247 lines
6.6 KiB
PHP
247 lines
6.6 KiB
PHP
<?php
|
|
/**
|
|
* This file is part of GameQ.
|
|
*
|
|
* GameQ is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU Lesser General Public License as published by
|
|
* the Free Software Foundation; either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* GameQ is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
namespace GameQ\Protocols;
|
|
|
|
use GameQ\Protocol;
|
|
use GameQ\Buffer;
|
|
use GameQ\Result;
|
|
use GameQ\Exception\Protocol as Exception;
|
|
|
|
/**
|
|
* Unreal 2 Protocol class
|
|
*
|
|
* @author Austin Bischoff <austin@codebeard.com>
|
|
*/
|
|
class Unreal2 extends Protocol
|
|
{
|
|
|
|
/**
|
|
* Array of packets we want to look up.
|
|
* Each key should correspond to a defined method in this or a parent class
|
|
*
|
|
* @type array
|
|
*/
|
|
protected $packets = [
|
|
self::PACKET_DETAILS => "\x79\x00\x00\x00\x00",
|
|
self::PACKET_RULES => "\x79\x00\x00\x00\x01",
|
|
self::PACKET_PLAYERS => "\x79\x00\x00\x00\x02",
|
|
];
|
|
|
|
/**
|
|
* Use the response flag to figure out what method to run
|
|
*
|
|
* @type array
|
|
*/
|
|
protected $responses = [
|
|
"\x80\x00\x00\x00\x00" => "processDetails", // 0
|
|
"\x80\x00\x00\x00\x01" => "processRules", // 1
|
|
"\x80\x00\x00\x00\x02" => "processPlayers", // 2
|
|
];
|
|
|
|
/**
|
|
* The query protocol used to make the call
|
|
*
|
|
* @type string
|
|
*/
|
|
protected $protocol = 'unreal2';
|
|
|
|
/**
|
|
* String name of this protocol class
|
|
*
|
|
* @type string
|
|
*/
|
|
protected $name = 'unreal2';
|
|
|
|
/**
|
|
* Longer string name of this protocol class
|
|
*
|
|
* @type string
|
|
*/
|
|
protected $name_long = "Unreal 2";
|
|
|
|
/**
|
|
* Normalize settings for this protocol
|
|
*
|
|
* @type array
|
|
*/
|
|
protected $normalize = [
|
|
// General
|
|
'general' => [
|
|
// target => source
|
|
'dedicated' => 'ServerMode',
|
|
'gametype' => 'gametype',
|
|
'hostname' => 'servername',
|
|
'mapname' => 'mapname',
|
|
'maxplayers' => 'maxplayers',
|
|
'numplayers' => 'numplayers',
|
|
'password' => 'password',
|
|
],
|
|
// Individual
|
|
'player' => [
|
|
'name' => 'name',
|
|
'score' => 'score',
|
|
],
|
|
];
|
|
|
|
/**
|
|
* Process the response
|
|
*
|
|
* @return array
|
|
* @throws \GameQ\Exception\Protocol
|
|
*/
|
|
public function processResponse()
|
|
{
|
|
|
|
// Will hold the packets after sorting
|
|
$packets = [];
|
|
|
|
// We need to pre-sort these for split packets so we can do extra work where needed
|
|
foreach ($this->packets_response as $response) {
|
|
$buffer = new Buffer($response);
|
|
|
|
// Pull out the header
|
|
$header = $buffer->read(5);
|
|
|
|
// Add the packet to the proper section, we will combine later
|
|
$packets[$header][] = $buffer->getBuffer();
|
|
}
|
|
|
|
unset($buffer);
|
|
|
|
$results = [];
|
|
|
|
// Now let's iterate and process
|
|
foreach ($packets as $header => $packetGroup) {
|
|
// Figure out which packet response this is
|
|
if (!array_key_exists($header, $this->responses)) {
|
|
throw new Exception(__METHOD__ . " response type '" . bin2hex($header) . "' is not valid");
|
|
}
|
|
|
|
// Now we need to call the proper method
|
|
$results = array_merge(
|
|
$results,
|
|
call_user_func_array([$this, $this->responses[$header]], [new Buffer(implode($packetGroup))])
|
|
);
|
|
}
|
|
|
|
unset($packets);
|
|
|
|
return $results;
|
|
}
|
|
|
|
/*
|
|
* Internal methods
|
|
*/
|
|
|
|
/**
|
|
* Handles processing the details data into a usable format
|
|
*
|
|
* @param \GameQ\Buffer $buffer
|
|
*
|
|
* @return mixed
|
|
* @throws \GameQ\Exception\Protocol
|
|
*/
|
|
protected function processDetails(Buffer $buffer)
|
|
{
|
|
|
|
// Set the result to a new result instance
|
|
$result = new Result();
|
|
|
|
$result->add('serverid', $buffer->readInt32()); // 0
|
|
$result->add('serverip', $buffer->readPascalString(1)); // empty
|
|
$result->add('gameport', $buffer->readInt32());
|
|
$result->add('queryport', $buffer->readInt32()); // 0
|
|
$result->add('servername', utf8_encode($buffer->readPascalString(1)));
|
|
$result->add('mapname', utf8_encode($buffer->readPascalString(1)));
|
|
$result->add('gametype', $buffer->readPascalString(1));
|
|
$result->add('numplayers', $buffer->readInt32());
|
|
$result->add('maxplayers', $buffer->readInt32());
|
|
$result->add('ping', $buffer->readInt32()); // 0
|
|
|
|
unset($buffer);
|
|
|
|
return $result->fetch();
|
|
}
|
|
|
|
/**
|
|
* Handles processing the player data into a usable format
|
|
*
|
|
* @param \GameQ\Buffer $buffer
|
|
*
|
|
* @return mixed
|
|
*/
|
|
protected function processPlayers(Buffer $buffer)
|
|
{
|
|
|
|
// Set the result to a new result instance
|
|
$result = new Result();
|
|
|
|
// Parse players
|
|
while ($buffer->getLength()) {
|
|
// Player id
|
|
if (($id = $buffer->readInt32()) !== 0) {
|
|
// Add the results
|
|
$result->addPlayer('id', $id);
|
|
$result->addPlayer('name', utf8_encode($buffer->readPascalString(1)));
|
|
$result->addPlayer('ping', $buffer->readInt32());
|
|
$result->addPlayer('score', $buffer->readInt32());
|
|
|
|
// Skip the next 4, unsure what they are for
|
|
$buffer->skip(4);
|
|
}
|
|
}
|
|
|
|
unset($buffer, $id);
|
|
|
|
return $result->fetch();
|
|
}
|
|
|
|
/**
|
|
* Handles processing the rules data into a usable format
|
|
*
|
|
* @param \GameQ\Buffer $buffer
|
|
*
|
|
* @return mixed
|
|
*/
|
|
protected function processRules(Buffer $buffer)
|
|
{
|
|
|
|
// Set the result to a new result instance
|
|
$result = new Result();
|
|
|
|
// Named values
|
|
$inc = -1;
|
|
while ($buffer->getLength()) {
|
|
// Grab the key
|
|
$key = $buffer->readPascalString(1);
|
|
|
|
// Make sure mutators don't overwrite each other
|
|
if ($key === 'Mutator') {
|
|
$key .= ++$inc;
|
|
}
|
|
|
|
$result->add(strtolower($key), utf8_encode($buffer->readPascalString(1)));
|
|
}
|
|
|
|
unset($buffer);
|
|
|
|
return $result->fetch();
|
|
}
|
|
}
|