182 lines
4.9 KiB
PHP
182 lines
4.9 KiB
PHP
|
<?php
|
||
|
/**
|
||
|
* This file is part of GameQ.
|
||
|
*
|
||
|
* GameQ is free software; you can redistribute it and/or modify
|
||
|
* it under the terms of the GNU Lesser General Public License as published by
|
||
|
* the Free Software Foundation; either version 3 of the License, or
|
||
|
* (at your option) any later version.
|
||
|
*
|
||
|
* GameQ is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU Lesser General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU Lesser General Public License
|
||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
*/
|
||
|
|
||
|
namespace GameQ\Protocols;
|
||
|
|
||
|
use GameQ\Protocol;
|
||
|
use GameQ\Buffer;
|
||
|
use GameQ\Result;
|
||
|
use GameQ\Exception\Protocol as Exception;
|
||
|
|
||
|
/**
|
||
|
* Teeworlds Protocol class
|
||
|
*
|
||
|
* Only supports versions > 0.5
|
||
|
*
|
||
|
* @author Austin Bischoff <austin@codebeard.com>
|
||
|
* @author Marcel Bößendörfer <m.boessendoerfer@marbis.net>
|
||
|
*/
|
||
|
class Teeworlds extends Protocol
|
||
|
{
|
||
|
|
||
|
/**
|
||
|
* Array of packets we want to look up.
|
||
|
* Each key should correspond to a defined method in this or a parent class
|
||
|
*
|
||
|
* @type array
|
||
|
*/
|
||
|
protected $packets = [
|
||
|
self::PACKET_ALL => "\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\x67\x69\x65\x33\x05",
|
||
|
// 0.5 Packet (not compatible, maybe some wants to implement "Teeworldsold")
|
||
|
//self::PACKET_STATUS => "\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFFgief",
|
||
|
];
|
||
|
|
||
|
/**
|
||
|
* Use the response flag to figure out what method to run
|
||
|
*
|
||
|
* @type array
|
||
|
*/
|
||
|
protected $responses = [
|
||
|
"\xff\xff\xff\xff\xff\xff\xff\xff\xff\xffinf35" => "processAll",
|
||
|
];
|
||
|
|
||
|
/**
|
||
|
* The query protocol used to make the call
|
||
|
*
|
||
|
* @type string
|
||
|
*/
|
||
|
protected $protocol = 'teeworlds';
|
||
|
|
||
|
/**
|
||
|
* String name of this protocol class
|
||
|
*
|
||
|
* @type string
|
||
|
*/
|
||
|
protected $name = 'teeworlds';
|
||
|
|
||
|
/**
|
||
|
* Longer string name of this protocol class
|
||
|
*
|
||
|
* @type string
|
||
|
*/
|
||
|
protected $name_long = "Teeworlds Server";
|
||
|
|
||
|
/**
|
||
|
* The client join link
|
||
|
*
|
||
|
* @type string
|
||
|
*/
|
||
|
protected $join_link = "steam://connect/%s:%d/";
|
||
|
|
||
|
/**
|
||
|
* Normalize settings for this protocol
|
||
|
*
|
||
|
* @type array
|
||
|
*/
|
||
|
protected $normalize = [
|
||
|
// General
|
||
|
'general' => [
|
||
|
// target => source
|
||
|
'dedicated' => 'dedicated',
|
||
|
'hostname' => 'hostname',
|
||
|
'mapname' => 'map',
|
||
|
'maxplayers' => 'num_players_total',
|
||
|
],
|
||
|
// Individual
|
||
|
'player' => [
|
||
|
'name' => 'name',
|
||
|
'score' => 'score',
|
||
|
],
|
||
|
];
|
||
|
|
||
|
/**
|
||
|
* Process the response
|
||
|
*
|
||
|
* @return array
|
||
|
* @throws Exception
|
||
|
*/
|
||
|
public function processResponse()
|
||
|
{
|
||
|
// Holds the results
|
||
|
$results = [];
|
||
|
|
||
|
// Iterate over the packets
|
||
|
foreach ($this->packets_response as $response) {
|
||
|
// Make a buffer
|
||
|
$buffer = new Buffer($response);
|
||
|
|
||
|
// Grab the header
|
||
|
$header = $buffer->readString();
|
||
|
|
||
|
// Figure out which packet response this is
|
||
|
if (!array_key_exists($header, $this->responses)) {
|
||
|
throw new Exception(__METHOD__ . " response type '" . bin2hex($header) . "' is not valid");
|
||
|
}
|
||
|
|
||
|
// Now we need to call the proper method
|
||
|
$results = array_merge(
|
||
|
$results,
|
||
|
call_user_func_array([$this, $this->responses[$header]], [$buffer])
|
||
|
);
|
||
|
}
|
||
|
|
||
|
unset($buffer);
|
||
|
|
||
|
return $results;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Handle processing all of the data returned
|
||
|
*
|
||
|
* @param Buffer $buffer
|
||
|
*
|
||
|
* @return array
|
||
|
*/
|
||
|
protected function processAll(Buffer $buffer)
|
||
|
{
|
||
|
// Set the result to a new result instance
|
||
|
$result = new Result();
|
||
|
|
||
|
// Always dedicated
|
||
|
$result->add('dedicated', 1);
|
||
|
|
||
|
$result->add('version', $buffer->readString());
|
||
|
$result->add('hostname', $buffer->readString());
|
||
|
$result->add('map', $buffer->readString());
|
||
|
$result->add('game_descr', $buffer->readString());
|
||
|
$result->add('flags', $buffer->readString()); // not sure about that
|
||
|
$result->add('num_players', $buffer->readString());
|
||
|
$result->add('maxplayers', $buffer->readString());
|
||
|
$result->add('num_players_total', $buffer->readString());
|
||
|
$result->add('maxplayers_total', $buffer->readString());
|
||
|
|
||
|
// Players
|
||
|
while ($buffer->getLength()) {
|
||
|
$result->addPlayer('name', $buffer->readString());
|
||
|
$result->addPlayer('clan', $buffer->readString());
|
||
|
$result->addPlayer('flag', $buffer->readString());
|
||
|
$result->addPlayer('score', $buffer->readString());
|
||
|
$result->addPlayer('team', $buffer->readString());
|
||
|
}
|
||
|
|
||
|
unset($buffer);
|
||
|
|
||
|
return $result->fetch();
|
||
|
}
|
||
|
}
|