More async conversion
This commit is contained in:
parent
484e99b29c
commit
efe12a00aa
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@ -1,7 +1,8 @@
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const Iconv = require('iconv-lite'),
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Long = require('long'),
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Core = require('../protocols/core'),
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Buffer = require('buffer');
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Buffer = require('buffer'),
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Varint = require('varint');
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function readUInt64BE(buffer,offset) {
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const high = buffer.readUInt32BE(offset);
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@ -126,6 +127,12 @@ class Reader {
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return r;
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}
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varint() {
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const out = Varint.decode(this.buffer, this.i);
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this.i += Varint.decode.bytes;
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return out;
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}
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/** @returns Buffer */
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part(bytes) {
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let r;
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@ -38,11 +38,6 @@
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"resolved": "https://registry.npmjs.org/assert-plus/-/assert-plus-1.0.0.tgz",
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"integrity": "sha1-8S4PPF13sLHN2RRpQuTpbB5N1SU="
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},
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"async": {
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"version": "0.9.2",
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"resolved": "https://registry.npmjs.org/async/-/async-0.9.2.tgz",
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"integrity": "sha1-rqdNXmHB+JlhO/ZL2mbUx48v0X0="
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},
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"asynckit": {
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"version": "0.4.0",
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"resolved": "https://registry.npmjs.org/asynckit/-/asynckit-0.4.0.tgz",
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@ -358,11 +353,6 @@
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"resolved": "https://registry.npmjs.org/isstream/-/isstream-0.1.2.tgz",
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"integrity": "sha1-R+Y/evVa+m+S4VAOaQ64uFKcCZo="
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},
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"jquery": {
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"version": "3.3.1",
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"resolved": "https://registry.npmjs.org/jquery/-/jquery-3.3.1.tgz",
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"integrity": "sha512-Ubldcmxp5np52/ENotGxlLe6aGMvmF4R8S6tZjsP6Knsaxd/xp3Zrh50cG93lR6nPXyUFwzN3ZSOQI0wRJNdGg=="
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},
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"jsbn": {
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"version": "0.1.1",
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"resolved": "https://registry.npmjs.org/jsbn/-/jsbn-0.1.1.tgz",
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@ -24,12 +24,10 @@
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"node": ">=6.0.0"
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},
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"dependencies": {
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"async": "^0.9.2",
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"cheerio": "^1.0.0-rc.2",
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"compressjs": "^1.0.2",
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"gbxremote": "^0.1.4",
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"iconv-lite": "^0.4.18",
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"jquery": "^3.3.1",
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"long": "^2.4.0",
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"minimist": "^1.2.0",
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"moment": "^2.21.0",
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@ -10,35 +10,32 @@ class Armagetron extends Core {
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async run(state) {
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const b = Buffer.from([0,0x35,0,0,0,0,0,0x11]);
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await this.udpSend(b,(buffer) => {
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const reader = this.reader(buffer);
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const buffer = await this.udpSend(b,b => b);
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const reader = this.reader(buffer);
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reader.skip(6);
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reader.skip(6);
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state.raw.port = this.readUInt(reader);
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state.raw.hostname = this.readString(reader);
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state.name = this.stripColorCodes(this.readString(reader));
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state.raw.numplayers = this.readUInt(reader);
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state.raw.versionmin = this.readUInt(reader);
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state.raw.versionmax = this.readUInt(reader);
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state.raw.version = this.readString(reader);
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state.maxplayers = this.readUInt(reader);
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state.raw.port = this.readUInt(reader);
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state.raw.hostname = this.readString(reader);
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state.name = this.stripColorCodes(this.readString(reader));
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state.raw.numplayers = this.readUInt(reader);
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state.raw.versionmin = this.readUInt(reader);
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state.raw.versionmax = this.readUInt(reader);
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state.raw.version = this.readString(reader);
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state.maxplayers = this.readUInt(reader);
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const players = this.readString(reader);
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const list = players.split('\n');
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for(const name of list) {
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if(!name) continue;
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state.players.push({
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name: this.stripColorCodes(name)
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});
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}
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const players = this.readString(reader);
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const list = players.split('\n');
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for(const name of list) {
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if(!name) continue;
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state.players.push({
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name: this.stripColorCodes(name)
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});
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}
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state.raw.options = this.stripColorCodes(this.readString(reader));
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state.raw.uri = this.readString(reader);
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state.raw.globalids = this.readString(reader);
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this.finish(state);
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return null;
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});
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state.raw.options = this.stripColorCodes(this.readString(reader));
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state.raw.uri = this.readString(reader);
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state.raw.globalids = this.readString(reader);
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}
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readUInt(reader) {
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@ -87,12 +87,13 @@ class Core extends EventEmitter {
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}
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timedPromise(promise, timeoutMs, timeoutMsg) {
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return new Promise((resolve, reject) => {
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return new Promise((resolve,reject) => {
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const cancelTimeout = this.setTimeout(
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() => reject(new Error(timeoutMsg + " - Timed out after " + timeoutMs + "ms")),
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timeoutMs
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);
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promise.finally(cancelTimeout).then(resolve,reject);
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promise = promise.finally(cancelTimeout);
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promise.then(resolve,reject);
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});
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}
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@ -204,8 +205,9 @@ class Core extends EventEmitter {
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}
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/**
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* @param {function(Socket):Promise} fn
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* @returns {Promise<Socket>}
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* @template T
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* @param {function(Socket):Promise<T>} fn
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* @returns {Promise<T>}
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*/
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async withTcp(fn) {
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const address = this.options.address;
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@ -263,10 +265,11 @@ class Core extends EventEmitter {
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}
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/**
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* @template T
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* @param {Socket} socket
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* @param {Buffer} buffer
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* @param {function(Buffer):boolean} ondata
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* @returns {Promise}
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* @param {Buffer|string} buffer
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* @param {function(Buffer):T} ondata
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* @returns Promise<T>
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*/
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async tcpSend(socket,buffer,ondata) {
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return await this.timedPromise(
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@ -354,14 +357,22 @@ class Core extends EventEmitter {
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}
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request(params) {
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const promise = requestAsync({
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let promise = requestAsync({
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...params,
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timeout: this.options.socketTimeout
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timeout: this.options.socketTimeout,
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resolveWithFullResponse: true
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});
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const cancelAsyncLeak = this.addAsyncLeak(() => {
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promise.cancel();
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});
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promise.finally(cancelAsyncLeak);
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this.debugLog(log => {
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log(() => params.uri+" HTTP-->");
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promise
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.then((response) => log(params.uri+" <--HTTP " + response.statusCode))
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.catch(()=>{});
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});
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promise = promise.finally(cancelAsyncLeak);
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promise = promise.then(response => response.body);
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return promise;
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}
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@ -1,53 +1,49 @@
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const request = require('request'),
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Core = require('./core');
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const Core = require('./core');
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class GeneShift extends Core {
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run(state) {
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request({
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uri: 'http://geneshift.net/game/receiveLobby.php',
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timeout: 3000,
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}, (e,r,body) => {
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if(e) return this.fatal('Lobby request error');
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const split = body.split('<br/>');
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let found = false;
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for(const line of split) {
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const fields = line.split('::');
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const ip = fields[2];
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const port = fields[3];
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if(ip === this.options.address && parseInt(port) === this.options.port) {
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found = fields;
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break;
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}
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}
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if(!found) return this.fatal('Server not found in list');
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state.raw.countrycode = found[0];
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state.raw.country = found[1];
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state.name = found[4];
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state.map = found[5];
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state.raw.numplayers = parseInt(found[6]);
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state.maxplayers = parseInt(found[7]);
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// fields[8] is unknown?
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state.raw.rules = found[9];
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state.raw.gamemode = parseInt(found[10]);
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state.raw.gangsters = parseInt(found[11]);
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state.raw.cashrate = parseInt(found[12]);
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state.raw.missions = !!parseInt(found[13]);
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state.raw.vehicles = !!parseInt(found[14]);
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state.raw.customweapons = !!parseInt(found[15]);
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state.raw.friendlyfire = !!parseInt(found[16]);
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state.raw.mercs = !!parseInt(found[17]);
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// fields[18] is unknown? listen server?
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state.raw.version = found[19];
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for(let i = 0; i < state.raw.numplayers; i++) {
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state.players.push({});
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}
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this.finish(state);
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async run(state) {
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const body = await this.request({
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uri: 'http://geneshift.net/game/receiveLobby.php'
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});
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const split = body.split('<br/>');
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let found = null;
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for(const line of split) {
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const fields = line.split('::');
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const ip = fields[2];
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const port = fields[3];
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if(ip === this.options.address && parseInt(port) === this.options.port) {
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found = fields;
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break;
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}
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}
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if(found === null) {
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throw new Error('Server not found in list');
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}
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state.raw.countrycode = found[0];
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state.raw.country = found[1];
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state.name = found[4];
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state.map = found[5];
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state.raw.numplayers = parseInt(found[6]);
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state.maxplayers = parseInt(found[7]);
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// fields[8] is unknown?
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state.raw.rules = found[9];
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state.raw.gamemode = parseInt(found[10]);
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state.raw.gangsters = parseInt(found[11]);
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state.raw.cashrate = parseInt(found[12]);
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state.raw.missions = !!parseInt(found[13]);
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state.raw.vehicles = !!parseInt(found[14]);
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state.raw.customweapons = !!parseInt(found[15]);
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state.raw.friendlyfire = !!parseInt(found[16]);
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state.raw.mercs = !!parseInt(found[17]);
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// fields[18] is unknown? listen server?
