221 lines
6.3 KiB
PHP
221 lines
6.3 KiB
PHP
<?php
|
|
/**
|
|
* This file is part of GameQ.
|
|
*
|
|
* GameQ is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU Lesser General Public License as published by
|
|
* the Free Software Foundation; either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* GameQ is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
namespace GameQ\Query;
|
|
|
|
use GameQ\Exception\Query as Exception;
|
|
|
|
/**
|
|
* Native way of querying servers
|
|
*
|
|
* @author Austin Bischoff <austin@codebeard.com>
|
|
*/
|
|
class Native extends Core
|
|
{
|
|
/**
|
|
* Get the current socket or create one and return
|
|
*
|
|
* @return resource|null
|
|
* @throws \GameQ\Exception\Query
|
|
*/
|
|
public function get()
|
|
{
|
|
|
|
// No socket for this server, make one
|
|
if (is_null($this->socket)) {
|
|
$this->create();
|
|
}
|
|
|
|
return $this->socket;
|
|
}
|
|
|
|
/**
|
|
* Write data to the socket
|
|
*
|
|
* @param string $data
|
|
*
|
|
* @return int The number of bytes written
|
|
* @throws \GameQ\Exception\Query
|
|
*/
|
|
public function write($data)
|
|
{
|
|
|
|
try {
|
|
// No socket for this server, make one
|
|
if (is_null($this->socket)) {
|
|
$this->create();
|
|
}
|
|
|
|
// Send the packet
|
|
return fwrite($this->socket, $data);
|
|
} catch (\Exception $e) {
|
|
throw new Exception($e->getMessage(), $e->getCode(), $e);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Close the current socket
|
|
*/
|
|
public function close()
|
|
{
|
|
|
|
if ($this->socket) {
|
|
fclose($this->socket);
|
|
$this->socket = null;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Create a new socket for this query
|
|
*
|
|
* @throws \GameQ\Exception\Query
|
|
*/
|
|
protected function create()
|
|
{
|
|
|
|
// Create the remote address
|
|
$remote_addr = sprintf("%s://%s:%d", $this->transport, $this->ip, $this->port);
|
|
|
|
// Create context
|
|
$context = stream_context_create([
|
|
'socket' => [
|
|
'bindto' => '0:0', // Bind to any available IP and OS decided port
|
|
],
|
|
]);
|
|
|
|
// Define these first
|
|
$errno = null;
|
|
$errstr = null;
|
|
|
|
// Create the socket
|
|
if (($this->socket =
|
|
@stream_socket_client($remote_addr, $errno, $errstr, $this->timeout, STREAM_CLIENT_CONNECT, $context))
|
|
!== false
|
|
) {
|
|
// Set the read timeout on the streams
|
|
stream_set_timeout($this->socket, $this->timeout);
|
|
|
|
// Set blocking mode
|
|
stream_set_blocking($this->socket, $this->blocking);
|
|
} else {
|
|
// Reset socket
|
|
$this->socket = null;
|
|
|
|
// Something bad happened, throw query exception
|
|
throw new Exception(
|
|
__METHOD__ . " - Error creating socket to server {$this->ip}:{$this->port}. Error: " . $errstr,
|
|
$errno
|
|
);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Pull the responses out of the stream
|
|
*
|
|
* @SuppressWarnings(PHPMD.CyclomaticComplexity)
|
|
* @SuppressWarnings(PHPMD.NPathComplexity)
|
|
*
|
|
* @param array $sockets
|
|
* @param int $timeout
|
|
* @param int $stream_timeout
|
|
*
|
|
* @return array Raw responses
|
|
*/
|
|
public function getResponses(array $sockets, $timeout, $stream_timeout)
|
|
{
|
|
|
|
// Set the loop to active
|
|
$loop_active = true;
|
|
|
|
// Will hold the responses read from the sockets
|
|
$responses = [];
|
|
|
|
// To store the sockets
|
|
$sockets_tmp = [];
|
|
|
|
// Loop and pull out all the actual sockets we need to listen on
|
|
foreach ($sockets as $socket_id => $socket_data) {
|
|
// Get the socket
|
|
/* @var $socket \GameQ\Query\Core */
|
|
$socket = $socket_data['socket'];
|
|
|
|
// Append the actual socket we are listening to
|
|
$sockets_tmp[$socket_id] = $socket->get();
|
|
|
|
unset($socket);
|
|
}
|
|
|
|
// Init some variables
|
|
$read = $sockets_tmp;
|
|
$write = null;
|
|
$except = null;
|
|
|
|
// Check to see if $read is empty, if so stream_select() will throw a warning
|
|
if (empty($read)) {
|
|
return $responses;
|
|
}
|
|
|
|
// This is when it should stop
|
|
$time_stop = microtime(true) + $timeout;
|
|
|
|
// Let's loop until we break something.
|
|
while ($loop_active && microtime(true) < $time_stop) {
|
|
// Check to make sure $read is not empty, if so we are done
|
|
if (empty($read)) {
|
|
break;
|
|
}
|
|
|
|
// Now lets listen for some streams, but do not cross the streams!
|
|
$streams = stream_select($read, $write, $except, 0, $stream_timeout);
|
|
|
|
// We had error or no streams left, kill the loop
|
|
if ($streams === false || ($streams <= 0)) {
|
|
break;
|
|
}
|
|
|
|
// Loop the sockets that received data back
|
|
foreach ($read as $socket) {
|
|
/* @var $socket resource */
|
|
|
|
// See if we have a response
|
|
if (($response = fread($socket, 8192)) === false) {
|
|
continue; // No response yet so lets continue.
|
|
}
|
|
|
|
// Check to see if the response is empty, if so we are done with this server
|
|
if (strlen($response) == 0) {
|
|
// Remove this server from any future read loops
|
|
unset($sockets_tmp[(int)$socket]);
|
|
continue;
|
|
}
|
|
|
|
// Add the response we got back
|
|
$responses[(int)$socket][] = $response;
|
|
}
|
|
|
|
// Because stream_select modifies read we need to reset it each time to the original array of sockets
|
|
$read = $sockets_tmp;
|
|
}
|
|
|
|
// Free up some memory
|
|
unset($streams, $read, $write, $except, $sockets_tmp, $time_stop, $response);
|
|
|
|
// Return all of the responses, may be empty if something went wrong
|
|
return $responses;
|
|
}
|
|
}
|