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44 lines
1.3 KiB
JavaScript
44 lines
1.3 KiB
JavaScript
const Core = require('./core');
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class Mafia2Multiplayer extends Core {
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constructor() {
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super();
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this.encoding = 'latin1';
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this.header = 'M2MP';
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this.isMafia2Online = false;
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}
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async run(state) {
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const body = await this.udpSend(this.header,(buffer) => {
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const reader = this.reader(buffer);
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const header = reader.string(this.header.length);
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if (header !== this.header) return;
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return reader.rest();
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});
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const reader = this.reader(body);
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state.name = this.readString(reader);
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state.raw.numplayers = this.readString(reader);
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state.maxplayers = parseInt(this.readString(reader));
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state.raw.gamemode = this.readString(reader);
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state.password = !!reader.uint(1);
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state.gamePort = this.options.port - 1;
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while(!reader.done()) {
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const player = {};
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player.name = this.readString(reader);
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if(!player.name) break;
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if (this.isMafia2Online) {
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player.ping = parseInt(this.readString(reader));
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}
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state.players.push(player);
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}
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}
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readString(reader) {
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return reader.pascalString(1,-1);
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}
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}
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module.exports = Mafia2Multiplayer;
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