node-gamedig/protocols/starmade.js

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class Starmade extends require('./core') {
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constructor() {
super();
this.encoding = 'latin1';
this.byteorder = 'be';
}
run(state) {
const b = Buffer.from([0x00,0x00,0x00,0x09,0x2a,0xff,0xff,0x01,0x6f,0x00,0x00,0x00,0x00]);
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this.tcpSend(b,(buffer) => {
const reader = this.reader(buffer);
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if(buffer.length < 4) return false;
const packetLength = reader.uint(4);
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if(buffer.length < packetLength+12) return false;
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const data = [];
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state.raw.data = data;
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reader.skip(2);
while(!reader.done()) {
const mark = reader.uint(1);
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if(mark === 1) {
// signed int
data.push(reader.int(4));
} else if(mark === 3) {
// float
data.push(reader.float());
} else if(mark === 4) {
// string
const length = reader.uint(2);
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data.push(reader.string(length));
} else if(mark === 6) {
// byte
data.push(reader.uint(1));
}
}
if(data.length < 9) {
this.fatal("Not enough units in data packet");
return true;
}
if(typeof data[3] === 'number') state.raw.version = data[3].toFixed(7).replace(/0+$/, '');
if(typeof data[4] === 'string') state.name = data[4];
if(typeof data[5] === 'string') state.raw.description = data[5];
if(typeof data[7] === 'number') state.raw.numplayers = data[7];
if(typeof data[8] === 'number') state.maxplayers = data[8];
if('numplayers' in state.raw) {
for(let i = 0; i < state.raw.numplayers; i++) {
state.players.push({});
}
}
this.finish(state);
return true;
});
}
}
module.exports = Starmade;