DayZ-Stat-Server/GameQ/Protocols/Samp.php

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2021-02-03 11:36:24 +01:00
<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace GameQ\Protocols;
use GameQ\Protocol;
use GameQ\Buffer;
use GameQ\Result;
use GameQ\Server;
use GameQ\Exception\Protocol as Exception;
/**
* San Andreas Multiplayer Protocol Class (samp)
*
* Note:
* Player information will not be returned if player count is over 256
*
* @author Austin Bischoff <austin@codebeard.com>
*/
class Samp extends Protocol
{
/**
* Array of packets we want to look up.
* Each key should correspond to a defined method in this or a parent class
*
* @type array
*/
protected $packets = [
self::PACKET_STATUS => "SAMP%si",
self::PACKET_PLAYERS => "SAMP%sd",
self::PACKET_RULES => "SAMP%sr",
];
/**
* Use the response flag to figure out what method to run
*
* @type array
*/
protected $responses = [
"\x69" => "processStatus", // i
"\x64" => "processPlayers", // d
"\x72" => "processRules", // r
];
/**
* The query protocol used to make the call
*
* @type string
*/
protected $protocol = 'samp';
/**
* String name of this protocol class
*
* @type string
*/
protected $name = 'samp';
/**
* Longer string name of this protocol class
*
* @type string
*/
protected $name_long = "San Andreas Multiplayer";
/**
* Holds the calculated server code that is passed when querying for information
*
* @type string
*/
protected $server_code = null;
/**
* The client join link
*
* @type string
*/
protected $join_link = "samp://%s:%d/";
/**
* Normalize settings for this protocol
*
* @type array
*/
protected $normalize = [
// General
'general' => [
// target => source
'dedicated' => 'dedicated',
'hostname' => ['hostname', 'servername'],
'mapname' => 'mapname',
'maxplayers' => 'max_players',
'numplayers' => 'num_players',
'password' => 'password',
],
// Individual
'player' => [
'name' => 'name',
'score' => 'score',
'ping' => 'ping',
],
];
/**
* Handle some work before sending the packets out to the server
*
* @param \GameQ\Server $server
*/
public function beforeSend(Server $server)
{
// Build the server code
$this->server_code = implode('', array_map('chr', explode('.', $server->ip()))) .
pack("S", $server->portClient());
// Loop over the packets and update them
foreach ($this->packets as $packetType => $packet) {
// Fill out the packet with the server info
$this->packets[$packetType] = sprintf($packet, $this->server_code);
}
}
/**
* Process the response
*
* @return array
* @throws \GameQ\Exception\Protocol
*/
public function processResponse()
{
// Results that will be returned
$results = [];
// Get the length of the server code so we can figure out how much to read later
$serverCodeLength = strlen($this->server_code);
// We need to pre-sort these for split packets so we can do extra work where needed
foreach ($this->packets_response as $response) {
// Make new buffer
$buffer = new Buffer($response);
// Check the header, should be SAMP
if (($header = $buffer->read(4)) !== 'SAMP') {
throw new Exception(__METHOD__ . " header response '{$header}' is not valid");
}
// Check to make sure the server response code matches what we sent
if ($buffer->read($serverCodeLength) !== $this->server_code) {
throw new Exception(__METHOD__ . " code check failed.");
}
// Figure out what packet response this is for
$response_type = $buffer->read(1);
// Figure out which packet response this is
if (!array_key_exists($response_type, $this->responses)) {
throw new Exception(__METHOD__ . " response type '{$response_type}' is not valid");
}
// Now we need to call the proper method
$results = array_merge(
$results,
call_user_func_array([$this, $this->responses[$response_type]], [$buffer])
);
unset($buffer);
}
return $results;
}
/*
* Internal methods
*/
/**
* Handles processing the server status data
*
* @param \GameQ\Buffer $buffer
*
* @return array
* @throws \GameQ\Exception\Protocol
*/
protected function processStatus(Buffer $buffer)
{
// Set the result to a new result instance
$result = new Result();
// Always dedicated
$result->add('dedicated', 1);
// Pull out the server information
$result->add('password', $buffer->readInt8());
$result->add('num_players', $buffer->readInt16());
$result->add('max_players', $buffer->readInt16());
// These are read differently for these last 3
$result->add('servername', utf8_encode($buffer->read($buffer->readInt32())));
$result->add('gametype', $buffer->read($buffer->readInt32()));
$result->add('language', $buffer->read($buffer->readInt32()));
unset($buffer);
return $result->fetch();
}
/**
* Handles processing the player data into a usable format
*
* @param \GameQ\Buffer $buffer
*
* @return array
*/
protected function processPlayers(Buffer $buffer)
{
// Set the result to a new result instance
$result = new Result();
// Number of players
$result->add('num_players', $buffer->readInt16());
// Run until we run out of buffer
while ($buffer->getLength()) {
$result->addPlayer('id', $buffer->readInt8());
$result->addPlayer('name', utf8_encode($buffer->readPascalString()));
$result->addPlayer('score', $buffer->readInt32());
$result->addPlayer('ping', $buffer->readInt32());
}
unset($buffer);
return $result->fetch();
}
/**
* Handles processing the rules data into a usable format
*
* @param \GameQ\Buffer $buffer
*
* @return array
*/
protected function processRules(Buffer $buffer)
{
// Set the result to a new result instance
$result = new Result();
// Number of rules
$result->add('num_rules', $buffer->readInt16());
// Run until we run out of buffer
while ($buffer->getLength()) {
$result->add($buffer->readPascalString(), $buffer->readPascalString());
}
unset($buffer);
return $result->fetch();
}
}