node-gamedig/bin/gamedig.js

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#!/usr/bin/env node
const argv = require('minimist')(process.argv.slice(2)),
Gamedig = require('..');
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const debug = argv.debug;
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delete argv.debug;
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const pretty = !!argv.pretty;
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delete argv.output;
const options = {};
for(const key of Object.keys(argv)) {
const value = argv[key];
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if(
key === '_'
|| key.charAt(0) === '$'
|| (typeof value !== 'string' && typeof value !== 'number')
)
continue;
options[key] = value;
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}
if(debug) Gamedig.debug = true;
Gamedig.isCommandLine = true;
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Gamedig.query(options)
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.then((state) => {
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if(pretty) {
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console.log(JSON.stringify(state,null,' '));
} else {
console.log(JSON.stringify(state));
}
})
.catch((error) => {
if (debug) {
if (error instanceof Error) {
console.log(error.stack);
} else {
console.log(error);
}
} else {
if (error instanceof Error) {
error = error.message;
}
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if (pretty) {
console.log(JSON.stringify({error: error}, null, ' '));
} else {
console.log(JSON.stringify({error: error}));
}
}
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});