mirror of
https://github.com/gamedig/node-gamedig.git
synced 2024-11-18 01:30:39 +01:00
221 lines
8.4 KiB
Markdown
221 lines
8.4 KiB
Markdown
### 4.0.4
|
|
* Updated dependencies
|
|
|
|
### 4.0.3
|
|
* Fixed nodejs version requirement in package.json (node 14 has been required since gamedig 4)
|
|
* Ground Breach (2018) - Added support
|
|
* Minecraft (All Versions) - Fixed character encoding for strings returned by servers using Geyser
|
|
* Barotrauma (2019) - Added support
|
|
|
|
### 4.0.2
|
|
* Counter-Strike 1.5 - Fixed support
|
|
|
|
### 4.0.1
|
|
* Rust - Fixed maxplayers >255
|
|
* dayZ - Fixed tag info not parsing when queryRules wasn't set
|
|
|
|
### 4.0.0
|
|
|
|
#### Breaking Changes
|
|
* NodeJS 14 is now required
|
|
|
|
#### Other changes
|
|
* Dependencies are updated
|
|
* Node 14 is now required due to new requirement in `got` dependency
|
|
|
|
### 3.0.9
|
|
* Fixes player info parsing issues on bf1942-based mods (Thanks cetteup)
|
|
* Adds Project Zomboid support (Thanks xhip)
|
|
* Adds Post Scriptum support (Thanks arkuar)
|
|
* Adds some more DayZ info to state.raw (Thanks podrivo)
|
|
* Updates to README regarding DayZ (Thanks podrivo)
|
|
* Improvements to DayZ mod parsing from additional more recent reverse engineering (probably still buggy)
|
|
* Fixes ping always being 0 for minecraft servers
|
|
* Adds README documentation about teamspeakQueryPort
|
|
|
|
### 3.0.8
|
|
* Fixes player array corruption on some protocols which only report player counts without names (Thanks to a-sync)
|
|
* Fixes minecraft protocol not using player list from bedrock protocol in some cases
|
|
|
|
### 3.0.7
|
|
* Fixes corrupted dayzMods when packet overflow is present
|
|
|
|
### 3.0.6
|
|
* raw.tags for valve servers is now an array rather than a string
|
|
* The special mod list for dayz servers is now parsed into raw.dayzMods is requestRules is set to true
|
|
* DayZ queue length, day and night acceleration are now parsed into raw as well
|
|
|
|
### 3.0.5
|
|
* Add support for `listenUdpPort` to specify a fixed bind port.
|
|
* Improved udp bind failure detection.
|
|
|
|
### 3.0.4
|
|
* Add support for Discord widget
|
|
|
|
### 3.0.3
|
|
* Greatly improve gamespy1 protocol, with additional error handling and xserverquery support.
|
|
|
|
### 3.0.2
|
|
* Fix player name extraction for Unreal Tournament (1999) and possibly
|
|
other gamespy1 games.
|
|
|
|
### 3.0.1
|
|
* Clarified that nodejs 12 is now required for gamedig 3
|
|
* Fixed misc player fields not going into `raw` subobject in `assettocorsa`, `fivem`, and `gamespy2`
|
|
|
|
### 3.0.0
|
|
Major Changes:
|
|
* **NodeJS 12 is now required**
|
|
* The `name` field is now guaranteed to exist on all player objects. If a player's name is unknown, the `name` will be an empty string.
|
|
* All non-`name` player fields have been moved into a `raw` sub-field. This means that, like the `raw` subobject of the parent
|
|
response, all non-`name` fields are now considered to be unstable and may be changed during minor releases of GameDig.
|
|
* "Rules" are no longer queried for `valve` protocol games by default. Many games do not respond to this query anyways (meaning we have to wait
|
|
for timeout), and its contents is often not even used since it only exists in the raw subfield. If you depend on rules,
|
|
you may pass the `requestRules: true` option to re-enable them.
|
|
* The `raw.steamappid` and `raw.gameid` fields for valve games have been consolidated into `raw.appId`.
|
|
|
|
### 2.0.28
|
|
* Added Valheim (2021)
|
|
|
|
### 2.0.27
|
|
* Reduced chance of protocol collisions between gamespy3 and minecraftbedrock
|
|
|
|
### 2.0.26
|
|
* Added support for the native minecraft bedrock protocol, since some
|
|
bedrock servers apparently do not respond to the gamespy3 protocol.
