node-gamedig/protocols/killingfloor.js

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const Unreal2 = require('./unreal2');
class KillingFloor extends Unreal2 {
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readExtraInfo(reader,state) {
state.raw.wavecurrent = reader.uint(4);
state.raw.wavetotal = reader.uint(4);
}
}
module.exports = KillingFloor;