DayZ-Stat-Server/GameQ/Protocols/Killingfloor.php

97 lines
2.6 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace GameQ\Protocols;
use GameQ\Buffer;
use GameQ\Result;
/**
* Class Killing floor
*
* @package GameQ\Protocols
* @author Austin Bischoff <austin@codebeard.com>
*/
class Killingfloor extends Unreal2
{
/**
* String name of this protocol class
*
* @type string
*/
protected $name = 'killing floor';
/**
* Longer string name of this protocol class
*
* @type string
*/
protected $name_long = "Killing Floor";
/**
* query_port = client_port + 1
*
* @type int
*/
protected $port_diff = 1;
/**
* The client join link
*
* @type string
*/
protected $join_link = "steam://connect/%s:%d/";
/**
* Overload the default detail process since this version is different
*
* @param \GameQ\Buffer $buffer
*
* @return array
*/
protected function processDetails(Buffer $buffer)
{
// Set the result to a new result instance
$result = new Result();
$result->add('serverid', $buffer->readInt32()); // 0
$result->add('serverip', $buffer->readPascalString(1)); // empty
$result->add('gameport', $buffer->readInt32());
$result->add('queryport', $buffer->readInt32()); // 0
// We burn the first char since it is not always correct with the hostname
$buffer->skip(1);
// Read as a regular string since the length is incorrect (what we skipped earlier)
$result->add('servername', utf8_encode($buffer->readString()));
// The rest is read as normal
$result->add('mapname', utf8_encode($buffer->readPascalString(1)));
$result->add('gametype', $buffer->readPascalString(1));
$result->add('numplayers', $buffer->readInt32());
$result->add('maxplayers', $buffer->readInt32());
$result->add('currentwave', $buffer->readInt32());
unset($buffer);
return $result->fetch();
}
}