node-gamedig/protocols/minecraft.js

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const varint = require('varint'),
async = require('async'),
Core = require('./core');
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function varIntBuffer(num) {
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return Buffer.from(varint.encode(num));
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}
function buildPacket(id,data) {
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if(!data) data = Buffer.from([]);
const idBuffer = varIntBuffer(id);
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return Buffer.concat([
varIntBuffer(data.length+idBuffer.length),
idBuffer,
data
]);
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}
class Minecraft extends Core {
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run(state) {
/** @type Buffer */
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let receivedData;
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async.series([
(c) => {
// build and send handshake and status TCP packet
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const portBuf = Buffer.alloc(2);
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portBuf.writeUInt16BE(this.options.port_query,0);
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const addressBuf = Buffer.from(this.options.address,'utf8');
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const bufs = [
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varIntBuffer(4),
varIntBuffer(addressBuf.length),
addressBuf,
portBuf,
varIntBuffer(1)
];
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const outBuffer = Buffer.concat([
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buildPacket(0,Buffer.concat(bufs)),
buildPacket(0)
]);
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this.tcpSend(outBuffer, (data) => {
if(data.length < 10) return false;
const expected = varint.decode(data);
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data = data.slice(varint.decode.bytes);
if(data.length < expected) return false;
receivedData = data;
c();
return true;
});
},
(c) => {
// parse response
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let data = receivedData;
const packetId = varint.decode(data);
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this.debugLog("Packet ID: "+packetId);
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data = data.slice(varint.decode.bytes);
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const strLen = varint.decode(data);
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this.debugLog("String Length: "+strLen);
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data = data.slice(varint.decode.bytes);
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const str = data.toString('utf8');
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this.debugLog(str);
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let json;
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try {
json = JSON.parse(str);
delete json.favicon;
} catch(e) {
return this.fatal('Invalid JSON');
}
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state.raw = json;
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state.maxplayers = json.players.max;
if(json.players.sample) {
for(const player of json.players.sample) {
state.players.push({
id: player.id,
name: player.name
});
}
}
while(state.players.length < json.players.online) {
state.players.push({});
}
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this.finish(state);
}
]);
}
}
module.exports = Minecraft;