mirror of
https://github.com/gamedig/node-gamedig.git
synced 2024-11-16 00:38:31 +01:00
91 lines
5 KiB
Markdown
91 lines
5 KiB
Markdown
# Contributing to node-GameDig
|
|
This project is very open to new suggestions, additions and/or changes, these
|
|
can come in the form of *discussions* about the project's state, *proposing a
|
|
new feature*, *holding a few points on why we shall do X breaking change* or
|
|
*submitting a fix*.
|
|
|
|
## Communications
|
|
GitHub is the place we use to track bugs and discuss new features/changes,
|
|
although we have a [Discord](https://discord.gg/NVCMn3tnxH) server for the
|
|
community, all bugs, suggestions and changes will be reported on GitHub
|
|
alongside with their backing points to ensure the transparency of the project's
|
|
development.
|
|
|
|
## Issues
|
|
Before opening an issue, check if there is an existing relevant issue first,
|
|
someone might just have had your issue already, or you might find something
|
|
related that could be of help.
|
|
|
|
When opening a new issue, make sure to fill the issue template. They are made
|
|
to make the subject to be as understandable as possible, not doing so may result
|
|
in your issue not being managed right away, if you don't understand something
|
|
(be it regarding your own problem/the issue template/the library), please state
|
|
so.
|
|
|
|
## Development
|
|
Note before contributing that everything done here is under the [MIT](https://opensource.org/license/mit/) license.
|
|
### Naming
|
|
Naming is an important matter, and it shouldn't be changed unless necessary.
|
|
|
|
Game **names** should be added as they appear on steam (or other storefront
|
|
if not listed there) with the release year appended in brackets (except when the
|
|
release year is already part of the name).
|
|
If there is a mod that needs to be added (or it adds the support for server
|
|
queries for the game), its name should be composed of the game name, a separating
|
|
**bracket**, the mod name and the release year as specified previously
|
|
(e.g. `Grand Theft Auto V - FiveM (2013)`).
|
|
|
|
A game's **identification** is a lowercase alphanumeric string will and be forged
|
|
following these rules:
|
|
1. Names composed of a maximum of two words (unless #4 applies) will result in an
|
|
id where the words are concatenated (`Dead Cells` -> `deadcells`), acronyms in
|
|
the name count as a single word (`S.T.A.L.K.E.R.` -> `stalker`).
|
|
2. Names of more than two words shall be made into an acronym made of the
|
|
initial letters (`The Binding of Isaac` -> `tboi`), [hypenation composed words](https://prowritingaid.com/hyphenated-words)
|
|
don't count as a single word, but of how many parts they are made of
|
|
(`Dino D-Day`, 3 words, so `ddd`).
|
|
3. If a game has the exact name as a previously existing id's game
|
|
(`Star Wars Battlefront 2`, the 2005 and 2017 one), append the release year to
|
|
the newer id (2005 would be `swb2` (suppose we already have this one supported)
|
|
and 2017 would be `swb22017`).
|
|
4. If a new id (`Day of Dragons` -> `dod`) results in an id that already exists
|
|
(`Day of Defeat` -> `dod`), then the new name should ignore rule #2
|
|
(`Day of Dragons` -> `dayofdragons`).
|
|
5. Roman numbering will be converted to arabic numbering (`XIV` -> `14`).
|
|
6. Unless numbers (years included) are at the end of a name, they will be considered
|
|
words. If a number is not in the first position, its entire numeric digits will be
|
|
used instead of the acronym of that number's digits (`Left 4 Dead` -> `l4d`). If the
|
|
number is in the first position the longhand (words: 5 -> five) representation of the
|
|
number will be used to create an acronym (`7 Days to Die` -> `sdtd`). Other examples:
|
|
`Team Fortress 2` -> `teamfortress2`, `Unreal Tournament 2003` ->
|
|
`unrealtournament2003`.
|
|
7. If a game supports multiple protocols, multiple entries will be done for said game
|
|
where the edition/protocol name (first disposable in this order) will be appended to
|
|
the base game id's: `<game_id><protocol_id>` (where the protocol id will follow all
|
|
rules except #2) (Minecraft is mainly divided by 2 editions, Java and Bedrock
|
|
which will be `minecraftjava` and `minecraftbedrock` respectively, but it also has
|
|
legacy versions, which use another protocol, an example would be the one for `1.6`,
|
|
so the name would be `Legacy 1.6` which its id will be `legacy16`, resulting in the
|
|
entry of `minecraftlegacy16`). One more entry can be added by the base name of the
|
|
game, which queries in a group said supported protocols to make generic queries
|
|
easier and disposable.
|
|
8. If its actually about a mod that adds the ability for queries to be performed,
|
|
process only the mod name.
|
|
|
|
### Priorities
|
|
Game suggestions will be prioritized by maintainers based on whether the game
|
|
uses a protocol already implemented in the library (games that use already
|
|
implemented protocols will be added first), except in the case where a
|
|
contribution is made with the protocol needed to implement the game.
|
|
|
|
The same goes for protocols, if 2 were to be requested, the one implemented in
|
|
the most games will be prioritized.
|
|
|
|
### Releases
|
|
Currently, there is no exact release schedule.
|
|
We use following versioning: MAJOR.MINOR.PATCH
|
|
|
|
Whereas:
|
|
MAJOR: Brings incompatible API changes.
|
|
MINOR: Adding functionality in a backward compatible manner.
|
|
PATCH: Bug fixes, games support, docs, dependencies patches.
|