244 lines
6.2 KiB
PHP
244 lines
6.2 KiB
PHP
<?php
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namespace GameQ\Protocols;
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use GameQ\Protocol;
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use GameQ\Buffer;
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use GameQ\Result;
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use GameQ\Exception\Protocol as Exception;
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/**
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* Frontlines Fuel of War Protocol Class
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*
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* Handles processing ffow servers
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*
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* Class is incomplete due to lack of players to test against.
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* http://wiki.hlsw.net/index.php/FFOW_Protocol
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*
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* @package GameQ\Protocols
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*/
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class Ffow extends Protocol
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{
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/**
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* Array of packets we want to look up.
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* Each key should correspond to a defined method in this or a parent class
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*
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* @type array
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*/
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protected $packets = [
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self::PACKET_CHALLENGE => "\xFF\xFF\xFF\xFF\x57",
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self::PACKET_RULES => "\xFF\xFF\xFF\xFF\x56%s",
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self::PACKET_PLAYERS => "\xFF\xFF\xFF\xFF\x55%s",
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self::PACKET_INFO => "\xFF\xFF\xFF\xFF\x46\x4C\x53\x51",
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];
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/**
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* Use the response flag to figure out what method to run
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*
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* @type array
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*/
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protected $responses = [
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"\xFF\xFF\xFF\xFF\x49\x02" => 'processInfo', // I
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"\xFF\xFF\xFF\xFF\x45\x00" => 'processRules', // E
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"\xFF\xFF\xFF\xFF\x44\x00" => 'processPlayers', // D
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];
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/**
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* The query protocol used to make the call
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*
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* @type string
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*/
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protected $protocol = 'ffow';
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/**
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* String name of this protocol class
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*
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* @type string
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*/
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protected $name = 'ffow';
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/**
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* Longer string name of this protocol class
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*
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* @type string
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*/
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protected $name_long = "Frontlines Fuel of War";
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/**
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* The client join link
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*
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* @type string
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*/
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protected $join_link = null;
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/**
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* query_port = client_port + 2
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*
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* @type int
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*/
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protected $port_diff = 2;
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/**
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* Normalize settings for this protocol
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*
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* @type array
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*/
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protected $normalize = [
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// General
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'general' => [
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// target => source
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'gametype' => 'gamemode',
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'hostname' => 'servername',
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'mapname' => 'mapname',
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'maxplayers' => 'max_players',
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'mod' => 'modname',
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'numplayers' => 'num_players',
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'password' => 'password',
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],
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// Individual
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'player' => [
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'name' => 'name',
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'ping' => 'ping',
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'score' => 'frags',
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],
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];
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/**
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* Parse the challenge response and apply it to all the packet types
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*
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* @param \GameQ\Buffer $challenge_buffer
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*
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* @return bool
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* @throws \GameQ\Exception\Protocol
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*/
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public function challengeParseAndApply(Buffer $challenge_buffer)
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{
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// Burn padding
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$challenge_buffer->skip(5);
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// Apply the challenge and return
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return $this->challengeApply($challenge_buffer->read(4));
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}
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/**
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* Handle response from the server
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*
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* @return mixed
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* @throws Exception
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*/
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public function processResponse()
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{
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// Init results
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$results = [];
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foreach ($this->packets_response as $response) {
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$buffer = new Buffer($response);
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// Figure out what packet response this is for
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$response_type = $buffer->read(6);
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// Figure out which packet response this is
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if (!array_key_exists($response_type, $this->responses)) {
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throw new Exception(__METHOD__ . " response type '" . bin2hex($response_type) . "' is not valid");
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}
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// Now we need to call the proper method
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$results = array_merge(
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$results,
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call_user_func_array([$this, $this->responses[$response_type]], [$buffer])
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);
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unset($buffer);
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}
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return $results;
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}
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/**
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* Handle processing the server information
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*
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* @param Buffer $buffer
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*
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* @return array
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*/
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protected function processInfo(Buffer $buffer)
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{
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// Set the result to a new result instance
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$result = new Result();
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$result->add('servername', $buffer->readString());
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$result->add('mapname', $buffer->readString());
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$result->add('modname', $buffer->readString());
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$result->add('gamemode', $buffer->readString());
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$result->add('description', $buffer->readString());
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$result->add('version', $buffer->readString());
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$result->add('port', $buffer->readInt16());
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$result->add('num_players', $buffer->readInt8());
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$result->add('max_players', $buffer->readInt8());
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$result->add('dedicated', $buffer->readInt8());
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$result->add('os', $buffer->readInt8());
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$result->add('password', $buffer->readInt8());
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$result->add('anticheat', $buffer->readInt8());
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$result->add('average_fps', $buffer->readInt8());
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$result->add('round', $buffer->readInt8());
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$result->add('max_rounds', $buffer->readInt8());
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$result->add('time_left', $buffer->readInt16());
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unset($buffer);
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return $result->fetch();
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}
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/**
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* Handle processing the server rules
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*
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* @param Buffer $buffer
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*
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* @return array
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*/
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protected function processRules(Buffer $buffer)
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{
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// Set the result to a new result instance
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$result = new Result();
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// Burn extra header
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$buffer->skip(1);
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// Read rules until we run out of buffer
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while ($buffer->getLength()) {
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$key = $buffer->readString();
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// Check for map
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if (strstr($key, "Map:")) {
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$result->addSub("maplist", "name", $buffer->readString());
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} else // Regular rule
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{
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$result->add($key, $buffer->readString());
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}
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}
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unset($buffer);
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return $result->fetch();
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}
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/**
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* Handle processing of player data
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*
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* @todo: Build this out when there is a server with players to test against
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*
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* @param Buffer $buffer
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*
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* @return array
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*/
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protected function processPlayers(Buffer $buffer)
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{
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// Set the result to a new result instance
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$result = new Result();
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unset($buffer);
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return $result->fetch();
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}
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}
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