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Initial commit for mutant factions support
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59
protocols/mutantfactions.js
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59
protocols/mutantfactions.js
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var request = require('request');
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module.exports = require('./core').extend({
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init: function() {
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this._super();
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this.pretty = 'Mutant Factions';
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this.options.port = 11235;
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},
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run: function(state) {
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var self = this;
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request({
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uri: 'http://mutantfactions.net/game/receiveLobby.php',
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timeout: 3000,
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}, function(e,r,body) {
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if(e) return self.error('Lobby request error');
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var split = body.split('<br/>');
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var found = false;
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for(var i = 0; i < split.length; i++) {
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var line = split[i];
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var fields = line.split('::');
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var ip = fields[2];
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var port = fields[3];
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if(ip == this.options.address && port == this.options.port) {
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found = fields;
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break;
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}
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}
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if(!found) return self.fatal('Server not found in list');
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state.raw.countrycode = fields[0];
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state.raw.country = fields[1];
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state.name = fields[4];
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state.map = fields[5];
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state.raw.numplayers = fields[6];
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state.maxplayers = fields[7];
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// fields[8] is unknown?
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state.raw.rules = fields[9];
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state.raw.gamemode = fields[10];
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state.raw.gangsters = fields[11];
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state.raw.cashrate = fields[12];
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state.raw.missions = fields[13];
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state.raw.vehicles = fields[14];
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state.raw.customweapons = fields[15];
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state.raw.friendlyfire = fields[16];
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state.raw.mercs = fields[17];
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// fields[18] is unknown? listen server?
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state.raw.version = fields[19];
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for(var i = 0; i < state.raw.numplayers; i++) {
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state.players.push({});
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}
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self.finish(state);
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});
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}
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});
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