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state.raw.version = found[19];
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for(let i = 0; i < state.raw.numplayers; i++) {
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state.players.push({});
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}
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}
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}
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@ -1,15 +1,16 @@
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const Gamespy3 = require('./gamespy3');
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// supposedly, gamespy3 is the "official" query protocol for jcmp,
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// but it's broken (requires useOnlySingleSplit), and doesn't include player names
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// but it's broken (requires useOnlySingleSplit), and may not include some player names
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class Jc2mp extends Gamespy3 {
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constructor() {
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super();
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this.useOnlySingleSplit = true;
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this.isJc2mp = true;
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this.encoding = 'utf8';
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}
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async run(state) {
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super.run(state);
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await super.run(state);
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if(!state.players.length && parseInt(state.raw.numplayers)) {
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for(let i = 0; i < parseInt(state.raw.numplayers); i++) {
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state.players.push({});
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@ -1,38 +1,27 @@
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const request = require('request'),
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Core = require('./core');
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const Core = require('./core');
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class Kspdmp extends Core {
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run(state) {
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request({
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uri: 'http://'+this.options.address+':'+this.options.port_query,
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timeout: this.options.socketTimeout
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}, (e,r,body) => {
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if(e) return this.fatal('HTTP error');
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let json;
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try {
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json = JSON.parse(body);
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} catch(e) {
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return this.fatal('Invalid JSON');
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}
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for (const one of json.players) {
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state.players.push({name:one.nickname,team:one.team});
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}
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for (const key of Object.keys(json)) {
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state.raw[key] = json[key];
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}
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state.name = json.server_name;
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state.maxplayers = json.max_players;
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if (json.players) {
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const split = json.players.split(', ');
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for (const name of split) {
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state.players.push({name:name});
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}
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}
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this.finish(state);
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async run(state) {
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const body = await this.request({
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uri: 'http://'+this.options.address+':'+this.options.port_query
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});
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const json = JSON.parse(body);
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for (const one of json.players) {
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state.players.push({name:one.nickname,team:one.team});
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}
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for (const key of Object.keys(json)) {
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state.raw[key] = json[key];
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}
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state.name = json.server_name;
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state.maxplayers = json.max_players;
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if (json.players) {
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const split = json.players.split(', ');
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for (const name of split) {
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state.players.push({name:name});
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}
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}
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}
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}
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@ -6,30 +6,28 @@ class M2mp extends Core {
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this.encoding = 'latin1';
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}
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run(state) {
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this.udpSend('M2MP',(buffer) => {
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async run(state) {
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const body = await this.udpSend('M2MP',(buffer) => {
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const reader = this.reader(buffer);
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const header = reader.string({length:4});
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if(header !== 'M2MP') return;
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state.name = this.readString(reader);
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state.raw.numplayers = this.readString(reader);
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state.maxplayers = this.readString(reader);
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state.raw.gamemode = this.readString(reader);
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state.password = !!reader.uint(1);
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while(!reader.done()) {
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const name = this.readString(reader);
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if(!name) break;
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state.players.push({
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name:name
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});
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}
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this.finish(state);
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return true;
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const header = reader.string({length: 4});
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if (header !== 'M2MP') return;
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return reader.rest();
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});
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const reader = this.reader(body);
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state.name = this.readString(reader);
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state.raw.numplayers = this.readString(reader);
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state.maxplayers = this.readString(reader);
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state.raw.gamemode = this.readString(reader);
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state.password = !!reader.uint(1);
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while(!reader.done()) {
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const name = this.readString(reader);
