DayZ-Stat-Server/GameQ/Protocols/Teeworlds.php
2021-02-03 11:36:24 +01:00

181 lines
4.9 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace GameQ\Protocols;
use GameQ\Protocol;
use GameQ\Buffer;
use GameQ\Result;
use GameQ\Exception\Protocol as Exception;
/**
* Teeworlds Protocol class
*
* Only supports versions > 0.5
*
* @author Austin Bischoff <austin@codebeard.com>
* @author Marcel Bößendörfer <m.boessendoerfer@marbis.net>
*/
class Teeworlds extends Protocol
{
/**
* Array of packets we want to look up.
* Each key should correspond to a defined method in this or a parent class
*
* @type array
*/
protected $packets = [
self::PACKET_ALL => "\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\x67\x69\x65\x33\x05",
// 0.5 Packet (not compatible, maybe some wants to implement "Teeworldsold")
//self::PACKET_STATUS => "\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFFgief",
];
/**
* Use the response flag to figure out what method to run
*
* @type array
*/
protected $responses = [
"\xff\xff\xff\xff\xff\xff\xff\xff\xff\xffinf35" => "processAll",
];
/**
* The query protocol used to make the call
*
* @type string
*/
protected $protocol = 'teeworlds';
/**
* String name of this protocol class
*
* @type string
*/
protected $name = 'teeworlds';
/**
* Longer string name of this protocol class
*
* @type string
*/
protected $name_long = "Teeworlds Server";
/**
* The client join link
*
* @type string
*/
protected $join_link = "steam://connect/%s:%d/";
/**
* Normalize settings for this protocol
*
* @type array
*/
protected $normalize = [
// General
'general' => [
// target => source
'dedicated' => 'dedicated',
'hostname' => 'hostname',
'mapname' => 'map',
'maxplayers' => 'num_players_total',
],
// Individual
'player' => [
'name' => 'name',
'score' => 'score',
],
];
/**
* Process the response
*
* @return array
* @throws Exception
*/
public function processResponse()
{
// Holds the results
$results = [];
// Iterate over the packets
foreach ($this->packets_response as $response) {
// Make a buffer
$buffer = new Buffer($response);
// Grab the header
$header = $buffer->readString();
// Figure out which packet response this is
if (!array_key_exists($header, $this->responses)) {
throw new Exception(__METHOD__ . " response type '" . bin2hex($header) . "' is not valid");
}
// Now we need to call the proper method
$results = array_merge(
$results,
call_user_func_array([$this, $this->responses[$header]], [$buffer])
);
}
unset($buffer);
return $results;
}
/**
* Handle processing all of the data returned
*
* @param Buffer $buffer
*
* @return array
*/
protected function processAll(Buffer $buffer)
{
// Set the result to a new result instance
$result = new Result();
// Always dedicated
$result->add('dedicated', 1);
$result->add('version', $buffer->readString());
$result->add('hostname', $buffer->readString());
$result->add('map', $buffer->readString());
$result->add('game_descr', $buffer->readString());
$result->add('flags', $buffer->readString()); // not sure about that
$result->add('num_players', $buffer->readString());
$result->add('maxplayers', $buffer->readString());
$result->add('num_players_total', $buffer->readString());
$result->add('maxplayers_total', $buffer->readString());
// Players
while ($buffer->getLength()) {
$result->addPlayer('name', $buffer->readString());
$result->addPlayer('clan', $buffer->readString());
$result->addPlayer('flag', $buffer->readString());
$result->addPlayer('score', $buffer->readString());
$result->addPlayer('team', $buffer->readString());
}
unset($buffer);
return $result->fetch();
}
}