Fix corrupted dayzMods when packet overflow is used (3.0.7)
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@ -1,3 +1,6 @@
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### 3.0.7
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* Fixes corrupted dayzMods when packet overflow is present
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### 3.0.6
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* raw.tags for valve servers is now an array rather than a string
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* The special mod list for dayz servers is now parsed into raw.dayzMods is requestRules is set to true
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@ -24,7 +24,7 @@
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],
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"main": "lib/index.js",
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"author": "GameDig Contributors",
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"version": "3.0.6",
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"version": "3.0.7",
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"repository": {
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"type": "git",
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"url": "https://github.com/gamedig/node-gamedig.git"
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@ -298,7 +298,14 @@ class Valve extends Core {
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this.logger.debug(buffer);
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const reader = this.reader(buffer);
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reader.skip(8); // always 01 01 01 02 01 02 01 02
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const version = this.readDayzByte(reader);
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const overflow = this.readDayzByte(reader);
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const dlc1 = this.readDayzByte(reader);
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const dlc2 = this.readDayzByte(reader);
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this.logger.debug("version " + version);
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this.logger.debug("overflow " + overflow);
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this.logger.debug("dlc1 " + dlc1);
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this.logger.debug("dlc2 " + dlc2);
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const mods = [];
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mods.push(...this.readDayzModsSection(reader, true));
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mods.push(...this.readDayzModsSection(reader, false));
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@ -306,30 +313,31 @@ class Valve extends Core {
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}
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readDayzModsSection(reader, withHeader) {
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const out = [];
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const count = reader.uint(1);
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const count = this.readDayzByte(reader);
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for(let i = 0; i < count; i++) {
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const mod = {};
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if (withHeader) {
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mod.unknown = this.readDayzNum(reader);
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const unknown = this.readDayzUint(reader, 4); // mod hash?
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if (i !== count - 1) {
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// For some reason this is 4 on all of them, but doesn't exist on the last one?
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reader.skip(1);
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const flag = this.readDayzByte(reader);
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//mod.flag = flag;
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}
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mod.workshopId = this.readDayzNum(reader);
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mod.workshopId = this.readDayzUint(reader, 4);
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}
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mod.title = reader.pascalString(1);
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mod.title = this.readDayzString(reader);
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out.push(mod);
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}
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return out;
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}
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readDayzNum(reader) {
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readDayzUint(reader, bytes) {
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const out = [];
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for (let i = 0; i < 4; i++) {
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for (let i = 0; i < bytes; i++) {
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out.push(this.readDayzByte(reader));
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}
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const buf = Buffer.from(out);
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const r2 = this.reader(buf);
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return r2.uint(4);
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return r2.uint(bytes);
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}
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readDayzByte(reader) {
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const byte = reader.uint(1);
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@ -337,10 +345,19 @@ class Valve extends Core {
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const byte2 = reader.uint(1);
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if (byte2 === 1) return 1;
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if (byte2 === 2) return 0;
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if (byte2 === 3) return 0xff;
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return 0; // ?
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}
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return byte;
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}
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readDayzString(reader) {
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const length = this.readDayzByte(reader);
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const out = [];
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for (let i = 0; i < length; i++) {
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out.push(this.readDayzByte(reader));
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}
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return Buffer.from(out).toString('utf8');
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}
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async cleanup(/** Results */ state) {
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// Organize players / hidden players into player / bot arrays
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