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if(!name) break;
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state.players.push({
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name:name
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});
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}
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}
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readString(reader) {
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|
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@ -1,96 +1,75 @@
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const varint = require('varint'),
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async = require('async'),
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Core = require('./core');
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function varIntBuffer(num) {
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return Buffer.from(varint.encode(num));
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}
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function buildPacket(id,data) {
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if(!data) data = Buffer.from([]);
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const idBuffer = varIntBuffer(id);
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return Buffer.concat([
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varIntBuffer(data.length+idBuffer.length),
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idBuffer,
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data
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]);
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}
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const Core = require('./core'),
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Varint = require('varint');
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class Minecraft extends Core {
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run(state) {
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/** @type Buffer */
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let receivedData;
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async run(state) {
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const portBuf = Buffer.alloc(2);
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portBuf.writeUInt16BE(this.options.port_query,0);
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async.series([
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(c) => {
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// build and send handshake and status TCP packet
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const addressBuf = Buffer.from(this.options.host,'utf8');
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const portBuf = Buffer.alloc(2);
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portBuf.writeUInt16BE(this.options.port_query,0);
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const bufs = [
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this.varIntBuffer(4),
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this.varIntBuffer(addressBuf.length),
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addressBuf,
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portBuf,
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this.varIntBuffer(1)
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];
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const addressBuf = Buffer.from(this.options.address,'utf8');
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const outBuffer = Buffer.concat([
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this.buildPacket(0,Buffer.concat(bufs)),
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this.buildPacket(0)
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]);
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const bufs = [
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varIntBuffer(4),
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varIntBuffer(addressBuf.length),
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addressBuf,
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portBuf,
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varIntBuffer(1)
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];
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const data = await this.withTcp(async socket => {
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return await this.tcpSend(socket, outBuffer, data => {
|
||||
if(data.length < 10) return;
|
||||
const reader = this.reader(data);
|
||||
const length = reader.varint();
|
||||
if(data.length < length) return;
|
||||
return reader.rest();
|
||||
});
|
||||
});
|
||||
|
||||
const outBuffer = Buffer.concat([
|
||||
buildPacket(0,Buffer.concat(bufs)),
|
||||
buildPacket(0)
|
||||
]);
|
||||
const reader = this.reader(data);
|
||||
|
||||
this.tcpSend(outBuffer, (data) => {
|
||||
if(data.length < 10) return false;
|
||||
const expected = varint.decode(data);
|
||||
data = data.slice(varint.decode.bytes);
|
||||
if(data.length < expected) return false;
|
||||
receivedData = data;
|
||||
c();
|
||||
return true;
|
||||
const packetId = reader.varint();
|
||||
this.debugLog("Packet ID: "+packetId);
|
||||
|
||||
const strLen = reader.varint();
|
||||
this.debugLog("String Length: "+strLen);
|
||||
|
||||
const str = reader.rest().toString('utf8');
|
||||
this.debugLog(str);
|
||||
|
||||
const json = JSON.parse(str);
|
||||
delete json.favicon;
|
||||
|
||||
state.raw = json;
|
||||
state.maxplayers = json.players.max;
|
||||
if(json.players.sample) {
|
||||
for(const player of json.players.sample) {
|
||||
state.players.push({
|
||||
id: player.id,
|
||||
name: player.name
|
||||
});
|
||||
},
|
||||
(c) => {
|
||||
// parse response
|
||||
|
||||
let data = receivedData;
|
||||
const packetId = varint.decode(data);
|
||||
this.debugLog("Packet ID: "+packetId);
|
||||
data = data.slice(varint.decode.bytes);
|
||||
|
||||
const strLen = varint.decode(data);
|
||||
this.debugLog("String Length: "+strLen);
|
||||
data = data.slice(varint.decode.bytes);
|
||||
|
||||
const str = data.toString('utf8');
|
||||
this.debugLog(str);
|
||||
|
||||
let json;
|
||||
try {
|
||||
json = JSON.parse(str);
|
||||
delete json.favicon;
|
||||
} catch(e) {
|
||||
return this.fatal('Invalid JSON');
|
||||
}
|
||||
|
||||
state.raw = json;
|
||||
state.maxplayers = json.players.max;
|
||||
if(json.players.sample) {
|
||||
for(const player of json.players.sample) {
|
||||
state.players.push({
|
||||
id: player.id,
|
||||
name: player.name
|
||||
});
|
||||
}
|
||||
}
|
||||
while(state.players.length < json.players.online) {
|
||||
state.players.push({});
|
||||
}
|
||||
|
||||
this.finish(state);
|
||||
}
|
||||
}
|
||||
while(state.players.length < json.players.online) {
|
||||
state.players.push({});
|
||||
}
|
||||
}
|
||||
|
||||
varIntBuffer(num) {
|
||||
return Buffer.from(Varint.encode(num));
|
||||
}
|
||||
buildPacket(id,data) {
|
||||
if(!data) data = Buffer.from([]);
|
||||
const idBuffer = this.varIntBuffer(id);
|
||||
return Buffer.concat([
|
||||
this.varIntBuffer(data.length+idBuffer.length),
|
||||
idBuffer,
|
||||
data
|
||||
]);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,35 +6,35 @@ class Mumble extends Core {
|
|||
this.options.socketTimeout = 5000;
|
||||
}
|
||||
|
||||
run(state) {
|
||||
this.tcpSend('json', (buffer) => {
|
||||
if(buffer.length < 10) return;
|
||||
const str = buffer.toString();
|
||||
let json;
|
||||
try {
|
||||
json = JSON.parse(str);
|
||||
} catch(e) {
|
||||
// probably not all here yet
|
||||
return;
|
||||
}
|
||||
|
||||
state.raw = json;
|
||||
state.name = json.name;
|
||||
|
||||
let channelStack = [state.raw.root];
|
||||
while(channelStack.length) {
|
||||
const channel = channelStack.shift();
|
||||
channel.description = this.cleanComment(channel.description);
|
||||
channelStack = channelStack.concat(channel.channels);
|
||||
for(const user of channel.users) {
|
||||
user.comment = this.cleanComment(user.comment);
|
||||
state.players.push(user);
|
||||
async run(state) {
|
||||
const json = await this.withTcp(async socket => {
|
||||
return await this.tcpSend(socket, 'json', (buffer) => {
|
||||
if (buffer.length < 10) return;
|
||||
const str = buffer.toString();
|
||||
let json;
|
||||
try {
|
||||
json = JSON.parse(str);
|
||||
} catch (e) {
|
||||
// probably not all here yet
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
this.finish(state);
|
||||
return true;
|
||||
return json;
|
||||
});
|
||||
});
|
||||
|
||||
state.raw = json;
|
||||
state.name = json.name;
|
||||
|
||||
let channelStack = [state.raw.root];
|
||||
while(channelStack.length) {
|
||||
const channel = channelStack.shift();
|
||||
channel.description = this.cleanComment(channel.description);
|
||||
channelStack = channelStack.concat(channel.channels);
|
||||
for(const user of channel.users) {
|
||||
user.comment = this.cleanComment(user.comment);
|
||||
state.players.push(user);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
