279 lines
7.5 KiB
PHP
279 lines
7.5 KiB
PHP
<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace GameQ\Protocols;
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use GameQ\Protocol;
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use GameQ\Buffer;
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use GameQ\Result;
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use GameQ\Server;
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use GameQ\Exception\Protocol as Exception;
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/**
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* San Andreas Multiplayer Protocol Class (samp)
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*
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* Note:
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* Player information will not be returned if player count is over 256
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*
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class Samp extends Protocol
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{
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/**
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* Array of packets we want to look up.
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* Each key should correspond to a defined method in this or a parent class
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*
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* @type array
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*/
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protected $packets = [
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self::PACKET_STATUS => "SAMP%si",
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self::PACKET_PLAYERS => "SAMP%sd",
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self::PACKET_RULES => "SAMP%sr",
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];
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/**
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* Use the response flag to figure out what method to run
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*
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* @type array
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*/
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protected $responses = [
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"\x69" => "processStatus", // i
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"\x64" => "processPlayers", // d
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"\x72" => "processRules", // r
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];
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/**
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* The query protocol used to make the call
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*
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* @type string
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*/
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protected $protocol = 'samp';
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/**
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* String name of this protocol class
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*
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* @type string
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*/
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protected $name = 'samp';
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/**
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* Longer string name of this protocol class
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*
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* @type string
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*/
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protected $name_long = "San Andreas Multiplayer";
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/**
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* Holds the calculated server code that is passed when querying for information
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*
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* @type string
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*/
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protected $server_code = null;
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/**
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* The client join link
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*
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* @type string
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*/
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protected $join_link = "samp://%s:%d/";
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/**
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* Normalize settings for this protocol
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*
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* @type array
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*/
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protected $normalize = [
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// General
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'general' => [
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// target => source
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'dedicated' => 'dedicated',
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'hostname' => ['hostname', 'servername'],
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'mapname' => 'mapname',
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'maxplayers' => 'max_players',
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'numplayers' => 'num_players',
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'password' => 'password',
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],
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// Individual
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'player' => [
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'name' => 'name',
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'score' => 'score',
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'ping' => 'ping',
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],
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];
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/**
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* Handle some work before sending the packets out to the server
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*
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* @param \GameQ\Server $server
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*/
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public function beforeSend(Server $server)
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{
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// Build the server code
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$this->server_code = implode('', array_map('chr', explode('.', $server->ip()))) .
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pack("S", $server->portClient());
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// Loop over the packets and update them
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foreach ($this->packets as $packetType => $packet) {
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// Fill out the packet with the server info
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$this->packets[$packetType] = sprintf($packet, $this->server_code);
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}
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}
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/**
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* Process the response
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*
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* @return array
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* @throws \GameQ\Exception\Protocol
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*/
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public function processResponse()
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{
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// Results that will be returned
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$results = [];
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// Get the length of the server code so we can figure out how much to read later
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$serverCodeLength = strlen($this->server_code);
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// We need to pre-sort these for split packets so we can do extra work where needed
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foreach ($this->packets_response as $response) {
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// Make new buffer
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$buffer = new Buffer($response);
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// Check the header, should be SAMP
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if (($header = $buffer->read(4)) !== 'SAMP') {
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throw new Exception(__METHOD__ . " header response '{$header}' is not valid");
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}
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// Check to make sure the server response code matches what we sent
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if ($buffer->read($serverCodeLength) !== $this->server_code) {
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throw new Exception(__METHOD__ . " code check failed.");
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}
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// Figure out what packet response this is for
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$response_type = $buffer->read(1);
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// Figure out which packet response this is
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if (!array_key_exists($response_type, $this->responses)) {
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throw new Exception(__METHOD__ . " response type '{$response_type}' is not valid");
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}
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// Now we need to call the proper method
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$results = array_merge(
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$results,
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call_user_func_array([$this, $this->responses[$response_type]], [$buffer])
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);
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unset($buffer);
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}
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return $results;
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}
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/*
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* Internal methods
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*/
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/**
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* Handles processing the server status data
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*
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* @param \GameQ\Buffer $buffer
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*
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* @return array
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* @throws \GameQ\Exception\Protocol
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*/
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protected function processStatus(Buffer $buffer)
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{
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// Set the result to a new result instance
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$result = new Result();
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// Always dedicated
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$result->add('dedicated', 1);
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// Pull out the server information
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$result->add('password', $buffer->readInt8());
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$result->add('num_players', $buffer->readInt16());
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$result->add('max_players', $buffer->readInt16());
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// These are read differently for these last 3
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$result->add('servername', utf8_encode($buffer->read($buffer->readInt32())));
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$result->add('gametype', $buffer->read($buffer->readInt32()));
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$result->add('language', $buffer->read($buffer->readInt32()));
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unset($buffer);
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return $result->fetch();
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}
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/**
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* Handles processing the player data into a usable format
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*
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* @param \GameQ\Buffer $buffer
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*
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* @return array
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*/
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protected function processPlayers(Buffer $buffer)
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{
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// Set the result to a new result instance
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$result = new Result();
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// Number of players
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$result->add('num_players', $buffer->readInt16());
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// Run until we run out of buffer
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while ($buffer->getLength()) {
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$result->addPlayer('id', $buffer->readInt8());
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$result->addPlayer('name', utf8_encode($buffer->readPascalString()));
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$result->addPlayer('score', $buffer->readInt32());
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$result->addPlayer('ping', $buffer->readInt32());
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}
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unset($buffer);
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return $result->fetch();
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}
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/**
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* Handles processing the rules data into a usable format
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*
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* @param \GameQ\Buffer $buffer
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*
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* @return array
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*/
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protected function processRules(Buffer $buffer)
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{
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// Set the result to a new result instance
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$result = new Result();
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// Number of rules
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$result->add('num_rules', $buffer->readInt16());
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// Run until we run out of buffer
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while ($buffer->getLength()) {
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$result->add($buffer->readPascalString(), $buffer->readPascalString());
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}
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unset($buffer);
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return $result->fetch();
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}
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}
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