node-gamedig/protocols/geneshift.js

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const Core = require('./core');
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class GeneShift extends Core {
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async run(state) {
const body = await this.request({
uri: 'http://geneshift.net/game/receiveLobby.php'
});
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const split = body.split('<br/>');
let found = null;
for(const line of split) {
const fields = line.split('::');
const ip = fields[2];
const port = fields[3];
if(ip === this.options.address && parseInt(port) === this.options.port) {
found = fields;
break;
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}
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}
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if(found === null) {
throw new Error('Server not found in list');
}
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state.raw.countrycode = found[0];
state.raw.country = found[1];
state.name = found[4];
state.map = found[5];
state.raw.numplayers = parseInt(found[6]);
state.maxplayers = parseInt(found[7]);
// fields[8] is unknown?
state.raw.rules = found[9];
state.raw.gamemode = parseInt(found[10]);
state.raw.gangsters = parseInt(found[11]);
state.raw.cashrate = parseInt(found[12]);
state.raw.missions = !!parseInt(found[13]);
state.raw.vehicles = !!parseInt(found[14]);
state.raw.customweapons = !!parseInt(found[15]);
state.raw.friendlyfire = !!parseInt(found[16]);
state.raw.mercs = !!parseInt(found[17]);
// fields[18] is unknown? listen server?
state.raw.version = found[19];
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for(let i = 0; i < state.raw.numplayers; i++) {
state.players.push({});
}
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}
}
module.exports = GeneShift;