cleanComment(str) {
|
||||
|
|
|
@ -6,24 +6,23 @@ class MumblePing extends Core {
|
|||
this.byteorder = 'be';
|
||||
}
|
||||
|
||||
run(state) {
|
||||
this.udpSend('\x00\x00\x00\x00\x01\x02\x03\x04\x05\x06\x07\x08', (buffer) => {
|
||||
if(buffer.length < 24) return;
|
||||
const reader = this.reader(buffer);
|
||||
reader.skip(1);
|
||||
state.raw.versionMajor = reader.uint(1);
|
||||
state.raw.versionMinor = reader.uint(1);
|
||||
state.raw.versionPatch = reader.uint(1);
|
||||
reader.skip(8);
|
||||
state.raw.numplayers = reader.uint(4);
|
||||
state.maxplayers = reader.uint(4);
|
||||
state.raw.allowedbandwidth = reader.uint(4);
|
||||
for(let i = 0; i < state.raw.numplayers; i++) {
|
||||
state.players.push({});
|
||||
}
|
||||
this.finish(state);
|
||||
return true;
|
||||
async run(state) {
|
||||
const data = await this.udpSend('\x00\x00\x00\x00\x01\x02\x03\x04\x05\x06\x07\x08', (buffer) => {
|
||||
if (buffer.length >= 24) return buffer;
|
||||
});
|
||||
|
||||
const reader = this.reader(data);
|
||||
reader.skip(1);
|
||||
state.raw.versionMajor = reader.uint(1);
|
||||
state.raw.versionMinor = reader.uint(1);
|
||||
state.raw.versionPatch = reader.uint(1);
|
||||
reader.skip(8);
|
||||
state.raw.numplayers = reader.uint(4);
|
||||
state.maxplayers = reader.uint(4);
|
||||
state.raw.allowedbandwidth = reader.uint(4);
|
||||
for(let i = 0; i < state.raw.numplayers; i++) {
|
||||
state.players.push({});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
const gbxremote = require('gbxremote'),
|
||||
async = require('async'),
|
||||
Core = require('./core');
|
||||
|
||||
class Nadeo extends Core {
|
||||
|
@ -7,79 +6,91 @@ class Nadeo extends Core {
|
|||
super();
|
||||
this.options.port = 2350;
|
||||
this.options.port_query = 5000;
|
||||
this.gbxclient = false;
|
||||
}
|
||||
|
||||
reset() {
|
||||
super.reset();
|
||||
if(this.gbxclient) {
|
||||
this.gbxclient.terminate();
|
||||
this.gbxclient = false;
|
||||
}
|
||||
}
|
||||
async run(state) {
|
||||
await this.withClient(async client => {
|
||||
await this.methodCall(client, 'Authenticate', this.options.login, this.options.password);
|
||||
//const data = this.methodCall(client, 'GetStatus');
|
||||
|
||||
run(state) {
|
||||
const cmds = [
|
||||
['Connect'],
|
||||
['Authenticate', this.options.login,this.options.password],
|
||||
['GetStatus'], // 1
|
||||
['GetPlayerList',10000,0], // 2
|
||||
['GetServerOptions'], // 3
|
||||
['GetCurrentMapInfo'], // 4
|
||||
['GetCurrentGameInfo'], // 5
|
||||
['GetNextMapInfo'] // 6
|
||||
];
|
||||
const results = [];
|
||||
|
||||
async.eachSeries(cmds, (cmdset,c) => {
|
||||
const cmd = cmdset[0];
|
||||
const params = cmdset.slice(1);
|
||||
|
||||
if(cmd === 'Connect') {
|
||||
const client = this.gbxclient = gbxremote.createClient(this.options.port_query,this.options.host, (err) => {
|
||||
if(err) return this.fatal('GBX error '+JSON.stringify(err));
|
||||
c();
|
||||
});
|
||||
client.on('error',() => {});
|
||||
} else {
|
||||
this.gbxclient.methodCall(cmd, params, (err, value) => {
|
||||
if(err) return this.fatal('XMLRPC error '+JSON.stringify(err));
|
||||
results.push(value);
|
||||
c();
|
||||
});
|
||||
{
|
||||
const results = await this.methodCall(client, 'GetServerOptions');
|
||||
state.name = this.stripColors(results.Name);
|
||||
state.password = (results.Password !== 'No password');
|
||||
state.maxplayers = results.CurrentMaxPlayers;
|
||||
state.raw.maxspectators = results.CurrentMaxSpectators;
|
||||
}
|
||||
}, () => {
|
||||
let gamemode = '';
|
||||
const igm = results[5].GameMode;
|
||||
if(igm === 0) gamemode="Rounds";
|
||||
if(igm === 1) gamemode="Time Attack";
|
||||
if(igm === 2) gamemode="Team";
|
||||
if(igm === 3) gamemode="Laps";
|
||||
if(igm === 4) gamemode="Stunts";
|
||||
if(igm === 5) gamemode="Cup";
|
||||
|
||||
state.name = this.stripColors(results[3].Name);
|
||||
state.password = (results[3].Password !== 'No password');
|
||||
state.maxplayers = results[3].CurrentMaxPlayers;
|
||||
state.raw.maxspectators = results[3].CurrentMaxSpectators;
|
||||
state.map = this.stripColors(results[4].Name);
|
||||
state.raw.mapUid = results[4].UId;
|
||||
state.raw.gametype = gamemode;
|
||||
state.raw.players = results[2];
|
||||
state.raw.mapcount = results[5].NbChallenge;
|
||||
state.raw.nextmapName = this.stripColors(results[6].Name);
|
||||
state.raw.nextmapUid = results[6].UId;
|
||||
{
|
||||
const results = await this.methodCall(client, 'GetCurrentMapInfo');
|
||||
state.map = this.stripColors(results.Name);
|
||||
state.raw.mapUid = results.UId;
|
||||
}
|
||||
|
||||
{
|
||||
const results = await this.methodCall(client, 'GetCurrentGameInfo');
|
||||
let gamemode = '';
|
||||
const igm = results.GameMode;
|
||||
if(igm === 0) gamemode="Rounds";
|
||||
if(igm === 1) gamemode="Time Attack";
|
||||
if(igm === 2) gamemode="Team";
|
||||
if(igm === 3) gamemode="Laps";
|
||||
if(igm === 4) gamemode="Stunts";
|
||||
if(igm === 5) gamemode="Cup";
|
||||
state.raw.gametype = gamemode;
|
||||
state.raw.mapcount = results.NbChallenge;
|
||||
}
|
||||
|
||||
{
|
||||
const results = await this.methodCall(client, 'GetNextMapInfo');
|
||||
state.raw.nextmapName = this.stripColors(results.Name);
|
||||
state.raw.nextmapUid = results.UId;
|
||||
}
|
||||
|
||||
state.raw.players = await this.methodCall(client, 'GetPlayerList', 10000, 0);
|
||||
for (const player of state.raw.players) {
|
||||
state.players.push({
|
||||
name:this.stripColors(player.Name || player.NickName)
|
||||
});
|
||||
}
|
||||
|
||||
this.finish(state);
|
||||
});
|
||||
}
|
||||
|
||||
async withClient(fn) {
|
||||
const socket = gbxremote.createClient(this.options.port_query, this.options.host);
|
||||
const cancelAsyncLeak = this.addAsyncLeak(() => socket.terminate());
|
||||
try {
|
||||
await this.timedPromise(
|
||||
new Promise((resolve,reject) => {
|
||||
socket.on('connect', resolve);
|
||||
socket.on('error', e => reject(new Error('GBX Remote Connection Error: ' + e)));
|
||||
socket.on('close', () => reject(new Error('GBX Remote Connection Refused')));
|
||||
}),
|
||||
this.options.socketTimeout,
|
||||
'GBX Remote Opening'
|
||||
);
|
||||
return await fn(socket);
|
||||
} finally {
|
||||
cancelAsyncLeak();
|
||||
socket.terminate();
|
||||
}
|
||||
}
|
||||
|
||||
async methodCall(client, ...cmdset) {
|
||||
const cmd = cmdset[0];
|
||||
const params = cmdset.slice(1);
|
||||
return await this.timedPromise(
|
||||
new Promise(async (resolve,reject) => {
|
||||
client.methodCall(cmd, params, (err, value) => {
|
||||
if (err) reject('XMLRPC error ' + JSON.stringify(err));
|
||||
resolve(value);
|
||||
});
|
||||
}),
|
||||
this.options.socketTimeout,
|
||||
'GBX Method Call'
|
||||
);
|
||||
}
|
||||
|
||||
stripColors(str) {
|
||||
return str.replace(/\$([0-9a-f]{3}|[a-z])/gi,'');
|
||||
}
|
||||
|
|
|
@ -1,131 +1,116 @@
|
|||
const async = require('async'),
|
||||
moment = require('moment'),
|
||||
const moment = require('moment'),
|
||||
Core = require('./core');
|
||||
|
||||
class OpenTtd extends Core {
|
||||
run(state) {
|
||||
async.series([
|
||||
(c) => {
|
||||
this.query(0,1,1,4,(reader, version) => {
|
||||
if(version >= 4) {
|
||||
const numGrf = reader.uint(1);
|
||||
state.raw.grfs = [];
|
||||
for(let i = 0; i < numGrf; i++) {
|
||||
const grf = {};
|
||||
grf.id = reader.part(4).toString('hex');
|
||||
grf.md5 = reader.part(16).toString('hex');
|
||||
state.raw.grfs.push(grf);
|
||||
}
|
||||
}
|
||||
if(version >= 3) {
|
||||
state.raw.date_current = this.readDate(reader);
|
||||
state.raw.date_start = this.readDate(reader);
|
||||
}
|
||||
if(version >= 2) {
|
||||
state.raw.maxcompanies = reader.uint(1);
|
||||
state.raw.numcompanies = reader.uint(1);
|
||||
state.raw.maxspectators = reader.uint(1);
|
||||
}
|
||||
|
||||
state.name = reader.string();
|
||||
state.raw.version = reader.string();
|
||||
|
||||
state.raw.language = this.decode(
|
||||
reader.uint(1),
|
||||
['any','en','de','fr']
|
||||
);
|
||||
|
||||
state.password = !!reader.uint(1);
|
||||
state.maxplayers = reader.uint(1);
|
||||
state.raw.numplayers = reader.uint(1);
|
||||
for(let i = 0; i < state.raw.numplayers; i++) {
|
||||
state.players.push({});
|
||||
}
|
||||
state.raw.numspectators = reader.uint(1);
|
||||
state.map = reader.string();
|
||||
state.raw.map_width = reader.uint(2);
|
||||
state.raw.map_height = reader.uint(2);
|
||||
|
||||
state.raw.landscape = this.decode(
|
||||
reader.uint(1),
|
||||
['temperate','arctic','desert','toyland']
|
||||
);
|
||||
|
||||
state.raw.dedicated = !!reader.uint(1);
|
||||
|
||||
c();
|
||||
});
|
||||
},
|
||||
|
||||
(c) => {
|
||||
const vehicle_types = ['train','truck','bus','aircraft','ship'];
|
||||
const station_types = ['station','truckbay','busstation','airport','dock'];
|
||||
|
||||
this.query(2,3,-1,-1, (reader,version) => {
|
||||
// we don't know how to deal with companies outside version 6
|
||||
if(version !== 6) return c();
|
||||
|
||||
state.raw.companies = [];
|
||||
const numCompanies = reader.uint(1);
|
||||
for(let iCompany = 0; iCompany < numCompanies; iCompany++) {
