node-gamedig/protocols/m2mp.js

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class M2mp extends require('./core') {
constructor() {
super();
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this.encoding = 'latin1';
}
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run(state) {
this.udpSend('M2MP',(buffer) => {
const reader = this.reader(buffer);
const header = reader.string({length:4});
if(header !== 'M2MP') return;
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state.name = this.readString(reader);
state.raw.numplayers = this.readString(reader);
state.maxplayers = this.readString(reader);
state.raw.gamemode = this.readString(reader);
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state.password = !!reader.uint(1);
while(!reader.done()) {
const name = this.readString(reader);
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if(!name) break;
state.players.push({
name:name
});
}
this.finish(state);
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return true;
});
}
readString(reader) {
const length = reader.uint(1);
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return reader.string({length:length-1});
}
}
module.exports = M2mp;