DayZ-Stat-Server/GameQ/Protocols/Gta5m.php

174 lines
4.3 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace GameQ\Protocols;
use GameQ\Buffer;
use GameQ\Exception\Protocol as Exception;
use GameQ\Protocol;
use GameQ\Result;
/**
* GTA Five M Protocol Class
*
* Server base can be found at https://fivem.net/
*
* Based on code found at https://github.com/LiquidObsidian/fivereborn-query
*
* @author Austin Bischoff <austin@codebeard.com>
*/
class Gta5m extends Protocol
{
/**
* Array of packets we want to look up.
* Each key should correspond to a defined method in this or a parent class
*
* @type array
*/
protected $packets = [
self::PACKET_STATUS => "\xFF\xFF\xFF\xFFgetinfo xxx",
];
/**
* Use the response flag to figure out what method to run
*
* @type array
*/
protected $responses = [
"\xFF\xFF\xFF\xFFinfoResponse" => "processStatus",
];
/**
* The query protocol used to make the call
*
* @type string
*/
protected $protocol = 'gta5m';
/**
* String name of this protocol class
*
* @type string
*/
protected $name = 'gta5m';
/**
* Longer string name of this protocol class
*
* @type string
*/
protected $name_long = "GTA Five M";
/**
* Normalize settings for this protocol
*
* @type array
*/
protected $normalize = [
// General
'general' => [
// target => source
'gametype' => 'gametype',
'hostname' => 'hostname',
'mapname' => 'mapname',
'maxplayers' => 'sv_maxclients',
'mod' => 'gamename',
'numplayers' => 'clients',
'password' => 'privateClients',
],
];
/**
* Process the response
*
* @return array
* @throws \GameQ\Exception\Protocol
*/
public function processResponse()
{
// In case it comes back as multiple packets (it shouldn't)
$buffer = new Buffer(implode('', $this->packets_response));
// Figure out what packet response this is for
$response_type = $buffer->readString(PHP_EOL);
// Figure out which packet response this is
if (empty($response_type) || !array_key_exists($response_type, $this->responses)) {
throw new Exception(__METHOD__ . " response type '{$response_type}' is not valid");
}
// Offload the call
$results = call_user_func_array([$this, $this->responses[$response_type]], [$buffer]);
return $results;
}
/*
* Internal methods
*/
/**
* Handle processing the status response
*
* @param Buffer $buffer
*
* @return array
*/
protected function processStatus(Buffer $buffer)
{
// Set the result to a new result instance
$result = new Result();
// Lets peek and see if the data starts with a \
if ($buffer->lookAhead(1) == '\\') {
// Burn the first one
$buffer->skip(1);
}
// Explode the data
$data = explode('\\', $buffer->getBuffer());
// No longer needed
unset($buffer);
$itemCount = count($data);
// Now lets loop the array
for ($x = 0; $x < $itemCount; $x += 2) {
// Set some local vars
$key = $data[$x];
$val = $data[$x + 1];
if (in_array($key, ['challenge'])) {
continue; // skip
}
// Regular variable so just add the value.
$result->add($key, $val);
}
/*var_dump($data);
var_dump($result->fetch());
exit;*/
return $result->fetch();
}
}