|
||||
const company = {};
|
||||
company.id = reader.uint(1);
|
||||
company.name = reader.string();
|
||||
company.year_start = reader.uint(4);
|
||||
company.value = reader.uint(8);
|
||||
company.money = reader.uint(8);
|
||||
company.income = reader.uint(8);
|
||||
company.performance = reader.uint(2);
|
||||
company.password = !!reader.uint(1);
|
||||
|
||||
company.vehicles = {};
|
||||
for(const type of vehicle_types) {
|
||||
company.vehicles[type] = reader.uint(2);
|
||||
}
|
||||
company.stations = {};
|
||||
for(const type of station_types) {
|
||||
company.stations[type] = reader.uint(2);
|
||||
}
|
||||
|
||||
company.clients = reader.string();
|
||||
state.raw.companies.push(company);
|
||||
}
|
||||
|
||||
c();
|
||||
});
|
||||
},
|
||||
|
||||
(c) => {
|
||||
this.finish(state);
|
||||
async run(state) {
|
||||
{
|
||||
const [reader, version] = await this.query(0, 1, 1, 4);
|
||||
if (version >= 4) {
|
||||
const numGrf = reader.uint(1);
|
||||
state.raw.grfs = [];
|
||||
for (let i = 0; i < numGrf; i++) {
|
||||
const grf = {};
|
||||
grf.id = reader.part(4).toString('hex');
|
||||
grf.md5 = reader.part(16).toString('hex');
|
||||
state.raw.grfs.push(grf);
|
||||
}
|
||||
}
|
||||
]);
|
||||
if (version >= 3) {
|
||||
state.raw.date_current = this.readDate(reader);
|
||||
state.raw.date_start = this.readDate(reader);
|
||||
}
|
||||
if (version >= 2) {
|
||||
state.raw.maxcompanies = reader.uint(1);
|
||||
state.raw.numcompanies = reader.uint(1);
|
||||
state.raw.maxspectators = reader.uint(1);
|
||||
}
|
||||
|
||||
state.name = reader.string();
|
||||
state.raw.version = reader.string();
|
||||
|
||||
state.raw.language = this.decode(
|
||||
reader.uint(1),
|
||||
['any', 'en', 'de', 'fr']
|
||||
);
|
||||
|
||||
state.password = !!reader.uint(1);
|
||||
state.maxplayers = reader.uint(1);
|
||||
state.raw.numplayers = reader.uint(1);
|
||||
for (let i = 0; i < state.raw.numplayers; i++) {
|
||||
state.players.push({});
|
||||
}
|
||||
state.raw.numspectators = reader.uint(1);
|
||||
state.map = reader.string();
|
||||
state.raw.map_width = reader.uint(2);
|
||||
state.raw.map_height = reader.uint(2);
|
||||
|
||||
state.raw.landscape = this.decode(
|
||||
reader.uint(1),
|
||||
['temperate', 'arctic', 'desert', 'toyland']
|
||||
);
|
||||
|
||||
state.raw.dedicated = !!reader.uint(1);
|
||||
}
|
||||
|
||||
{
|
||||
const [reader,version] = await this.query(2,3,-1,-1);
|
||||
// we don't know how to deal with companies outside version 6
|
||||
if(version === 6) {
|
||||
state.raw.companies = [];
|
||||
const numCompanies = reader.uint(1);
|
||||
for (let iCompany = 0; iCompany < numCompanies; iCompany++) {
|
||||
const company = {};
|
||||
company.id = reader.uint(1);
|
||||
company.name = reader.string();
|
||||
company.year_start = reader.uint(4);
|
||||
company.value = reader.uint(8);
|
||||
company.money = reader.uint(8);
|
||||
company.income = reader.uint(8);
|
||||
company.performance = reader.uint(2);
|
||||
company.password = !!reader.uint(1);
|
||||
|
||||
const vehicle_types = ['train', 'truck', 'bus', 'aircraft', 'ship'];
|
||||
const station_types = ['station', 'truckbay', 'busstation', 'airport', 'dock'];
|
||||
|
||||
company.vehicles = {};
|
||||
for (const type of vehicle_types) {
|
||||
company.vehicles[type] = reader.uint(2);
|
||||
}
|
||||
company.stations = {};
|
||||
for (const type of station_types) {
|
||||
company.stations[type] = reader.uint(2);
|
||||
}
|
||||
|
||||
company.clients = reader.string();
|
||||
state.raw.companies.push(company);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
query(type,expected,minver,maxver,done) {
|
||||
async query(type,expected,minver,maxver) {
|
||||
const b = Buffer.from([0x03,0x00,type]);
|
||||
this.udpSend(b,(buffer) => {
|
||||
return await this.udpSend(b,(buffer) => {
|
||||
const reader = this.reader(buffer);
|
||||
|
||||
const packetLen = reader.uint(2);
|
||||
if(packetLen !== buffer.length) {
|
||||
this.fatal('Invalid reported packet length: '+packetLen+' '+buffer.length);
|
||||
return true;
|
||||
this.debugLog('Invalid reported packet length: '+packetLen+' '+buffer.length);
|
||||
return;
|
||||
}
|
||||
|
||||
const packetType = reader.uint(1);
|
||||
if(packetType !== expected) {
|
||||
this.fatal('Unexpected response packet type: '+packetType);
|
||||
return true;
|
||||
this.debugLog('Unexpected response packet type: '+packetType);
|
||||
return;
|
||||
}
|
||||
|
||||
const protocolVersion = reader.uint(1);
|
||||
if((minver !== -1 && protocolVersion < minver) || (maxver !== -1 && protocolVersion > maxver)) {
|
||||
this.fatal('Unknown protocol version: '+protocolVersion+' Expected: '+minver+'-'+maxver);
|
||||
return true;
|
||||
throw new Error('Unknown protocol version: '+protocolVersion+' Expected: '+minver+'-'+maxver);
|
||||
}
|
||||
|
||||
done(reader,protocolVersion);
|
||||
return true;
|
||||
return [reader,protocolVersion];
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -68,7 +68,9 @@ class Quake2 extends Core {
|
|||
player.frags = parseInt(args.shift());
|
||||
player.ping = parseInt(args.shift());
|
||||
player.name = args.shift() || '';
|
||||
if (!player.name) delete player.name;
|
||||
player.address = args.shift() || '';
|
||||
if (!player.address) delete player.address;
|
||||
}
|
||||
|
||||
(player.ping ? state.players : state.bots).push(player);
|
||||
|
|
|
@ -6,7 +6,8 @@ class Quake3 extends Quake2 {
|
|||
this.sendHeader = 'getstatus';
|
||||
this.responseHeader = 'statusResponse';
|
||||
}
|
||||
finalizeState(state) {
|
||||
async run(state) {
|
||||
await super.run(state);
|
||||
state.name = this.stripColors(state.name);
|
||||
for(const key of Object.keys(state.raw)) {
|
||||
state.raw[key] = this.stripColors(state.raw[key]);
|
||||
|
|
|
@ -6,58 +6,59 @@ class Starmade extends Core {
|
|||
this.encoding = 'latin1';
|
||||
this.byteorder = 'be';
|
||||
}
|
||||
run(state) {
|
||||
|
||||
async run(state) {
|
||||
const b = Buffer.from([0x00,0x00,0x00,0x09,0x2a,0xff,0xff,0x01,0x6f,0x00,0x00,0x00,0x00]);
|
||||
|
||||
this.tcpSend(b,(buffer) => {
|
||||
const reader = this.reader(buffer);
|
||||
|
||||
if(buffer.length < 4) return false;
|
||||
const packetLength = reader.uint(4);
|
||||
if(buffer.length < packetLength+12) return false;
|
||||
|
||||
const data = [];
|
||||
state.raw.data = data;
|
||||
|
||||
reader.skip(2);
|
||||
while(!reader.done()) {
|
||||
const mark = reader.uint(1);
|
||||
if(mark === 1) {
|
||||
// signed int
|
||||
data.push(reader.int(4));
|
||||
} else if(mark === 3) {
|
||||
// float
|
||||
data.push(reader.float());
|
||||
} else if(mark === 4) {
|
||||
// string
|
||||
const length = reader.uint(2);
|
||||
data.push(reader.string(length));
|
||||
} else if(mark === 6) {
|
||||
// byte
|
||||
data.push(reader.uint(1));
|
||||
}
|
||||
}
|
||||
|
||||
if(data.length < 9) {
|
||||
this.fatal("Not enough units in data packet");
|
||||
return true;
|
||||
}
|
||||
|
||||
if(typeof data[3] === 'number') state.raw.version = data[3].toFixed(7).replace(/0+$/, '');
|
||||
if(typeof data[4] === 'string') state.name = data[4];
|
||||
if(typeof data[5] === 'string') state.raw.description = data[5];
|
||||
if(typeof data[7] === 'number') state.raw.numplayers = data[7];
|
||||
if(typeof data[8] === 'number') state.maxplayers = data[8];
|
||||
|
||||
if('numplayers' in state.raw) {
|
||||
for(let i = 0; i < state.raw.numplayers; i++) {
|
||||
state.players.push({});
|
||||
}
|
||||
}
|
||||
|
||||
this.finish(state);
|
||||
return true;
|
||||
const payload = await this.withTcp(async socket => {
|
||||
return await this.tcpSend(socket, b, buffer => {
|
||||
if (buffer.length < 4) return;
|
||||
const reader = this.reader(buffer);
|
||||
const packetLength = reader.uint(4);
|
||||
if (buffer.length < packetLength + 12) return;
|
||||
return reader.rest();
|
||||
});
|
||||
});
|
||||
|
||||
const reader = this.reader(payload);
|
||||
|
||||
const data = [];
|
||||
state.raw.data = data;
|
||||
|
||||
reader.skip(2);
|
||||
while(!reader.done()) {
|
||||
const mark = reader.uint(1);
|
||||
if(mark === 1) {
|
||||
// signed int
|
||||
data.push(reader.int(4));
|
||||
} else if(mark === 3) {
|
||||
// float
|
||||
data.push(reader.float());
|
||||
} else if(mark === 4) {
|
||||
// string
|
||||
const length = reader.uint(2);
|
||||
data.push(reader.string(length));
|
||||
} else if(mark === 6) {
|
||||
// byte
|
||||
data.push(reader.uint(1));
|
||||
}
|
||||
}
|
||||
|
||||
if(data.length < 9) {
|
||||
throw new Error("Not enough units in data packet");
|
||||
}
|
||||
|
||||
if(typeof data[3] === 'number') state.raw.version = data[3].toFixed(7).replace(/0+$/, '');
|
||||
if(typeof data[4] === 'string') state.name = data[4];
|
||||
if(typeof data[5] === 'string') state.raw.description = data[5];
|
||||
if(typeof data[7] === 'number') state.raw.numplayers = data[7];
|
||||
if(typeof data[8] === 'number') state.maxplayers = data[8];
|
||||
|
||||
if('numplayers' in state.raw) {
|
||||
for(let i = 0; i < state.raw.numplayers; i++) {
|
||||
