feat: simplify factorio protocol cod a bit

This commit is contained in:
CosminPerRam 2024-01-31 23:45:44 +02:00
parent 2338b82307
commit ce9a1b0fec
1 changed files with 8 additions and 10 deletions

View File

@ -3,23 +3,21 @@ import Core from './core.js'
export default class factorio extends Core {
async run (state) {
if (!this.options.port) this.options.port = 34197
// Don't use the tcp ping probing
this.usedTcp = true
const request = await this.request({
url: `https://multiplayer.factorio.com/get-game-details/${this.options.address}:${this.options.port}`,
responseType: 'json'
})
const serverInfo = await this.request({
url: `https://multiplayer.factorio.com/get-game-details/${this.options.address}:${this.options.port}`,
responseType: 'json'
})
const serverInfo = request
const players = serverInfo.players || [] // the 'players' field is undefined if there are no players
state.name = serverInfo.name
state.password = serverInfo.has_password
state.numplayers = serverInfo.players?.length || 0 // players is undefined if there are no players
state.numplayers = players.length
state.maxplayers = serverInfo.max_players
state.players = serverInfo.players?.map(player => ({ name: player, raw: {} })) || []
state.players = players.map(player => ({ name: player, raw: {} }))
state.raw = serverInfo
}
}