* add top level version on existing entries
* start adding version on new protocols WIP
* add version to more games
* more games with version
* add more games
* more version
* even more games with version
* add 'delete state.raw.version'
* fix delete version
* Update CHANGELOG.md
* add version in Results.js
* more games
* add new game
* more games
* add version on README
* add new game
* other game
* new game
* add unreal2 version
* add ventrilo version
* add eldewrito eldewrito
* add beammp version
* fix starmade version
* add new version in samp protocol
* docs: tweak the changelog line a bit
---------
Co-authored-by: CosminPerRam <cosmin.p@live.com>
* Added token paramter
* Added Farming Simulator 2022
* Fixed order
* Undo debug line
* Update Farming Simulator 22 support (By @Vito0912 #531)
* Added Farming Simulator 2019 support
* Revert change
* Update release year for Farming Simulator 2019
* Update mods array to raw.mods in farmingsimulator.js
* Update Farming Simulator naming in GAMES_LIST.md
* Missed some names
* Add server version to state.raw and eslint
* Update eco protocol to include player names and fixed problems when using eco webinterface behind a proxy
* changelog + readability
* Typo
* Typo
* Added Factorio
* wrong comment
* CHANGELOG
* Fix: Palworld results - Name of the server is empty
* #497 - refactor of feedback
* #497 - refactor of feedback from Cosmin
* Fix for current-players bug - #491 and #507
* Fix for current-players bug - #491 and #507 - added changelog
* #515 fixed typo in standard port for Palworld
* feat: add port_query_offset_alt
* feat: port_query_offset can now handle arrays of numbers
* back to previous state
* refactor gameQueryPortOffset ifs
* simpler code
* partial gid remakes and years
* First run of complete gid and name revision
* chore: some gid refactors and some years
* fix: add missing years
* chore: regenerate GAMES_LIST.md
* fix: wrong ids caught by rust gid testing
* fix: star wars jedi knight 2: jedi outcast gid
* chore: regenerate games_list after rebase
* chore: fix some more ids caught by rust id testing
* feat: remove games.txt and replace it with an in-code solution
* docs: update changelog
* chore: add todo comment regarding weird game ids to rename
* fix: generate games list md file
* fix: gemerate games list file to alphabetical id order
* fix: update changelog to note removal of some game ids and add geneshift alternative
* Remove Players Set Num
* Stabilize numplayers on armagetron
* Stabilize numplayers on ase
* Stabilize numplayers on assettocorsa
* Optimize away a variable declaration
* Stabilize numplayers on buildandshoot
* Stabilize numplayers on cs2d
* Fix wrong raw field parsed on Doom3
* Updated CHANGELOG and README regarding doom3 fix and numplayers
* Stabilize numplayers on doom3
* Stabilize numplayers on eco
* Stabilize numplayers on ffow
* Stabilize numplayers on quake2
* Stabilize numplayers on gamespy1
* Stabilize numplayers on gamespy2
* Stabilize numplayers on gamespy3
* Remove reductant numplayers setter in jc2mp
* Stabilize numplayers on kspdmp
* Stabilize numplayers on mafia2mp
* Stabilize numplayers on minecraftvanilla and remove players empty placeholders
* Stabilize numplayers on nadeo
* Stabilize numplayers on samp and reduce unused setters
* Stabilize numplayers on terraria
* Stabilize numplayers on tribes1
* Stabilize numplayers on unreal2
* Stabilize numplayers on valve
* Stabilize numplayers on ventrilo
* Battlefield: Set numplayers from info, not players
* Stabilize numplayers on minecraft
* Stabilize numplayers on teamspeak2
* Stabilize numplayers on teamspeak3
* Update CHANGELOG.md to add removal of players placeholders
* Replaced minecraft gamespy numplayers
* Add missing CRLF line ending
* Add support for running using deno
Prefix node imports with "node:" and gate a socket API that is not
implemented in [deno](https://deno.land) so that the library can be used
there. This should not break node and doesn't in my brief testing.