state.players.push({});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,77 +1,68 @@
|
|||
const async = require('async'),
|
||||
Core = require('./core');
|
||||
const Core = require('./core');
|
||||
|
||||
class Teamspeak2 extends Core {
|
||||
run(state) {
|
||||
async.series([
|
||||
(c) => {
|
||||
this.sendCommand('sel '+this.options.port, (data) => {
|
||||
if(data !== '[TS]') this.fatal('Invalid header');
|
||||
c();
|
||||
});
|
||||
},
|
||||
(c) => {
|
||||
this.sendCommand('si', (data) => {
|
||||
for (const line of data.split('\r\n')) {
|
||||
const equals = line.indexOf('=');
|
||||
const key = equals === -1 ? line : line.substr(0,equals);
|
||||
const value = equals === -1 ? '' : line.substr(equals+1);
|
||||
state.raw[key] = value;
|
||||
}
|
||||
c();
|
||||
});
|
||||
},
|
||||
(c) => {
|
||||
this.sendCommand('pl', (data) => {
|
||||
const split = data.split('\r\n');
|
||||
const fields = split.shift().split('\t');
|
||||
for (const line of split) {
|
||||
const split2 = line.split('\t');
|
||||
const player = {};
|
||||
split2.forEach((value,i) => {
|
||||
let key = fields[i];
|
||||
if(!key) return;
|
||||
if(key === 'nick') key = 'name';
|
||||
const m = value.match(/^"(.*)"$/);
|
||||
if(m) value = m[1];
|
||||
player[key] = value;
|
||||
});
|
||||
state.players.push(player);
|
||||
}
|
||||
c();
|
||||
});
|
||||
},
|
||||
(c) => {
|
||||
this.sendCommand('cl', (data) => {
|
||||
const split = data.split('\r\n');
|
||||
const fields = split.shift().split('\t');
|
||||
state.raw.channels = [];
|
||||
for (const line of split) {
|
||||
const split2 = line.split('\t');
|
||||
const channel = {};
|
||||
split2.forEach((value,i) => {
|
||||
const key = fields[i];
|
||||
if(!key) return;
|
||||
const m = value.match(/^"(.*)"$/);
|
||||
if(m) value = m[1];
|
||||
channel[key] = value;
|
||||
});
|
||||
state.raw.channels.push(channel);
|
||||
}
|
||||
c();
|
||||
});
|
||||
},
|
||||
(c) => {
|
||||
this.finish(state);
|
||||
async run(state) {
|
||||
await this.withTcp(async socket => {
|
||||
{
|
||||
const data = await this.sendCommand(socket, 'sel '+this.options.port);
|
||||
if(data !== '[TS]') throw new Error('Invalid header');
|
||||
}
|
||||
]);
|
||||
|
||||
{
|
||||
const data = await this.sendCommand(socket, 'si');
|
||||
for (const line of data.split('\r\n')) {
|
||||
const equals = line.indexOf('=');
|
||||
const key = equals === -1 ? line : line.substr(0,equals);
|
||||
const value = equals === -1 ? '' : line.substr(equals+1);
|
||||
state.raw[key] = value;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
const data = await this.sendCommand(socket, 'pl');
|
||||
const split = data.split('\r\n');
|
||||
const fields = split.shift().split('\t');
|
||||
for (const line of split) {
|
||||
const split2 = line.split('\t');
|
||||
const player = {};
|
||||
split2.forEach((value,i) => {
|
||||
let key = fields[i];
|
||||
if(!key) return;
|
||||
if(key === 'nick') key = 'name';
|
||||
const m = value.match(/^"(.*)"$/);
|
||||
if(m) value = m[1];
|
||||
player[key] = value;
|
||||
});
|
||||
state.players.push(player);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
const data = await this.sendCommand(socket, 'cl');
|
||||
const split = data.split('\r\n');
|
||||
const fields = split.shift().split('\t');
|
||||
state.raw.channels = [];
|
||||
for (const line of split) {
|
||||
const split2 = line.split('\t');
|
||||
const channel = {};
|
||||
split2.forEach((value,i) => {
|
||||
const key = fields[i];
|
||||
if(!key) return;
|
||||
const m = value.match(/^"(.*)"$/);
|
||||
if(m) value = m[1];
|
||||
channel[key] = value;
|
||||
});
|
||||
state.raw.channels.push(channel);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
sendCommand(cmd,c) {
|
||||
this.tcpSend(cmd+'\x0A', (buffer) => {
|
||||
|
||||
async sendCommand(socket,cmd) {
|
||||
return await this.tcpSend(socket, cmd+'\x0A', buffer => {
|
||||
if(buffer.length < 6) return;
|
||||
if(buffer.slice(-6).toString() !== '\r\nOK\r\n') return;
|
||||
c(buffer.slice(0,-6).toString());
|
||||
return true;
|
||||
return buffer.slice(0,-6).toString();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,79 +1,66 @@
|
|||
const async = require('async'),
|
||||
Core = require('./core');
|
||||
const Core = require('./core');
|
||||
|
||||
class Teamspeak3 extends Core {
|
||||
run(state) {
|
||||
async.series([
|
||||
(c) => {
|
||||
this.sendCommand('use port='+this.options.port, (data) => {
|
||||
const split = data.split('\n\r');
|
||||
if(split[0] !== 'TS3') this.fatal('Invalid header');
|
||||
c();
|
||||
}, true);
|
||||
},
|
||||
(c) => {
|
||||
this.sendCommand('serverinfo', (data) => {
|
||||
state.raw = data[0];
|
||||
if('virtualserver_name' in state.raw) state.name = state.raw.virtualserver_name;
|
||||
if('virtualserver_maxclients' in state.raw) state.maxplayers = state.raw.virtualserver_maxclients;
|
||||
c();
|
||||
});
|
||||
},
|
||||
(c) => {
|
||||
this.sendCommand('clientlist', (list) => {
|
||||
for (const client of list) {
|
||||
client.name = client.client_nickname;
|
||||
delete client.client_nickname;
|
||||
if(client.client_type === '0') {
|
||||
state.players.push(client);
|
||||
}
|
||||
}
|
||||
c();
|
||||
});
|
||||
},
|
||||
(c) => {
|
||||
this.sendCommand('channellist -topic', (data) => {
|
||||
state.raw.channels = data;
|
||||
c();
|
||||
});
|
||||
},
|
||||
(c) => {
|
||||
this.finish(state);
|
||||
async run(state) {
|
||||
await this.withTcp(async socket => {
|
||||
{
|
||||
const data = await this.sendCommand(socket, 'use port='+this.options.port, true);
|
||||
const split = data.split('\n\r');
|
||||
if(split[0] !== 'TS3') throw new Error('Invalid header');
|
||||
}
|
||||
]);
|
||||
}
|
||||
sendCommand(cmd,c,raw) {
|
||||
this.tcpSend(cmd+'\x0A', (buffer) => {
|
||||
if(buffer.length < 21) return;
|
||||
if(buffer.slice(-21).toString() !== '\n\rerror id=0 msg=ok\n\r') return;
|
||||
const body = buffer.slice(0,-21).toString();
|
||||
|
||||
let out;
|
||||
{
|
||||
const data = await this.sendCommand(socket, 'serverinfo');
|
||||
state.raw = data[0];
|
||||
if('virtualserver_name' in state.raw) state.name = state.raw.virtualserver_name;
|
||||
if('virtualserver_maxclients' in state.raw) state.maxplayers = state.raw.virtualserver_maxclients;
|
||||
}
|
||||
|
||||
if(raw) {
|
||||
out = body;
|
||||
} else {
|
||||
const segments = body.split('|');
|
||||
out = [];
|
||||
for (const line of segments) {
|
||||
const split = line.split(' ');
|
||||
const unit = {};
|
||||
for (const field of split) {
|
||||
const equals = field.indexOf('=');
|
||||
const key = equals === -1 ? field : field.substr(0,equals);
|
||||
const value = equals === -1 ? '' : field.substr(equals+1)
|
||||
.replace(/\\s/g,' ').replace(/\\\//g,'/');
|
||||
unit[key] = value;
|
||||
{
|
||||
const list = await this.sendCommand(socket, 'clientlist');
|
||||
for (const client of list) {
|
||||
client.name = client.client_nickname;
|
||||
delete client.client_nickname;
|
||||
if(client.client_type === '0') {
|
||||
state.players.push(client);
|
||||
}
|
||||
out.push(unit);
|
||||
}
|
||||
}
|
||||
|
||||
c(out);
|
||||
|
||||
return true;
|
||||
{
|
||||
const data = await this.sendCommand(socket, 'channellist -topic');
|
||||
state.raw.channels = data;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
async sendCommand(socket,cmd,raw) {
|
||||
const body = await this.tcpSend(socket, cmd+'\x0A', (buffer) => {
|
||||
if (buffer.length < 21) return;
|
||||
if (buffer.slice(-21).toString() !== '\n\rerror id=0 msg=ok\n\r') return;
|
||||
return buffer.slice(0, -21).toString();
|
||||
});
|
||||
|
||||
if(raw) {
|
||||
return body;
|
||||
} else {
|
||||
const segments = body.split('|');
|
||||
const out = [];
|
||||
for (const line of segments) {
|
||||
const split = line.split(' ');
|
||||
const unit = {};
|
||||
for (const field of split) {
|
||||
const equals = field.indexOf('=');
|
||||
const key = equals === -1 ? field : field.substr(0,equals);
|
||||
const value = equals === -1 ? '' : field.substr(equals+1)
|
||||
.replace(/\\s/g,' ').replace(/\\\//g,'/');
|
||||
unit[key] = value;
|
||||
}
|
||||
out.push(unit);
|
||||
}
|
||||
return out;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = Teamspeak3;
|
||||
|
|
|
@ -1,36 +1,25 @@
|
|||
const request = require('request'),
|
||||
Core = require('./core');
|
||||
const Core = require('./core');
|
||||
|
||||
class Terraria extends Core {
|
||||
run(state) {
|
||||
request({
|
||||
async run(state) {
|
||||
const body = await this.request({
|
||||
uri: 'http://'+this.options.address+':'+this.options.port_query+'/v2/server/status',
|
||||
timeout: this.options.socketTimeout,
|
||||
qs: {
|
||||
players: 'true',
|
||||
token: this.options.token
|
||||
}
|
||||
}, (e,r,body) => {
|
||||
if(e) return this.fatal('HTTP error');
|
||||
let json;
|
||||
try {
|
||||
json = JSON.parse(body);
|
||||
} catch(e) {
|
||||
return this.fatal('Invalid JSON');
|
||||
}
|
||||
|
||||
if(json.status !== 200) return this.fatal('Invalid status');
|
||||
|
||||
for (const one of json.players) {
|
||||
state.players.push({name:one.nickname,team:one.team});
|
||||
}
|
