node-gamedig/protocols/terraria.js
Michael Forsman 708988213f Adjusted Terraria protocol to check the "status" property for string "200" rather than integer 200.
I am not sure if the TShock API changed this recently or what, but it returns a string in the current version (4.3.26 for Terraria 1.3.5.3), and comparing it to an integer was incorrectly causing an "Invalid status" error.
2019-10-23 10:13:55 -05:00

27 lines
721 B
JavaScript

const Core = require('./core');
class Terraria extends Core {
async run(state) {
const body = await this.request({
uri: 'http://'+this.options.address+':'+this.options.port+'/v2/server/status',
qs: {
players: 'true',
token: this.options.token
}
});
const json = JSON.parse(body);
if(json.status !== '200') throw new Error('Invalid status');
for (const one of json.players) {
state.players.push({name:one.nickname,team:one.team});
}
state.name = json.name;
state.gamePort = json.port;
state.raw.numplayers = json.playercount;
}
}
module.exports = Terraria;