Add basic typescript test file

This commit is contained in:
parksb 2020-10-04 18:04:17 +09:00 committed by David Peter
parent 2d9b936b0a
commit eb3e2dca24
3 changed files with 237 additions and 0 deletions

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let letNumber = 10;
const constNumber = 20;

const bool: boolean = true;
const list: number[] = [1, 2, 3];
const array: Array<number> = [1, 2, 3];
const pair: [string, number] = ['hello', 10];

for (let i = 0; i < list.length; i += 1) {
 console.log(list[i]);
}

if (bool) {
 console.log('True');
} else {
 console.log('False');
}

const str: string = 'Jake';
const templateStr: string = `Hello, ${str}!`;

// A comment

/*
 * Multiline comments
 * Multiline comments
 */

interface SquareConfig {
 label: string;
 color?: string;
 width?: number;
 [propName: string]: any;
}

interface SearchFunc {
 (source: string, subString: string): boolean;
}

enum Color {
 Red,
 Green,
}

type Easing = "ease-in" | "ease-out" | "ease-in-out";

class Greeter {
 private readonly greeting: string;

 constructor(message: string) {
 this.greeting = message;
 }

 greet() {
 return "Hello, " + this.greeting;
 }
}

let greeter = new Greeter("world");

class Animal {
 move(distanceInMeters: number = 0) {
 console.log(`Animal moved ${distanceInMeters}m.`);
 }
}

class Dog extends Animal {
 bark() {
 console.log("Woof! Woof!");
 }
}

const dog = new Dog();
dog.bark();
dog.move(10);
dog.bark();

class Point {
 x: number;
 y: number;
}

interface Point3d extends Point {
 z: number;
}

let point3d: Point3d = { x: 1, y: 2, z: 3 };

function add(x, y) {
 return x + y;
}

let myAdd = function (x, y) {
 return x + y;
};

(function () {
 console.log('IIFE');
}());

function identity<T>(arg: T): T {
 return arg;
}

let myIdentity: <T>(arg: T) => T = identity;

class GenericNumber<T> {
 zeroValue: T;
 add: (x: T, y: T) => T;
}

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The MIT License (MIT)
Copyright (c) Microsoft Corporation
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
associated documentation files (the "Software"), to deal in the Software without restriction,
including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial
portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT
NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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let letNumber = 10;
const constNumber = 20;
const bool: boolean = true;
const list: number[] = [1, 2, 3];
const array: Array<number> = [1, 2, 3];
const pair: [string, number] = ['hello', 10];
for (let i = 0; i < list.length; i += 1) {
console.log(list[i]);
}
if (bool) {
console.log('True');
} else {
console.log('False');
}
const str: string = 'Jake';
const templateStr: string = `Hello, ${str}!`;
// A comment
/*
* Multiline comments
* Multiline comments
*/
interface SquareConfig {
label: string;
color?: string;
width?: number;
[propName: string]: any;
}
interface SearchFunc {
(source: string, subString: string): boolean;
}
enum Color {
Red,
Green,
}
type Easing = "ease-in" | "ease-out" | "ease-in-out";
class Greeter {
private readonly greeting: string;
constructor(message: string) {
this.greeting = message;
}
greet() {
return "Hello, " + this.greeting;
}
}
let greeter = new Greeter("world");
class Animal {
move(distanceInMeters: number = 0) {
console.log(`Animal moved ${distanceInMeters}m.`);
}
}
class Dog extends Animal {
bark() {
console.log("Woof! Woof!");
}
}
const dog = new Dog();
dog.bark();
dog.move(10);
dog.bark();
class Point {
x: number;
y: number;
}
interface Point3d extends Point {
z: number;
}
let point3d: Point3d = { x: 1, y: 2, z: 3 };
function add(x, y) {
return x + y;
}
let myAdd = function (x, y) {
return x + y;
};
(function () {
console.log('IIFE');
}());
function identity<T>(arg: T): T {
return arg;
}
let myIdentity: <T>(arg: T) => T = identity;
class GenericNumber<T> {
zeroValue: T;
add: (x: T, y: T) => T;
}