||||
|
||||
state.name = json.name;
|
||||
state.raw.port = json.port;
|
||||
state.raw.numplayers = json.playercount;
|
||||
|
||||
this.finish(state);
|
||||
});
|
||||
|
||||
const json = JSON.parse(body);
|
||||
if(json.status !== 200) throw new Error('Invalid status');
|
||||
|
||||
for (const one of json.players) {
|
||||
state.players.push({name:one.nickname,team:one.team});
|
||||
}
|
||||
|
||||
state.name = json.name;
|
||||
state.raw.port = json.port;
|
||||
state.raw.numplayers = json.playercount;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -5,81 +5,81 @@ class Tribes1 extends Core {
|
|||
super();
|
||||
this.encoding = 'latin1';
|
||||
}
|
||||
run(state) {
|
||||
|
||||
async run(state) {
|
||||
const queryBuffer = Buffer.from('b++');
|
||||
this.udpSend(queryBuffer,(buffer) => {
|
||||
const reader = await this.udpSend(queryBuffer,(buffer) => {
|
||||
const reader = this.reader(buffer);
|
||||
const header = reader.string({length:4});
|
||||
const header = reader.string({length: 4});
|
||||
if (header !== 'c++b') {
|
||||
this.fatal('Header response does not match: ' + header);
|
||||
return true;
|
||||
this.debugLog('Header response does not match: ' + header);
|
||||
return;
|
||||
}
|
||||
state.raw.gametype = this.readString(reader);
|
||||
state.raw.version = this.readString(reader);
|
||||
state.name = this.readString(reader);
|
||||
state.raw.dedicated = !!reader.uint(1);
|
||||
state.password = !!reader.uint(1);
|
||||
state.raw.playerCount = reader.uint(1);
|
||||
state.maxplayers = reader.uint(1);
|
||||
state.raw.cpu = reader.uint(2);
|
||||
state.raw.mod = this.readString(reader);
|
||||
state.raw.type = this.readString(reader);
|
||||
state.map = this.readString(reader);
|
||||
state.raw.motd = this.readString(reader);
|
||||
state.raw.teamCount = reader.uint(1);
|
||||
|
||||
const teamFields = this.readFieldList(reader);
|
||||
const playerFields = this.readFieldList(reader);
|
||||
|
||||
state.raw.teams = [];
|
||||
for(let i = 0; i < state.raw.teamCount; i++) {
|
||||
const teamName = this.readString(reader);
|
||||
const teamValues = this.readValues(reader);
|
||||
|
||||
const teamInfo = {};
|
||||
for (let i = 0; i < teamValues.length && i < teamFields.length; i++) {
|
||||
let key = teamFields[i];
|
||||
let value = teamValues[i];
|
||||
if (key === 'ultra_base') key = 'name';
|
||||
if (value === '%t') value = teamName;
|
||||
if (['score','players'].includes(key)) value = parseInt(value);
|
||||
teamInfo[key] = value;
|
||||
}
|
||||
state.raw.teams.push(teamInfo);
|
||||
}
|
||||
|
||||
for(let i = 0; i < state.raw.playerCount; i++) {
|
||||
const ping = reader.uint(1) * 4;
|
||||
const packetLoss = reader.uint(1);
|
||||
const teamNum = reader.uint(1);
|
||||
const name = this.readString(reader);
|
||||
const playerValues = this.readValues(reader);
|
||||
|
||||
const playerInfo = {};
|
||||
for (let i = 0; i < playerValues.length && i < playerFields.length; i++) {
|
||||
let key = playerFields[i];
|
||||
let value = playerValues[i];
|
||||
if (value === '%p') value = ping;
|
||||
if (value === '%l') value = packetLoss;
|
||||
if (value === '%t') value = teamNum;
|
||||
if (value === '%n') value = name;
|
||||
if (['score','ping','pl','kills','lvl'].includes(key)) value = parseInt(value);
|
||||
if (key === 'team') {
|
||||
const teamId = parseInt(value);
|
||||
if (teamId >= 0 && teamId < state.raw.teams.length && state.raw.teams[teamId].name) {
|
||||
value = state.raw.teams[teamId].name;
|
||||
} else {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
playerInfo[key] = value;
|
||||
}
|
||||
state.players.push(playerInfo);
|
||||
}
|
||||
|
||||
this.finish(state);
|
||||
return true;
|
||||
return reader;
|
||||
});
|
||||
|
||||
state.raw.gametype = this.readString(reader);
|
||||
state.raw.version = this.readString(reader);
|
||||
state.name = this.readString(reader);
|
||||
state.raw.dedicated = !!reader.uint(1);
|
||||
state.password = !!reader.uint(1);
|
||||
state.raw.playerCount = reader.uint(1);
|
||||
state.maxplayers = reader.uint(1);
|
||||
state.raw.cpu = reader.uint(2);
|
||||
state.raw.mod = this.readString(reader);
|
||||
state.raw.type = this.readString(reader);
|
||||
state.map = this.readString(reader);
|
||||
state.raw.motd = this.readString(reader);
|
||||
state.raw.teamCount = reader.uint(1);
|
||||
|
||||
const teamFields = this.readFieldList(reader);
|
||||
const playerFields = this.readFieldList(reader);
|
||||
|
||||
state.raw.teams = [];
|
||||
for(let i = 0; i < state.raw.teamCount; i++) {
|
||||
const teamName = this.readString(reader);
|
||||
const teamValues = this.readValues(reader);
|
||||
|
||||
const teamInfo = {};
|
||||
for (let i = 0; i < teamValues.length && i < teamFields.length; i++) {
|
||||
let key = teamFields[i];
|
||||
let value = teamValues[i];
|
||||
if (key === 'ultra_base') key = 'name';
|
||||
if (value === '%t') value = teamName;
|
||||
if (['score','players'].includes(key)) value = parseInt(value);
|
||||
teamInfo[key] = value;
|
||||
}
|
||||
state.raw.teams.push(teamInfo);
|
||||
}
|
||||
|
||||
for(let i = 0; i < state.raw.playerCount; i++) {
|
||||
const ping = reader.uint(1) * 4;
|
||||
const packetLoss = reader.uint(1);
|
||||
const teamNum = reader.uint(1);
|
||||
const name = this.readString(reader);
|
||||
const playerValues = this.readValues(reader);
|
||||
|
||||
const playerInfo = {};
|
||||
for (let i = 0; i < playerValues.length && i < playerFields.length; i++) {
|
||||
let key = playerFields[i];
|
||||
let value = playerValues[i];
|
||||
if (value === '%p') value = ping;
|
||||
if (value === '%l') value = packetLoss;
|
||||
if (value === '%t') value = teamNum;
|
||||
if (value === '%n') value = name;
|
||||
if (['score','ping','pl','kills','lvl'].includes(key)) value = parseInt(value);
|
||||
if (key === 'team') {
|
||||
const teamId = parseInt(value);
|
||||
if (teamId >= 0 && teamId < state.raw.teams.length && state.raw.teams[teamId].name) {
|
||||
value = state.raw.teams[teamId].name;
|
||||
} else {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
playerInfo[key] = value;
|
||||
}
|
||||
state.players.push(playerInfo);
|
||||
}
|
||||
}
|
||||
readFieldList(reader) {
|
||||
const str = this.readString(reader);
|
||||
|
|
|
@ -7,7 +7,8 @@ class Tribes1Master extends Core {
|
|||
super();
|
||||
this.encoding = 'latin1';
|
||||
}
|
||||
run(state) {
|
||||
|
||||
async run(state) {
|
||||
const queryBuffer = Buffer.from([
|
||||
0x10, // standard header
|
||||
0x03, // dump servers
|
||||
|
@ -18,28 +19,27 @@ class Tribes1Master extends Core {
|
|||
|
||||
let parts = new Map();
|
||||
let total = 0;
|
||||
this.udpSend(queryBuffer,(buffer) => {
|
||||
const full = await this.udpSend(queryBuffer,(buffer) => {
|
||||
const reader = this.reader(buffer);
|
||||
const header = reader.uint(2);
|
||||
if (header !== 0x0610) {
|
||||
this.fatal('Header response does not match: ' + header.toString(16));
|
||||
return true;
|
||||
this.debugLog('Header response does not match: ' + header.toString(16));
|
||||
return;
|
||||
}
|
||||
const num = reader.uint(1);
|
||||
const t = reader.uint(1);
|
||||
if (t <= 0 || (total > 0 && t !== total)) {
|
||||
this.fatal('Conflicting total: ' + t);
|
||||
return true;
|
||||
throw new Error('Conflicting packet total: ' + t);
|
||||
}
|
||||
total = t;
|
||||
|
||||
if (num < 1 || num > total) {
|
||||
this.fatal('Invalid packet number: ' + num + ' ' + total);
|
||||
return true;
|
||||
this.debugLog('Invalid packet number: ' + num + ' ' + total);
|
||||
return;
|
||||
}
|
||||
if (parts.has(num)) {
|
||||
this.fatal('Duplicate part: ' + num);
|
||||
return true;
|
||||
this.debugLog('Duplicate part: ' + num);
|
||||
return;
|
||||
}
|
||||
|
||||
reader.skip(2); // challenge (0x0201)
|
||||
|
@ -49,32 +49,29 @@ class Tribes1Master extends Core {
|
|||
if (parts.size === total) {
|
||||
const ordered = [];
|
||||
for (let i = 1; i <= total; i++) ordered.push(parts.get(i));
|
||||
const full = Buffer.concat(ordered);
|
||||
const fullReader = this.reader(full);
|
||||
|
||||
state.raw.name = this.readString(fullReader);
|
||||
state.raw.motd = this.readString(fullReader);
|
||||
|
||||
state.raw.servers = [];
|
||||
while (!fullReader.done()) {
|
||||
fullReader.skip(1); // junk ?
|
||||
const count = fullReader.uint(1);
|
||||
for (let i = 0; i < count; i++) {
|
||||
const six = fullReader.uint(1);
|
||||
if (six !== 6) {
|
||||
this.fatal('Expecting 6');
|
||||
return true;
|
||||
}
|
||||
const ip = fullReader.uint(4);
|
||||
const port = fullReader.uint(2);
|
||||
const ipStr = (ip & 255) + '.' + (ip >> 8 & 255) + '.' + (ip >> 16 & 255) + '.' + (ip >>> 24);
|
||||
state.raw.servers.push(ipStr+":"+port);
|
||||
}
|
||||
}
|
||||
this.finish(state);
|
||||
return true;
|
||||
return Buffer.concat(ordered);
|
||||
}
|
||||
});
|
||||
|
||||
const fullReader = this.reader(full);
|
||||
state.raw.name = this.readString(fullReader);
|
||||
state.raw.motd = this.readString(fullReader);
|
||||
|
||||
state.raw.servers = [];
|
||||
while (!fullReader.done()) {
|
||||
fullReader.skip(1); // junk ?
