feat: simplify factorio protocol cod a bit
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@ -3,23 +3,21 @@ import Core from './core.js'
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export default class factorio extends Core {
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export default class factorio extends Core {
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async run (state) {
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async run (state) {
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if (!this.options.port) this.options.port = 34197
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if (!this.options.port) this.options.port = 34197
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// Don't use the tcp ping probing
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this.usedTcp = true
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this.usedTcp = true
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const request = await this.request({
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const serverInfo = await this.request({
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url: `https://multiplayer.factorio.com/get-game-details/${this.options.address}:${this.options.port}`,
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url: `https://multiplayer.factorio.com/get-game-details/${this.options.address}:${this.options.port}`,
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responseType: 'json'
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responseType: 'json'
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})
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})
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const serverInfo = request
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const players = serverInfo.players || [] // the 'players' field is undefined if there are no players
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state.name = serverInfo.name
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state.name = serverInfo.name
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state.password = serverInfo.has_password
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state.password = serverInfo.has_password
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state.numplayers = serverInfo.players?.length || 0 // players is undefined if there are no players
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state.numplayers = players.length
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state.maxplayers = serverInfo.max_players
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state.maxplayers = serverInfo.max_players
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state.players = serverInfo.players?.map(player => ({ name: player, raw: {} })) || []
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state.players = players.map(player => ({ name: player, raw: {} }))
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state.raw = serverInfo
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state.raw = serverInfo
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}
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}
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}
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}
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