|
|
|
|
### 2.0.25
|
|
* Support challenges in A2S_INFO (upcoming change to valve protocol)
|
|
|
|
### 2.0.24
|
|
* Add Savage 2: A Tortured Soul (2008)
|
|
|
|
### 2.0.23
|
|
* Fix Conan Exiles and other games which don't respond to the valve player query
|
|
* Add givenPortOnly query option for users that require extreme optimization
|
|
|
|
### 2.0.22
|
|
* Updated dependencies
|
|
|
|
### 2.0.21
|
|
* Added Assetto Corsa (2014)
|
|
* Fixed password flag for Squad
|
|
* Added Mordhau (2019)
|
|
* Fixed player count being incorrect in minecraftvanilla protocol in some cases
|
|
* Updated dependencies
|
|
* Replaced deprecated Request http library with Got
|
|
|
|
### 2.0.20
|
|
* Fixed minecraft protocol never throwing exceptions
|
|
|
|
### 2.0.19
|
|
* Added Days of War (2017)
|
|
* Added The Forrest (2014)
|
|
* Added Just Cause 3 Multiplayer (2017)
|
|
* Added Project Reality: Battlefield 2 (2005)
|
|
* Added Quake Live (2010)
|
|
* Added Contagion (2011)
|
|
* Added Empyrion: Galactic Survival (2015)
|
|
* Added PixARK (2018)
|
|
|
|
### 2.0.16, 2.0.17, 2.0.18
|
|
* Various improvements to killing floor / unreal2 protocol
|
|
|
|
### 2.0.15
|
|
* Added Hell Let Loose
|
|
* Added Rising Storm 2: Vietnam
|
|
* Added Squad
|
|
* Fixed DNS lookup not working in some situations when dns.lookup unexpectedly returns a string
|
|
* Improved minecraft protocol for non-vanilla server implementations (bedrock, waterfall, bungeecord)
|
|
* Updated dependencies
|
|
|
|
### 2.0.14
|
|
* Node 8 compatibility fixes
|
|
|
|
### 2.0.13
|
|
* Improved logging
|
|
|
|
### 2.0.12
|
|
* Servers are now limited to 10000 players to prevent OOM
|
|
* Improvements to Starmade (2012)
|
|
* Added Atlas (2018)
|
|
|
|
### 2.0.11
|
|
* Added Acra Sim Racing
|
|
* Added Mafia 2: Online
|
|
|
|
### 2.0.10
|
|
* Added rFactor
|
|
|
|
### 2.0.9
|
|
* Added Vice City: Multiplayer
|
|
|
|
### 2.0.8
|
|
* Improve out-of-order packet handling for gamespy1 protocol
|
|
* Work-around for buggy duplicate player reporting from bf1942 servers
|
|
* Report team names rather than IDs when possible for gamespy1 protocol
|
|
|
|
### 2.0.7
|
|
* Prevent tcp socket errors from dumping straight to console
|
|
|
|
### 2.0.6
|
|
* Added support for host domains requiring Punycode encoding (special characters)
|
|
|
|
### 2.0.5
|
|
* Added support for Counter-Strike: 2D
|
|
|
|
### 2.0.4
|
|
* Added details about new 2.0 reponse fields to the README.
|
|
|
|
### 2.0.3
|
|
* Added support for Insurgency: Sandstorm
|
|
|
|
### 2.0.2
|
|
* Added support for Starsiege 2009 (starsiege)
|
|
|
|
### 2.0.1
|
|
* Updated readme games list for 2.0
|
|
* Fixed csgo default port
|
|
|
|
### 2.0.0
|
|
|
|
##### Breaking API changes
|
|
* **Node 8 is now required**
|
|
* Removed the `port_query` option. You can now pass either the server's game port **or** query port in the `port` option, and
|
|
GameDig will automatically discover the proper port to query. Passing the query port is more likely be successful in
|
|
unusual cases, as otherwise it must be automatically derived from the game port.
|
|
* Removed `callback` parameter from Gamedig.query. Only promises are now supported. If you would like to continue
|
|
using callbacks, you can use node's `util.callbackify` function to convert the method to callback format.
|
|
* Removed `query` field from response object, as it was poorly documented and unstable.
|
|
* Removed `notes` field from options / response object. Data can be passed through a standard javascript context if needed.
|
|
|
|
##### Minor Changes
|
|
* Rewrote core to use promises extensively for better error-handling. Async chains have been dramatically simplified
|
|
by using async/await across the codebase, eliminating callback chains and the 'async' dependency.
|
|
* Replaced `--output pretty` cli parameter with `--pretty`.
|
|
* You can now query from CLI using shorthand syntax: `gamedig --type <gameid> <ip>[:<port>]`
|
|
* UDP socket is only opened if needed by a query.
|
|
* Automatic query port detection -- If provided with a non-standard port, gamedig will attempt to discover if it is a
|
|
game port or query port by querying twice: once to the port provided, and once to the port including the game's query
|
|
port offset (if available).
|
|
* Added new `connect` field to the response object. This will typically include the game's `ip:port` (the port will reflect the server's
|
|
game port, even if you passed in a query port in your request). For some games, this may be a server ID or connection url
|
|
if an IP:Port is not appropriate.
|
|
* Added new `ping` field (in milliseconds) to the response object. As icmp packets are often blocked by NATs, and node has poor support
|
|
for raw sockets, this time is derived from the rtt of one of the UDP requests, or the time required to open a TCP socket
|
|
during the query.
|
|
* Improved debug logging across all parts of GameDig
|
|
* Removed global `Gamedig.debug`. `debug` is now an option on each query.
|
|
|
|
##### Protocol Changes
|
|
* Added support for games using older versions of battlefield protocol.
|
|
* Simplified detection of BC2 when using battlefield protocol.
|
|
* Fixed buildandshoot not reading player list
|
|
* Standardized all doom3 games into a single protocol, which can discover protocol discrepancies automatically.
|
|
* Standardized all gamespy2 games into a single protocol, which can discover protocol discrepancies automatically.
|
|
* Standardized all gamespy3 games into a single protocol, which can discover protocol discrepancies automatically.
|
|
* Improved valve protocol challenge key retry process
|
|
|
|
### 1.0.0
|
|
* First official release
|
|
* Node.js 6 is now required
|