node-gamedig/protocols/mumbleping.js

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const Core = require('./core');
class MumblePing extends Core {
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constructor() {
super();
this.byteorder = 'be';
}
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async run(state) {
const data = await this.udpSend('\x00\x00\x00\x00\x01\x02\x03\x04\x05\x06\x07\x08', (buffer) => {
if (buffer.length >= 24) return buffer;
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});
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const reader = this.reader(data);
reader.skip(1);
state.raw.versionMajor = reader.uint(1);
state.raw.versionMinor = reader.uint(1);
state.raw.versionPatch = reader.uint(1);
reader.skip(8);
state.raw.numplayers = reader.uint(4);
state.maxplayers = reader.uint(4);
state.raw.allowedbandwidth = reader.uint(4);
for(let i = 0; i < state.raw.numplayers; i++) {
state.players.push({});
}
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}
}
module.exports = MumblePing;