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43 lines
654 B
GLSL
43 lines
654 B
GLSL
#version 330 core
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#ifdef TEST
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layout (location = 0) in vec4 vertex;
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#else
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layout (location = 6) in vec4 vertex;
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#endif
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out vec2 p_textureVertex;
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/*
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* This stores offsets
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*/
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struct Data
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{
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double offsetX;
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double offsetY;
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}
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uniform mat4 projectionMatrix;
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uniform bool test;
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uniform Data data;
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double calc()
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{
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if (test)
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{
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return 1.0;
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}
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else
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{
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return 0.0;
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}
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}
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void main()
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{
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// This GLSL code serves the purpose of bat syntax highlighting tests
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double x = data.offsetX + calc();
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gl_Position = projectionMatrix * vec4(vertex.xy, data.offsetX, data.offsetY);
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p_textureVertex = vertex.zw;
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}
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