mirror of
https://github.com/gamedig/node-gamedig.git
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222 lines
8.4 KiB
Markdown
222 lines
8.4 KiB
Markdown
### 4.0.4
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* Updated dependencies
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### 4.0.3
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* Fixed nodejs version requirement in package.json (node 14 has been required since gamedig 4)
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* Ground Breach (2018) - Added support
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* Minecraft (All Versions) - Fixed character encoding for strings returned by servers using Geyser
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* Barotrauma (2019) - Added support
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### 4.0.2
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* Counter-Strike 1.5 - Fixed support
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### 4.0.1
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* Rust - Fixed maxplayers >255
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* dayZ - Fixed tag info not parsing when queryRules wasn't set
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### 4.0.0
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#### Breaking Changes
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* NodeJS 14 is now required
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#### Other changes
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* Dependencies are updated
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* Node 14 is now required due to new requirement in `got` dependency
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### 3.0.9
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* Fixes player info parsing issues on bf1942-based mods (Thanks cetteup)
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* Adds Project Zomboid support (Thanks xhip)
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* Adds Post Scriptum support (Thanks arkuar)
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* Adds some more DayZ info to state.raw (Thanks podrivo)
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* Updates to README regarding DayZ (Thanks podrivo)
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* Improvements to DayZ mod parsing from additional more recent reverse engineering (probably still buggy)
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* Fixes ping always being 0 for minecraft servers
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* Adds README documentation about teamspeakQueryPort
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### 3.0.8
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* Fixes player array corruption on some protocols which only report player counts without names (Thanks to a-sync)
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* Fixes minecraft protocol not using player list from bedrock protocol in some cases
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### 3.0.7
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* Fixes corrupted dayzMods when packet overflow is present
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### 3.0.6
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* raw.tags for valve servers is now an array rather than a string
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* The special mod list for dayz servers is now parsed into raw.dayzMods is requestRules is set to true
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* DayZ queue length, day and night acceleration are now parsed into raw as well
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### 3.0.5
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* Add support for `listenUdpPort` to specify a fixed bind port.
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* Improved udp bind failure detection.
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### 3.0.4
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* Add support for Discord widget
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### 3.0.3
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* Greatly improve gamespy1 protocol, with additional error handling and xserverquery support.
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### 3.0.2
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* Fix player name extraction for Unreal Tournament (1999) and possibly
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other gamespy1 games.
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### 3.0.1
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* Clarified that nodejs 12 is now required for gamedig 3
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* Fixed misc player fields not going into `raw` subobject in `assettocorsa`, `fivem`, and `gamespy2`
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### 3.0.0
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Major Changes:
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* **NodeJS 12 is now required**
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* The `name` field is now guaranteed to exist on all player objects. If a player's name is unknown, the `name` will be an empty string.
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* All non-`name` player fields have been moved into a `raw` sub-field. This means that, like the `raw` subobject of the parent
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response, all non-`name` fields are now considered to be unstable and may be changed during minor releases of GameDig.
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* "Rules" are no longer queried for `valve` protocol games by default. Many games do not respond to this query anyways (meaning we have to wait
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for timeout), and its contents is often not even used since it only exists in the raw subfield. If you depend on rules,
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you may pass the `requestRules: true` option to re-enable them.
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* The `raw.steamappid` and `raw.gameid` fields for valve games have been consolidated into `raw.appId`.
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### 2.0.28
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* Added Valheim (2021)
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### 2.0.27
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* Reduced chance of protocol collisions between gamespy3 and minecraftbedrock
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### 2.0.26
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* Added support for the native minecraft bedrock protocol, since some
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bedrock servers apparently do not respond to the gamespy3 protocol.
