DayZ-Stat-Server/GameQ/Protocols/Quake2.php
2021-02-02 15:14:05 +01:00

220 lines
5.1 KiB
PHP

<?php
namespace GameQ\Protocols;
use GameQ\Protocol;
use GameQ\Buffer;
use GameQ\Result;
use GameQ\Exception\Protocol as Exception;
/**
* Quake2 Protocol Class
*
* Handles processing Quake 3 servers
*
* @package GameQ\Protocols
*/
class Quake2 extends Protocol
{
/**
* Array of packets we want to look up.
* Each key should correspond to a defined method in this or a parent class
*
* @type array
*/
protected $packets = [
self::PACKET_STATUS => "\xFF\xFF\xFF\xFFstatus\x00",
];
/**
* Use the response flag to figure out what method to run
*
* @type array
*/
protected $responses = [
"\xFF\xFF\xFF\xFF\x70\x72\x69\x6e\x74" => 'processStatus',
];
/**
* The query protocol used to make the call
*
* @type string
*/
protected $protocol = 'quake2';
/**
* String name of this protocol class
*
* @type string
*/
protected $name = 'quake2';
/**
* Longer string name of this protocol class
*
* @type string
*/
protected $name_long = "Quake 2 Server";
/**
* The client join link
*
* @type string
*/
protected $join_link = null;
/**
* Normalize settings for this protocol
*
* @type array
*/
protected $normalize = [
// General
'general' => [
// target => source
'gametype' => 'gamename',
'hostname' => 'hostname',
'mapname' => 'mapname',
'maxplayers' => 'maxclients',
'mod' => 'g_gametype',
'numplayers' => 'clients',
'password' => 'password',
],
// Individual
'player' => [
'name' => 'name',
'ping' => 'ping',
'score' => 'frags',
],
];
/**
* Handle response from the server
*
* @return mixed
* @throws Exception
*/
public function processResponse()
{
// Make a buffer
$buffer = new Buffer(implode('', $this->packets_response));
// Grab the header
$header = $buffer->readString("\x0A");
// Figure out which packet response this is
if (empty($header) || !array_key_exists($header, $this->responses)) {
throw new Exception(__METHOD__ . " response type '" . bin2hex($header) . "' is not valid");
}
return call_user_func_array([$this, $this->responses[$header]], [$buffer]);
}
/**
* Process the status response
*
* @param Buffer $buffer
*
* @return array
*/
protected function processStatus(Buffer $buffer)
{
// We need to split the data and offload
$results = $this->processServerInfo(new Buffer($buffer->readString("\x0A")));
$results = array_merge_recursive(
$results,
$this->processPlayers(new Buffer($buffer->getBuffer()))
);
unset($buffer);
// Return results
return $results;
}
/**
* Handle processing the server information
*
* @param Buffer $buffer
*
* @return array
*/
protected function processServerInfo(Buffer $buffer)
{
// Set the result to a new result instance
$result = new Result();
// Burn leading \ if one exists
$buffer->readString('\\');
// Key / value pairs
while ($buffer->getLength()) {
// Add result
$result->add(
trim($buffer->readString('\\')),
utf8_encode(trim($buffer->readStringMulti(['\\', "\x0a"])))
);
}
$result->add('password', 0);
$result->add('mod', 0);
unset($buffer);
return $result->fetch();
}
/**
* Handle processing of player data
*
* @param Buffer $buffer
*
* @return array
*/
protected function processPlayers(Buffer $buffer)
{
// Some games do not have a number of current players
$playerCount = 0;
// Set the result to a new result instance
$result = new Result();
// Loop until we are out of data
while ($buffer->getLength()) {
// Make a new buffer with this block
$playerInfo = new Buffer($buffer->readString("\x0A"));
// Add player info
$result->addPlayer('frags', $playerInfo->readString("\x20"));
$result->addPlayer('ping', $playerInfo->readString("\x20"));
// Skip first "
$playerInfo->skip(1);
// Add player name, encoded
$result->addPlayer('name', utf8_encode(trim(($playerInfo->readString('"')))));
// Skip first "
$playerInfo->skip(2);
// Add address
$result->addPlayer('address', trim($playerInfo->readString('"')));
// Increment
$playerCount++;
// Clear
unset($playerInfo);
}
$result->add('clients', $playerCount);
// Clear
unset($buffer, $playerCount);
return $result->fetch();
}
}