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96 lines
2.1 KiB
Markdown
96 lines
2.1 KiB
Markdown
node-GameDig - Game Server Query Library
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---
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Usage
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---
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```shell
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npm install gamedig
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```
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```javascript
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var Gamedig = require('gamedig');
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Gamedig.query(
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{
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type: 'minecraft',
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host: 'mc.example.com'
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},
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function(state) {
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if(state.error) console.log("Server is offline");
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else console.log(state);
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}
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);
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```
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Input Parameters
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---
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* type (one of the types from the protocols folder)
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* host
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* port (uses the protocol default if not set)
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* login (required by nadeo protocol)
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* password (required by nadeo protocol)
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Callback Function
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---
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The callback function is "guaranteed" to be called exactly once.
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If an error occurs, the returned object will contain an "error" key, indicating the issue.
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If the error key exists, it should be assumed that the game server is offline or unreachable.
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Otherwise, the returned object is guaranteed to contain the following keys:
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* name
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* map
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* password (boolean)
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* maxplayers
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* players (may contain name, ping, score, team, address)
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* bots (same as players)
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* raw (contains special keys depending on the type of server queried - UNSTABLE)
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* notes (passed through from the input)
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* query (details about the query performed)
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* host
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* address
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* port
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* type
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* pretty (a "pretty" string describing the game)
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It can usually be assumed that the number of players online is equal to the length of the players array.
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Some servers may return an additional player count number, which may be present in the unstable raw object.
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Supported Games
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---
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* Armagetron
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* Gamespy 3 Protocol
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* Minecraft
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* Unreal Tournament 3
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* GoldSrc Engine
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* Half Life: Death Match
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* Ricochet
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* Counter-Strike: 1.6
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* + others
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* Nadeo Protocol
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* Trackmania Forever
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* Trackmania 2
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* Shootmania
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* Quake 2 Protocol
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* Quake 2
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* Quake 3 Protocol
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* Quake 3 Arena
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* Quake 3 Team Arena
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* Warsow
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* Source Engine
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* Counter-Strike: Source
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* Counter-Strike: Global Offensive
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* Team Fortress 2
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* + others
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* Tshock Protocol
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* Terraria
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* Unreal 2 Protocol
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* Killing Floor
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* Unreal Tournament 2004
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Unstable API
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---
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The contents of the returned state object may change slightly from build to build, as the API
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is still being formed.
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