Commit Graph

11 Commits

Author SHA1 Message Date
Tom dcc69a36b2
minecraft: Split vanilla string by bytes instead of characters (#436)
The received string length from server is expected to be a byte length
whereas if we parse to string first javascript will treat our length as
a character length (accounts for UTF multi-byte characters).

This should hopefully fix #434
2023-12-17 01:13:08 +01:00
CosminPerRam 89515cb677
feat: backport 4.3.0 changes into master (#432)
* chore: backport all 4.3.0 changes

* docs: remove changelog line that does not apply
2023-12-03 17:52:17 +02:00
CosminPerRam cee42e7a88
chore: Convert all files to LF endings (#400)
* Convert to LF?

* Modify gitattributes

* Force LF

* Git --renormalize

* Update .gitattributes to enforce eol=lf

* Redo CRLF -> LF on remaining files
2023-11-12 13:14:43 +02:00
CosminPerRam da7a4a6334
Remove Players::setNum and stabilize field numplayers (#389)
* Remove Players Set Num

* Stabilize numplayers on armagetron

* Stabilize numplayers on ase

* Stabilize numplayers on assettocorsa

* Optimize away a variable declaration

* Stabilize numplayers on buildandshoot

* Stabilize numplayers on cs2d

* Fix wrong raw field parsed on Doom3

* Updated CHANGELOG and README regarding doom3 fix and numplayers

* Stabilize numplayers on doom3

* Stabilize numplayers on eco

* Stabilize numplayers on ffow

* Stabilize numplayers on quake2

* Stabilize numplayers on gamespy1

* Stabilize numplayers on gamespy2

* Stabilize numplayers on gamespy3

* Remove reductant numplayers setter in jc2mp

* Stabilize numplayers on kspdmp

* Stabilize numplayers on mafia2mp

* Stabilize numplayers on minecraftvanilla and remove players empty placeholders

* Stabilize numplayers on nadeo

* Stabilize numplayers on samp and reduce unused setters

* Stabilize numplayers on terraria

* Stabilize numplayers on tribes1

* Stabilize numplayers on unreal2

* Stabilize numplayers on valve

* Stabilize numplayers on ventrilo

* Battlefield: Set numplayers from info, not players

* Stabilize numplayers on minecraft

* Stabilize numplayers on teamspeak2

* Stabilize numplayers on teamspeak3

* Update CHANGELOG.md to add removal of players placeholders

* Replaced minecraft gamespy numplayers
2023-10-27 19:48:56 +03:00
CosminPerRam 93a9095d99
Add eslint (#364)
* Add initial prettier and eslint configs

* Modify prettierrc

* Run eslint on everything

* Actually remove prettier

* Fix some eslints

* Remove label in gs2

* Update CHANGELOG

* Update eslintrc to specify es2021
2023-09-19 19:52:35 +03:00
CosminPerRam bff9507189 Replace use of deprecated internal debugLog with logger.debug 2023-09-18 10:48:24 +03:00
CosminPerRam ad9adff06c
Move to ES6 module (#357)
* Redo imports and exports for lib

* Redo imports and exports for bim

* Redo imports and exports for games

* Remove remaining module.exports

* Use export default in lib

* Use export default in protocols

* Fix import in genreadme.js

* Make package module and solve __dirname

* Fix minecraft protocol imports

* Fix imports on games and make binary runnable

* Renamed protocol class exports to lowercase

* Export promises class as default

* Update README.md to use imports instead of require

* Update CHANGELOG to mention the changes.

* Remove Valve unused imports

* Fix iconv import
2023-09-14 23:28:31 +03:00
Pascal Sthamer f3b04d52d5
Fix typo 2020-02-18 14:53:39 +01:00
Pascal Sthamer f5238027c7
Handle situtation where sample exists, but does not contain all players 2020-02-18 14:52:04 +01:00
Pascal Sthamer f2177204be
Fix wrong player count in minecraftvanilla protocol 2020-02-15 22:05:13 +01:00
mmorrison 18be566540 Improve minecraft protocol compatibility 2019-10-15 23:56:33 -05:00