[] = $p;
}
}
// If none are found then return whole buffer
if (empty($pos)) {
return $this->read(strlen($this->data) - $this->index);
}
// Read the string and remove the delimiter
sort($pos);
$string = $this->read($pos[0] - $this->index);
$delimfound = $this->read();
return $string;
}
/**
* Read an 8-bit unsigned integer
*
* @return int
* @throws \GameQ\Exception\Protocol
*/
public function readInt8()
{
$int = unpack('Cint', $this->read(1));
return $int['int'];
}
/**
* Read and 8-bit signed integer
*
* @return int
* @throws \GameQ\Exception\Protocol
*/
public function readInt8Signed()
{
$int = unpack('cint', $this->read(1));
return $int['int'];
}
/**
* Read a 16-bit unsigned integer
*
* @return int
* @throws \GameQ\Exception\Protocol
*/
public function readInt16()
{
// Change the integer type we are looking up
switch ($this->number_type) {
case self::NUMBER_TYPE_BIGENDIAN:
$type = 'nint';
break;
case self::NUMBER_TYPE_LITTLEENDIAN:
$type = 'vint';
break;
default:
$type = 'Sint';
}
$int = unpack($type, $this->read(2));
return $int['int'];
}
/**
* Read a 16-bit signed integer
*
* @return int
* @throws \GameQ\Exception\Protocol
*/
public function readInt16Signed()
{
// Read the data into a string
$string = $this->read(2);
// For big endian we need to reverse the bytes
if ($this->number_type == self::NUMBER_TYPE_BIGENDIAN) {
$string = strrev($string);
}
$int = unpack('sint', $string);
unset($string);
return $int['int'];
}
/**
* Read a 32-bit unsigned integer
*
* @return int
* @throws \GameQ\Exception\Protocol
*/
public function readInt32()
{
// Change the integer type we are looking up
switch ($this->number_type) {
case self::NUMBER_TYPE_BIGENDIAN:
$type = 'Nint';
break;
case self::NUMBER_TYPE_LITTLEENDIAN:
$type = 'Vint';
break;
default:
$type = 'Lint';
}
// Unpack the number
$int = unpack($type, $this->read(4));
return $int['int'];
}
/**
* Read a 32-bit signed integer
*
* @return int
* @throws \GameQ\Exception\Protocol
*/
public function readInt32Signed()
{
// Read the data into a string
$string = $this->read(4);
// For big endian we need to reverse the bytes
if ($this->number_type == self::NUMBER_TYPE_BIGENDIAN) {
$string = strrev($string);
}
$int = unpack('lint', $string);
unset($string);
return $int['int'];
}
/**
* Read a 64-bit unsigned integer
*
* @return int
* @throws \GameQ\Exception\Protocol
*/
public function readInt64()
{
// We have the pack 64-bit codes available. See: http://php.net/manual/en/function.pack.php
if (version_compare(PHP_VERSION, '5.6.3') >= 0 && PHP_INT_SIZE == 8) {
// Change the integer type we are looking up
switch ($this->number_type) {
case self::NUMBER_TYPE_BIGENDIAN:
$type = 'Jint';
break;
case self::NUMBER_TYPE_LITTLEENDIAN:
$type = 'Pint';
break;
default:
$type = 'Qint';
}
$int64 = unpack($type, $this->read(8));
$int = $int64['int'];
unset($int64);
} else {
if ($this->number_type == self::NUMBER_TYPE_BIGENDIAN) {
$high = $this->readInt32();
$low = $this->readInt32();
} else {
$low = $this->readInt32();
$high = $this->readInt32();
}
// We have to determine the number via bitwise
$int = ($high << 32) | $low;
unset($low, $high);
}
return $int;
}
/**
* Read a 32-bit float
*
* @return float
* @throws \GameQ\Exception\Protocol
*/
public function readFloat32()
{
// Read the data into a string
$string = $this->read(4);
// For big endian we need to reverse the bytes
if ($this->number_type == self::NUMBER_TYPE_BIGENDIAN) {
$string = strrev($string);
}
$float = unpack('ffloat', $string);
unset($string);
return $float['float'];
}
}