node-gamedig/protocols/nadeo.js

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const gbxremote = require('gbxremote'),
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async = require('async');
class Nadeo extends require('./core') {
constructor() {
super();
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this.options.port = 2350;
this.options.port_query = 5000;
this.gbxclient = false;
}
reset() {
super.reset();
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if(this.gbxclient) {
this.gbxclient.terminate();
this.gbxclient = false;
}
}
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run(state) {
const cmds = [
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['Connect'],
['Authenticate', this.options.login,this.options.password],
['GetStatus'],
['GetPlayerList',500,0],
['GetServerOptions'],
['GetCurrentChallengeInfo'],
['GetCurrentGameInfo']
];
const results = [];
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async.eachSeries(cmds, (cmdset,c) => {
const cmd = cmdset[0];
const params = cmdset.slice(1);
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if(cmd === 'Connect') {
const client = this.gbxclient = gbxremote.createClient(this.options.port_query,this.options.host, (err) => {
if(err) return this.fatal('GBX error '+JSON.stringify(err));
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c();
});
client.on('error',() => {});
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} else {
this.gbxclient.methodCall(cmd, params, (err, value) => {
if(err) return this.fatal('XMLRPC error '+JSON.stringify(err));
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results.push(value);
c();
});
}
}, () => {
let gamemode = '';
const igm = results[5].GameMode;
if(igm === 0) gamemode="Rounds";
if(igm === 1) gamemode="Time Attack";
if(igm === 2) gamemode="Team";
if(igm === 3) gamemode="Laps";
if(igm === 4) gamemode="Stunts";
if(igm === 5) gamemode="Cup";
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state.name = this.stripColors(results[3].Name);
state.password = (results[3].Password !== 'No password');
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state.maxplayers = results[3].CurrentMaxPlayers;
state.map = this.stripColors(results[4].Name);
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state.raw.gametype = gamemode;
for (const player of results[2]) {
state.players.push({name:this.stripColors(player.Name)});
}
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this.finish(state);
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});
}
stripColors(str) {
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return str.replace(/\$([0-9a-f][^\$]?[^\$]?|[^\$]?)/g,'');
}
}
module.exports = Nadeo;