node-gamedig/protocols/terraria.js

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const Core = require('./core');
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class Terraria extends Core {
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async run(state) {
const body = await this.request({
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uri: 'http://'+this.options.address+':'+this.options.port+'/v2/server/status',
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qs: {
players: 'true',
token: this.options.token
}
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});
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const json = JSON.parse(body);
if(json.status !== 200) throw new Error('Invalid status');
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for (const one of json.players) {
state.players.push({name:one.nickname,team:one.team});
}
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state.name = json.name;
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state.gamePort = json.port;
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state.raw.numplayers = json.playercount;
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}
}
module.exports = Terraria;