node-gamedig/protocols/quake3.js

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const Quake2 = require('./quake2');
class Quake3 extends Quake2 {
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constructor() {
super();
this.sendHeader = 'getstatus';
this.responseHeader = 'statusResponse';
}
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async run(state) {
await super.run(state);
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state.name = this.stripColors(state.name);
for(const key of Object.keys(state.raw)) {
state.raw[key] = this.stripColors(state.raw[key]);
}
for(const player of state.players) {
player.name = this.stripColors(player.name);
}
}
stripColors(str) {
return str.replace(/\^(X.{6}|.)/g,'');
}
}
module.exports = Quake3;