DayZ-Stat-Server/GameQ/Protocols/Bf4.php

115 lines
3.9 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace GameQ\Protocols;
use GameQ\Buffer;
use GameQ\Result;
/**
* Battlefield 4 Protocol class
*
* Good place for doc status and info is http://battlelog.battlefield.com/bf4/forum/view/2955064768683911198/
*
* @package GameQ\Protocols
* @author Austin Bischoff <austin@codebeard.com>
*/
class Bf4 extends Bf3
{
/**
* String name of this protocol class
*
* @type string
*/
protected $name = 'bf4';
/**
* Longer string name of this protocol class
*
* @type string
*/
protected $name_long = "Battlefield 4";
/**
* Handle processing details since they are different than BF3
*
* @param \GameQ\Buffer $buffer
*
* @return array
*/
protected function processDetails(Buffer $buffer)
{
// Decode into items
$items = $this->decode($buffer);
// Set the result to a new result instance
$result = new Result();
// Server is always dedicated
$result->add('dedicated', 1);
// These are the same no matter what mode the server is in
$result->add('hostname', $items[1]);
$result->add('num_players', (int) $items[2]);
$result->add('max_players', (int) $items[3]);
$result->add('gametype', $items[4]);
$result->add('map', $items[5]);
$result->add('roundsplayed', (int) $items[6]);
$result->add('roundstotal', (int) $items[7]);
$result->add('num_teams', (int) $items[8]);
// Set the current index
$index_current = 9;
// Pull the team count
$teamCount = $result->get('num_teams');
// Loop for the number of teams found, increment along the way
for ($id = 1; $id <= $teamCount; $id++, $index_current++) {
// Shows the tickets
$result->addTeam('tickets', $items[$index_current]);
// We add an id so we know which team this is
$result->addTeam('id', $id);
}
// Get and set the rest of the data points.
$result->add('targetscore', (int) $items[$index_current]);
$result->add('online', 1); // Forced true, it seems $words[$index_current + 1] is always empty
$result->add('ranked', (int) $items[$index_current + 2]);
$result->add('punkbuster', (int) $items[$index_current + 3]);
$result->add('password', (int) $items[$index_current + 4]);
$result->add('uptime', (int) $items[$index_current + 5]);
$result->add('roundtime', (int) $items[$index_current + 6]);
$result->add('ip_port', $items[$index_current + 7]);
$result->add('punkbuster_version', $items[$index_current + 8]);
$result->add('join_queue', (int) $items[$index_current + 9]);
$result->add('region', $items[$index_current + 10]);
$result->add('pingsite', $items[$index_current + 11]);
$result->add('country', $items[$index_current + 12]);
//$result->add('quickmatch', (int) $items[$index_current + 13]); Supposed to be here according to R42 but is not
$result->add('blaze_player_count', (int) $items[$index_current + 13]);
$result->add('blaze_game_state', (int) $items[$index_current + 14]);
unset($items, $index_current, $teamCount, $buffer);
return $result->fetch();
}
}