mirror of
https://github.com/gamedig/node-gamedig.git
synced 2024-11-10 21:26:56 +01:00
97fd450c5c
Minecraft resolver now uses registerRtt rather than setting state.ping. This prevents the ping value being overwritten with 0 as shortestRTT is never set.
102 lines
4.0 KiB
JavaScript
102 lines
4.0 KiB
JavaScript
const Core = require('./core');
|
|
const MinecraftVanilla = require('./minecraftvanilla');
|
|
const MinecraftBedrock = require('./minecraftbedrock');
|
|
const Gamespy3 = require('./gamespy3');
|
|
const Results = require('../lib/Results');
|
|
|
|
/*
|
|
Vanilla servers respond to minecraftvanilla only
|
|
Some modded vanilla servers respond to minecraftvanilla and gamespy3, or gamespy3 only
|
|
Some bedrock servers respond to gamespy3 only
|
|
Some bedrock servers respond to minecraftbedrock only
|
|
Unsure if any bedrock servers respond to gamespy3 and minecraftbedrock
|
|
*/
|
|
|
|
class Minecraft extends Core {
|
|
constructor() {
|
|
super();
|
|
this.srvRecord = "_minecraft._tcp";
|
|
}
|
|
async run(state) {
|
|
/** @type {Promise<Results>[]} */
|
|
const promises = [];
|
|
|
|
const vanillaResolver = new MinecraftVanilla();
|
|
vanillaResolver.options = this.options;
|
|
vanillaResolver.udpSocket = this.udpSocket;
|
|
promises.push((async () => {
|
|
try { return await vanillaResolver.runOnceSafe(); } catch(e) {}
|
|
})());
|
|
|
|
const gamespyResolver = new Gamespy3();
|
|
gamespyResolver.options = {
|
|
...this.options,
|
|
encoding: 'utf8',
|
|
};
|
|
gamespyResolver.udpSocket = this.udpSocket;
|
|
promises.push((async () => {
|
|
try { return await gamespyResolver.runOnceSafe(); } catch(e) {}
|
|
})());
|
|
|
|
const bedrockResolver = new MinecraftBedrock();
|
|
bedrockResolver.options = this.options;
|
|
bedrockResolver.udpSocket = this.udpSocket;
|
|
promises.push((async () => {
|
|
try { return await bedrockResolver.runOnceSafe(); } catch(e) {}
|
|
})());
|
|
|
|
const [ vanillaState, gamespyState, bedrockState ] = await Promise.all(promises);
|
|
|
|
state.raw.vanilla = vanillaState;
|
|
state.raw.gamespy = gamespyState;
|
|
state.raw.bedrock = bedrockState;
|
|
|
|
if (!vanillaState && !gamespyState && !bedrockState) {
|
|
throw new Error('No protocols succeeded');
|
|
}
|
|
|
|
// Ordered from least worth to most worth (player names / etc)
|
|
if (bedrockState) {
|
|
if (bedrockState.players.length) state.players = bedrockState.players;
|
|
}
|
|
if (vanillaState) {
|
|
try {
|
|
let name = '';
|
|
const description = vanillaState.raw.description;
|
|
if (typeof description === 'string') {
|
|
name = description;
|
|
}
|
|
if (!name && typeof description === 'object' && description.text) {
|
|
name = description.text;
|
|
}
|
|
if (!name && typeof description === 'object' && description.extra) {
|
|
name = description.extra.map(part => part.text).join('');
|
|
}
|
|
state.name = name;
|
|
} catch(e) {}
|
|
if (vanillaState.maxplayers) state.maxplayers = vanillaState.maxplayers;
|
|
if (vanillaState.players.length) state.players = vanillaState.players;
|
|
if (vanillaState.ping) this.registerRtt(vanillaState.ping);
|
|
}
|
|
if (gamespyState) {
|
|
if (gamespyState.name) state.name = gamespyState.name;
|
|
if (gamespyState.maxplayers) state.maxplayers = gamespyState.maxplayers;
|
|
if (gamespyState.players.length) state.players = gamespyState.players;
|
|
else if (gamespyState.raw.numplayers) state.players.setNum(parseInt(gamespyState.raw.numplayers));
|
|
if (gamespyState.ping) this.registerRtt(gamespyState.ping);
|
|
}
|
|
if (bedrockState) {
|
|
if (bedrockState.name) state.name = bedrockState.name;
|
|
if (bedrockState.maxplayers) state.maxplayers = bedrockState.maxplayers;
|
|
if (bedrockState.map) state.map = bedrockState.map;
|
|
if (bedrockState.ping) this.registerRtt(bedrockState.ping);
|
|
}
|
|
// remove dupe spaces from name
|
|
state.name = state.name.replace(/\s+/g, ' ');
|
|
// remove color codes from name
|
|
state.name = state.name.replace(/\u00A7./g, '');
|
|
}
|
|
}
|
|
|
|
module.exports = Minecraft;
|