node-gamedig/protocols/minecraft.js

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const Core = require('./core'),
MinecraftVanilla = require('./minecraftvanilla'),
Gamespy3 = require('./gamespy3');
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class Minecraft extends Core {
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constructor() {
super();
this.srvRecord = "_minecraft._tcp";
}
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async run(state) {
const promises = [];
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const vanillaResolver = new MinecraftVanilla();
vanillaResolver.options = this.options;
vanillaResolver.udpSocket = this.udpSocket;
promises.push((async () => {
try { return await vanillaResolver.runOnceSafe(); } catch(e) {}
})());
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const bedrockResolver = new Gamespy3();
bedrockResolver.options = {
...this.options,
encoding: 'utf8',
};
bedrockResolver.udpSocket = this.udpSocket;
promises.push((async () => {
try { return await bedrockResolver.runOnceSafe(); } catch(e) {}
})());
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const [ vanillaState, bedrockState ] = await Promise.all(promises);
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state.raw.vanilla = vanillaState;
state.raw.bedrock = bedrockState;
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if (!vanillaState && !bedrockState) {
throw new Error('No protocols succeeded');
}
if (vanillaState) {
try {
let name = '';
const description = vanillaState.raw.description;
if (typeof description === 'string') {
name = description;
}
if (!name && typeof description === 'object' && description.text) {
name = description.text;
}
if (!name && typeof description === 'object' && description.extra) {
name = description.extra.map(part => part.text).join('');
}
state.name = name;
} catch(e) {}
if (vanillaState.maxplayers) state.maxplayers = vanillaState.maxplayers;
if (vanillaState.players) state.players = vanillaState.players;
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}
if (bedrockState) {
if (bedrockState.name) state.name = bedrockState.name;
if (bedrockState.maxplayers) state.maxplayers = bedrockState.maxplayers;
if (bedrockState.players) state.players = bedrockState.players;
}
// remove dupe spaces from name
state.name = state.name.replace(/\s+/g, ' ');
// remove color codes from name
state.name = state.name.replace(/\u00A7./g, '');
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}
}
module.exports = Minecraft;