node-gamedig/protocols/nadeo.js

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var gbxremote = require('gbxremote'),
async = require('async');
module.exports = require('./core').extend({
init: function() {
this._super();
this.options.port = 5000;
this.gbxclient = false;
},
reset: function() {
this._super();
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if(this.gbxclient) {
this.gbxclient.terminate();
this.gbxclient = false;
}
},
run: function() {
var self = this;
var cmds = [
['Connect'],
['Authenticate', this.options.login,this.options.password],
['GetStatus'],
['GetPlayerList',500,0],
['GetServerOptions'],
['GetCurrentChallengeInfo'],
['GetCurrentGameInfo']
];
var results = [];
async.eachSeries(cmds, function(cmdset,c) {
var cmd = cmdset[0];
var params = cmdset.slice(1);
if(cmd == 'Connect') {
var client = self.gbxclient = gbxremote.createClient(self.options.port,self.options.host, function(err) {
if(err) return self.error('GBX error '+JSON.stringify(err));
c();
});
client.on('error',function(){});
} else {
self.gbxclient.methodCall(cmd, params, function(err, value) {
if(err) return self.error('XMLRPC error '+JSON.stringify(err));
results.push(value);
c();
});
}
}, function() {
var state = {};
var gamemode = '';
var igm = results[5].GameMode;
if(igm == 0) gamemode="Rounds";
if(igm == 1) gamemode="Time Attack";
if(igm == 2) gamemode="Team";
if(igm == 3) gamemode="Laps";
if(igm == 4) gamemode="Stunts";
if(igm == 5) gamemode="Cup";
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state.name = self.stripColors(results[3].Name);
state.password = (results[3].Password != 'No password');
state.maxplayers = results[3].CurrentMaxPlayers;
state.map = self.stripColors(results[4].Name);
state.gametype = gamemode;
state.players = [];
results[2].forEach(function(player) {
state.players.push({name:self.stripColors(player.Name)});
});
console.log(state);
});
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},
stripColors: function(str) {
return str.replace(/\$([0-9a-f][^\$]?[^\$]?|[^\$]?)/g,'');
}
});