node-gamedig/protocols/factorio.js

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import Core from './core.js'
export default class factorio extends Core {
async run (state) {
if (!this.options.port) this.options.port = 34197
this.usedTcp = true
const serverInfo = await this.request({
url: `https://multiplayer.factorio.com/get-game-details/${this.options.address}:${this.options.port}`,
responseType: 'json'
})
const players = serverInfo.players || [] // the 'players' field is undefined if there are no players
state.name = serverInfo.name
state.password = serverInfo.has_password
state.numplayers = players.length
state.maxplayers = serverInfo.max_players
state.players = players.map(player => ({ name: player, raw: {} }))
state.raw = serverInfo
state.version = state.raw.application_version.game_version + '.' + state.raw.application_version.build_version
}
}