|
||||
const count = fullReader.uint(1);
|
||||
for (let i = 0; i < count; i++) {
|
||||
const six = fullReader.uint(1);
|
||||
if (six !== 6) {
|
||||
throw new Error('Expecting 6');
|
||||
}
|
||||
const ip = fullReader.uint(4);
|
||||
const port = fullReader.uint(2);
|
||||
const ipStr = (ip & 255) + '.' + (ip >> 8 & 255) + '.' + (ip >> 16 & 255) + '.' + (ip >>> 24);
|
||||
state.raw.servers.push(ipStr+":"+port);
|
||||
}
|
||||
}
|
||||
}
|
||||
readString(reader) {
|
||||
const length = reader.uint(1);
|
||||
|
|
|
@ -1,91 +1,79 @@
|
|||
const async = require('async'),
|
||||
Core = require('./core');
|
||||
const Core = require('./core');
|
||||
|
||||
class Unreal2 extends Core {
|
||||
constructor() {
|
||||
super();
|
||||
this.encoding = 'latin1';
|
||||
}
|
||||
run(state) {
|
||||
async.series([
|
||||
(c) => {
|
||||
this.sendPacket(0,true,(b) => {
|
||||
const reader = this.reader(b);
|
||||
state.raw.serverid = reader.uint(4);
|
||||
state.raw.ip = this.readUnrealString(reader);
|
||||
state.raw.port = reader.uint(4);
|
||||
state.raw.queryport = reader.uint(4);
|
||||
state.name = this.readUnrealString(reader,true);
|
||||
state.map = this.readUnrealString(reader,true);
|
||||
state.raw.gametype = this.readUnrealString(reader,true);
|
||||
state.raw.numplayers = reader.uint(4);
|
||||
state.maxplayers = reader.uint(4);
|
||||
this.readExtraInfo(reader,state);
|
||||
async run(state) {
|
||||
{
|
||||
const b = await this.sendPacket(0, true);
|
||||
const reader = this.reader(b);
|
||||
state.raw.serverid = reader.uint(4);
|
||||
state.raw.ip = this.readUnrealString(reader);
|
||||
state.raw.port = reader.uint(4);
|
||||
state.raw.queryport = reader.uint(4);
|
||||
state.name = this.readUnrealString(reader, true);
|
||||
state.map = this.readUnrealString(reader, true);
|
||||
state.raw.gametype = this.readUnrealString(reader, true);
|
||||
state.raw.numplayers = reader.uint(4);
|
||||
state.maxplayers = reader.uint(4);
|
||||
this.readExtraInfo(reader, state);
|
||||
}
|
||||
|
||||
c();
|
||||
});
|
||||
},
|
||||
(c) => {
|
||||
this.sendPacket(1,true,(b) => {
|
||||
const reader = this.reader(b);
|
||||
state.raw.mutators = [];
|
||||
state.raw.rules = {};
|
||||
while(!reader.done()) {
|
||||
{
|
||||
const b = await this.sendPacket(1,true);
|
||||
const reader = this.reader(b);
|
||||
state.raw.mutators = [];
|
||||
state.raw.rules = {};
|
||||
while(!reader.done()) {
|
||||
const key = this.readUnrealString(reader,true);
|
||||
const value = this.readUnrealString(reader,true);
|
||||
if(key === 'Mutator') state.raw.mutators.push(value);
|
||||
else state.raw.rules[key] = value;
|
||||
}
|
||||
if('GamePassword' in state.raw.rules)
|
||||
state.password = state.raw.rules.GamePassword !== 'True';
|
||||
}
|
||||
|
||||
{
|
||||
const b = await this.sendPacket(2,false);
|
||||
const reader = this.reader(b);
|
||||
|
||||
while(!reader.done()) {
|
||||
const player = {};
|
||||
player.id = reader.uint(4);
|
||||
if(!player.id) break;
|
||||
if(player.id === 0) {
|
||||
// Unreal2XMP Player (ID is always 0)
|
||||
reader.skip(4);
|
||||
}
|
||||
player.name = this.readUnrealString(reader,true);
|
||||
player.ping = reader.uint(4);
|
||||
player.score = reader.int(4);
|
||||
reader.skip(4); // stats ID
|
||||
|
||||
// Extra data for Unreal2XMP players
|
||||
if(player.id === 0) {
|
||||
const count = reader.uint(1);
|
||||
for(let iField = 0; iField < count; iField++) {
|
||||
const key = this.readUnrealString(reader,true);
|
||||
const value = this.readUnrealString(reader,true);
|
||||
if(key === 'Mutator') state.raw.mutators.push(value);
|
||||
else state.raw.rules[key] = value;
|
||||
player[key] = value;
|
||||
}
|
||||
}
|
||||
|
||||
if('GamePassword' in state.raw.rules)
|
||||
state.password = state.raw.rules.GamePassword !== 'True';
|
||||
if(player.id === 0 && player.name === 'Player') {
|
||||
// these show up in ut2004 queries, but aren't real
|
||||
// not even really sure why they're there
|
||||
continue;
|
||||
}
|
||||
|
||||
c();
|
||||
});
|
||||
},
|
||||
(c) => {
|
||||
this.sendPacket(2,false,(b) => {
|
||||
const reader = this.reader(b);
|
||||
|
||||
while(!reader.done()) {
|
||||
const player = {};
|
||||
player.id = reader.uint(4);
|
||||
if(!player.id) break;
|
||||
if(player.id === 0) {
|
||||
// Unreal2XMP Player (ID is always 0)
|
||||
reader.skip(4);
|
||||
}
|
||||
player.name = this.readUnrealString(reader,true);
|
||||
player.ping = reader.uint(4);
|
||||
player.score = reader.int(4);
|
||||
reader.skip(4); // stats ID
|
||||
|
||||
// Extra data for Unreal2XMP players
|
||||
if(player.id === 0) {
|
||||
const count = reader.uint(1);
|
||||
for(let iField = 0; iField < count; iField++) {
|
||||
const key = this.readUnrealString(reader,true);
|
||||
const value = this.readUnrealString(reader,true);
|
||||
player[key] = value;
|
||||
}
|
||||
}
|
||||
|
||||
if(player.id === 0 && player.name === 'Player') {
|
||||
// these show up in ut2004 queries, but aren't real
|
||||
// not even really sure why they're there
|
||||
continue;
|
||||
}
|
||||
|
||||
(player.ping ? state.players : state.bots).push(player);
|
||||
}
|
||||
c();
|
||||
});
|
||||
},
|
||||
(c) => {
|
||||
this.finish(state);
|
||||
(player.ping ? state.players : state.bots).push(player);
|
||||
}
|
||||
]);
|
||||
}
|
||||
}
|
||||
|
||||
readExtraInfo(reader,state) {
|
||||
this.debugLog(log => {
|
||||
log("UNREAL2 EXTRA INFO:");
|
||||
|
@ -96,6 +84,7 @@ class Unreal2 extends Core {
|
|||
log(reader.buffer.slice(reader.i));
|
||||
});
|
||||
}
|
||||
|
||||
readUnrealString(reader, stripColor) {
|
||||
let length = reader.uint(1);
|
||||
let out;
|
||||
|
@ -120,11 +109,12 @@ class Unreal2 extends Core {
|
|||
|
||||
return out;
|
||||
}
|
||||
sendPacket(type,required,callback) {
|
||||
|
||||
async sendPacket(type,required) {
|
||||
const outbuffer = Buffer.from([0x79,0,0,0,type]);
|
||||
|
||||
const packets = [];
|
||||
this.udpSend(outbuffer,(buffer) => {
|
||||
return await this.udpSend(outbuffer,(buffer) => {
|
||||
const reader = this.reader(buffer);
|
||||
const header = reader.uint(4);
|
||||
const iType = reader.uint(1);
|
||||
|
@ -132,8 +122,7 @@ class Unreal2 extends Core {
|
|||
packets.push(reader.rest());
|
||||
}, () => {
|
||||
if(!packets.length && required) return;
|
||||
callback(Buffer.concat(packets));
|
||||
return true;
|
||||
return Buffer.concat(packets);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,31 +5,30 @@ class Ventrilo extends Core {
|
|||
super();
|
||||
this.byteorder = 'be';
|
||||
}
|
||||
run(state) {
|
||||
this.sendCommand(2,'',(data) => {
|
||||
state.raw = splitFields(data.toString());
|
||||
for (const client of state.raw.CLIENTS) {
|
||||
client.name = client.NAME;
|
||||
delete client.NAME;
|
||||
client.ping = parseInt(client.PING);
|
||||
delete client.PING;
|
||||
state.players.push(client);
|
||||
}
|
||||
delete state.raw.CLIENTS;
|
||||
|
||||
if('NAME' in state.raw) state.name = state.raw.NAME;
|
||||
if('MAXCLIENTS' in state.raw) state.maxplayers = state.raw.MAXCLIENTS;
|
||||
if(this.trueTest(state.raw.AUTH)) state.password = true;
|
||||
this.finish(state);
|
||||
});
|
||||
async run(state) {
|
||||
const data = await this.sendCommand(2,'');
|
||||
state.raw = splitFields(data.toString());
|
||||
for (const client of state.raw.CLIENTS) {
|
||||
client.name = client.NAME;
|
||||
delete client.NAME;
|
||||
client.ping = parseInt(client.PING);
|
||||
delete client.PING;
|
||||
state.players.push(client);
|
||||
}
|
||||
delete state.raw.CLIENTS;
|
||||
|
||||
if('NAME' in state.raw) state.name = state.raw.NAME;
|
||||
if('MAXCLIENTS' in state.raw) state.maxplayers = state.raw.MAXCLIENTS;
|
||||
if(this.trueTest(state.raw.AUTH)) state.password = true;
|
||||
}
|
||||
sendCommand(cmd,password,c) {
|
||||
async sendCommand(cmd,password) {
|
||||
const body = Buffer.alloc(16);
|
||||
body.write(password,0,15,'utf8');
|
||||
const encrypted = encrypt(cmd,body);
|
||||
|
||||
const packets = {};
|
||||
this.udpSend(encrypted, (buffer) => {
|
||||
return await this.udpSend(encrypted, (buffer) => {
|
||||
if(buffer.length < 20) return;
|
||||
const data = decrypt(buffer);
|
||||
|
||||
|
@ -39,11 +38,10 @@ class Ventrilo extends Core {
|
|||
|
||||
const out = [];
|
||||
for(let i = 0; i < data.packetTotal; i++) {
|
||||
if(!(i in packets)) return this.fatal('Missing packet #'+i);
|
||||
if(!(i in packets)) throw new Error('Missing packet #'+i);
|
||||
out.push(packets[i]);
|
||||
}
|
||||
c(Buffer.concat(out));
|
||||
return true;
|
||||
return Buffer.concat(out);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
const Quake3 = require('./quake3');
|
||||
|
||||
class Warsow extends Quake3 {
|
||||
finalizeState(state) {
|
||||
super.finalizeState(state);
|
||||
async run(state) {
|
||||
await super.run(state);
|
||||
if(state.players) {
|
||||
for(const player of state.players) {
|
||||
player.team = player.address;
|
||||
|
|
Loading…
Reference in New Issue