Fix corrupted dayzMods when packet overflow is used (3.0.7)

This commit is contained in:
Michael Morrison 2021-07-09 02:23:36 -05:00
parent 1d9cf90259
commit a8b7cad002
3 changed files with 30 additions and 10 deletions

View File

@ -1,3 +1,6 @@
### 3.0.7
* Fixes corrupted dayzMods when packet overflow is present
### 3.0.6
* raw.tags for valve servers is now an array rather than a string
* The special mod list for dayz servers is now parsed into raw.dayzMods is requestRules is set to true

View File

@ -24,7 +24,7 @@
],
"main": "lib/index.js",
"author": "GameDig Contributors",
"version": "3.0.6",
"version": "3.0.7",
"repository": {
"type": "git",
"url": "https://github.com/gamedig/node-gamedig.git"

View File

@ -298,7 +298,14 @@ class Valve extends Core {
this.logger.debug(buffer);
const reader = this.reader(buffer);
reader.skip(8); // always 01 01 01 02 01 02 01 02
const version = this.readDayzByte(reader);
const overflow = this.readDayzByte(reader);
const dlc1 = this.readDayzByte(reader);
const dlc2 = this.readDayzByte(reader);
this.logger.debug("version " + version);
this.logger.debug("overflow " + overflow);
this.logger.debug("dlc1 " + dlc1);
this.logger.debug("dlc2 " + dlc2);
const mods = [];
mods.push(...this.readDayzModsSection(reader, true));
mods.push(...this.readDayzModsSection(reader, false));
@ -306,30 +313,31 @@ class Valve extends Core {
}
readDayzModsSection(reader, withHeader) {
const out = [];
const count = reader.uint(1);
const count = this.readDayzByte(reader);
for(let i = 0; i < count; i++) {
const mod = {};
if (withHeader) {
mod.unknown = this.readDayzNum(reader);
const unknown = this.readDayzUint(reader, 4); // mod hash?
if (i !== count - 1) {
// For some reason this is 4 on all of them, but doesn't exist on the last one?
reader.skip(1);
const flag = this.readDayzByte(reader);
//mod.flag = flag;
}
mod.workshopId = this.readDayzNum(reader);
mod.workshopId = this.readDayzUint(reader, 4);
}
mod.title = reader.pascalString(1);
mod.title = this.readDayzString(reader);
out.push(mod);
}
return out;
}
readDayzNum(reader) {
readDayzUint(reader, bytes) {
const out = [];
for (let i = 0; i < 4; i++) {
for (let i = 0; i < bytes; i++) {
out.push(this.readDayzByte(reader));
}
const buf = Buffer.from(out);
const r2 = this.reader(buf);
return r2.uint(4);
return r2.uint(bytes);
}
readDayzByte(reader) {
const byte = reader.uint(1);
@ -337,10 +345,19 @@ class Valve extends Core {
const byte2 = reader.uint(1);
if (byte2 === 1) return 1;
if (byte2 === 2) return 0;
if (byte2 === 3) return 0xff;
return 0; // ?
}
return byte;
}
readDayzString(reader) {
const length = this.readDayzByte(reader);
const out = [];
for (let i = 0; i < length; i++) {
out.push(this.readDayzByte(reader));
}
return Buffer.from(out).toString('utf8');
}
async cleanup(/** Results */ state) {
// Organize players / hidden players into player / bot arrays