Add elm syntax regression test

This commit is contained in:
Matthias Devlamynck 2020-10-04 12:49:26 +02:00 committed by David Peter
parent 0c3344d0c4
commit 66c7aca2f6
3 changed files with 306 additions and 0 deletions

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-- elm install elm-explorations/linear-algebra
-- elm install elm-explorations/webgl
import Browser
import Browser.Events as E
import Html exposing (Html)
import Html.Attributes exposing (width, height, style)
import Math.Matrix4 as Mat4 exposing (Mat4)
import Math.Vector3 as Vec3 exposing (Vec3, vec3)
import WebGL
-- MAIN
main =
 Browser.element
 { init = init
 , view = view
 , update = update
 , subscriptions = subscriptions
 }
-- MODEL
type alias Model =
 Float
init : () -> (Model, Cmd Msg)
init () =
 ( 0, Cmd.none )
-- UPDATE
type Msg
 = TimeDelta Float
update : Msg -> Model -> (Model, Cmd Msg)
update msg currentTime =
 case msg of
 TimeDelta delta ->
 ( delta + currentTime, Cmd.none )
-- SUBSCRIPTIONS
subscriptions : Model -> Sub Msg
subscriptions _ =
 E.onAnimationFrameDelta TimeDelta
-- VIEW
view : Model -> Html msg
view t =
 WebGL.toHtml
 [ width 400, height 400, style "display" "block"
 ]
 [ WebGL.entity vertexShader fragmentShader mesh { perspective = perspective (t / 1000) }
 ]
perspective : Float -> Mat4
perspective t =
 Mat4.mul
 (Mat4.makePerspective 45 1 0.01 100)
 (Mat4.makeLookAt (vec3 (4 * cos t) 0 (4 * sin t)) (vec3 0 0 0) (vec3 0 1 0))
-- MESH
type alias Vertex =
 { position : Vec3
 , color : Vec3
 }
mesh : WebGL.Mesh Vertex
mesh =
 WebGL.triangles
 [ ( Vertex (vec3 0 0 0) (vec3 1 0 0)
 , Vertex (vec3 1 1 0) (vec3 0 1 0)
 , Vertex (vec3 1 -1 0) (vec3 0 0 1)
 )
 ]
-- SHADERS
type alias Uniforms =
 { perspective : Mat4
 }
vertexShader : WebGL.Shader Vertex Uniforms { vcolor : Vec3 }
vertexShader =
 [glsl|
 attribute vec3 position;
 attribute vec3 color;
 uniform mat4 perspective;
 varying vec3 vcolor;
 void main () {
 gl_Position = perspective * vec4(position, 1.0);
 vcolor = color;
 }
 |]
fragmentShader : WebGL.Shader {} Uniforms { vcolor : Vec3 }
fragmentShader =
 [glsl|
 precision mediump float;
 varying vec3 vcolor;
 void main () {
 gl_FragColor = vec4(vcolor, 1.0);
 }
 |]

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The `test.elm` file has been added from [https://elm-lang.org/examples/triangle] under the following license:
Copyright (c) 2012-present Evan Czaplicki
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided
with the distribution.
* Neither the name of Evan Czaplicki nor the names of other
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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-- elm install elm-explorations/linear-algebra
-- elm install elm-explorations/webgl
import Browser
import Browser.Events as E
import Html exposing (Html)
import Html.Attributes exposing (width, height, style)
import Math.Matrix4 as Mat4 exposing (Mat4)
import Math.Vector3 as Vec3 exposing (Vec3, vec3)
import WebGL
-- MAIN
main =
Browser.element
{ init = init
, view = view
, update = update
, subscriptions = subscriptions
}
-- MODEL
type alias Model =
Float
init : () -> (Model, Cmd Msg)
init () =
( 0, Cmd.none )
-- UPDATE
type Msg
= TimeDelta Float
update : Msg -> Model -> (Model, Cmd Msg)
update msg currentTime =
case msg of
TimeDelta delta ->
( delta + currentTime, Cmd.none )
-- SUBSCRIPTIONS
subscriptions : Model -> Sub Msg
subscriptions _ =
E.onAnimationFrameDelta TimeDelta
-- VIEW
view : Model -> Html msg
view t =
WebGL.toHtml
[ width 400, height 400, style "display" "block"
]
[ WebGL.entity vertexShader fragmentShader mesh { perspective = perspective (t / 1000) }
]
perspective : Float -> Mat4
perspective t =
Mat4.mul
(Mat4.makePerspective 45 1 0.01 100)
(Mat4.makeLookAt (vec3 (4 * cos t) 0 (4 * sin t)) (vec3 0 0 0) (vec3 0 1 0))
-- MESH
type alias Vertex =
{ position : Vec3
, color : Vec3
}
mesh : WebGL.Mesh Vertex
mesh =
WebGL.triangles
[ ( Vertex (vec3 0 0 0) (vec3 1 0 0)
, Vertex (vec3 1 1 0) (vec3 0 1 0)
, Vertex (vec3 1 -1 0) (vec3 0 0 1)
)
]
-- SHADERS
type alias Uniforms =
{ perspective : Mat4
}
vertexShader : WebGL.Shader Vertex Uniforms { vcolor : Vec3 }
vertexShader =
[glsl|
attribute vec3 position;
attribute vec3 color;
uniform mat4 perspective;
varying vec3 vcolor;
void main () {
gl_Position = perspective * vec4(position, 1.0);
vcolor = color;
}
|]
fragmentShader : WebGL.Shader {} Uniforms { vcolor : Vec3 }
fragmentShader =
[glsl|
precision mediump float;
varying vec3 vcolor;
void main () {
gl_FragColor = vec4(vcolor, 1.0);
}
|]