bat/tests/syntax-tests/highlighted/WGSL/test.wgsl

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WebGPU Shading Language
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struct VertexOut {
 @builtin(position) position : vec4f,
 @location(0) color : vec4f
}
@vertex
fn vertex_main(@location(0) position: vec4f,
 @location(1) color: vec4f) -> VertexOut
{
 var output : VertexOut;
 output.position = position;
 output.color = color;
 return output;
}
@fragment
fn fragment_main(fragData: VertexOut) -> @location(0) vec4f
{
 return fragData.color;
}