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### 2.0.25
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* Support challenges in A2S_INFO (upcoming change to valve protocol)
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### 2.0.24
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* Add Savage 2: A Tortured Soul (2008)
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### 2.0.23
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* Fix Conan Exiles and other games which don't respond to the valve player query
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* Add givenPortOnly query option for users that require extreme optimization
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### 2.0.22
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* Updated dependencies
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### 2.0.21
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* Added Assetto Corsa (2014)
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* Fixed password flag for Squad
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* Added Mordhau (2019)
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* Fixed player count being incorrect in minecraftvanilla protocol in some cases
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* Updated dependencies
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* Replaced deprecated Request http library with Got
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### 2.0.20
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* Fixed minecraft protocol never throwing exceptions
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### 2.0.19
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* Added Days of War (2017)
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* Added The Forrest (2014)
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* Added Just Cause 3 Multiplayer (2017)
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* Added Project Reality: Battlefield 2 (2005)
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* Added Quake Live (2010)
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* Added Contagion (2011)
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* Added Empyrion: Galactic Survival (2015)
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* Added PixARK (2018)
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### 2.0.16, 2.0.17, 2.0.18
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* Various improvements to killing floor / unreal2 protocol
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### 2.0.15
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* Added Hell Let Loose
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* Added Rising Storm 2: Vietnam
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* Added Squad
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* Fixed DNS lookup not working in some situations when dns.lookup unexpectedly returns a string
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* Improved minecraft protocol for non-vanilla server implementations (bedrock, waterfall, bungeecord)
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* Updated dependencies
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### 2.0.14
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* Node 8 compatibility fixes
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### 2.0.13
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* Improved logging
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### 2.0.12
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* Servers are now limited to 10000 players to prevent OOM
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* Improvements to Starmade (2012)
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* Added Atlas (2018)
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### 2.0.11
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* Added Acra Sim Racing
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* Added Mafia 2: Online
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### 2.0.10
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* Added rFactor
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### 2.0.9
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* Added Vice City: Multiplayer
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### 2.0.8
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* Improve out-of-order packet handling for gamespy1 protocol
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* Work-around for buggy duplicate player reporting from bf1942 servers
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* Report team names rather than IDs when possible for gamespy1 protocol
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### 2.0.7
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* Prevent tcp socket errors from dumping straight to console
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### 2.0.6
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* Added support for host domains requiring Punycode encoding (special characters)
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### 2.0.5
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* Added support for Counter-Strike: 2D
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### 2.0.4
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* Added details about new 2.0 reponse fields to the README.
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### 2.0.3
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* Added support for Insurgency: Sandstorm
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### 2.0.2
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* Added support for Starsiege 2009 (starsiege)
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### 2.0.1
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* Updated readme games list for 2.0
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* Fixed csgo default port
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### 2.0.0
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##### Breaking API changes
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* **Node 8 is now required**
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* Removed the `port_query` option. You can now pass either the server's game port **or** query port in the `port` option, and
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GameDig will automatically discover the proper port to query. Passing the query port is more likely be successful in
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unusual cases, as otherwise it must be automatically derived from the game port.
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* Removed `callback` parameter from Gamedig.query. Only promises are now supported. If you would like to continue
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using callbacks, you can use node's `util.callbackify` function to convert the method to callback format.
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* Removed `query` field from response object, as it was poorly documented and unstable.
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* Removed `notes` field from options / response object. Data can be passed through a standard javascript context if needed.
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##### Minor Changes
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* Rewrote core to use promises extensively for better error-handling. Async chains have been dramatically simplified
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by using async/await across the codebase, eliminating callback chains and the 'async' dependency.
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* Replaced `--output pretty` cli parameter with `--pretty`.
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* You can now query from CLI using shorthand syntax: `gamedig --type <gameid> <ip>[:<port>]`
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* UDP socket is only opened if needed by a query.
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* Automatic query port detection -- If provided with a non-standard port, gamedig will attempt to discover if it is a
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game port or query port by querying twice: once to the port provided, and once to the port including the game's query
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port offset (if available).
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* Added new `connect` field to the response object. This will typically include the game's `ip:port` (the port will reflect the server's
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game port, even if you passed in a query port in your request). For some games, this may be a server ID or connection url
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if an IP:Port is not appropriate.
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* Added new `ping` field (in milliseconds) to the response object. As icmp packets are often blocked by NATs, and node has poor support
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for raw sockets, this time is derived from the rtt of one of the UDP requests, or the time required to open a TCP socket
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during the query.
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* Improved debug logging across all parts of GameDig
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* Removed global `Gamedig.debug`. `debug` is now an option on each query.
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##### Protocol Changes
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* Added support for games using older versions of battlefield protocol.
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* Simplified detection of BC2 when using battlefield protocol.
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* Fixed buildandshoot not reading player list
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* Standardized all doom3 games into a single protocol, which can discover protocol discrepancies automatically.
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* Standardized all gamespy2 games into a single protocol, which can discover protocol discrepancies automatically.
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* Standardized all gamespy3 games into a single protocol, which can discover protocol discrepancies automatically.
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* Improved valve protocol challenge key retry process
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### 1.0.0
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* First official release
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* Node.js 6 is now required
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