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README.md

node-GameDig - Game Server Query Library

node-GameDig is a game server query library, capable of querying for the status of nearly any game or voice server. If a server makes its status publically available, GameDig can fetch it for you.

GameDig is available as a node.js module, as well as a command line executable.

Usage from Node.js

npm install gamedig
const Gamedig = require('gamedig');
Gamedig.query({
    type: 'minecraft',
    host: 'mc.example.com'
}).then((state) => {
    console.log(state);
}).catch((error) => {
    console.log("Server is offline");
});

Query Options

Typical

  • type: string - One of the game IDs listed in the game list below
  • host: string - Hostname or IP of the game server
  • port: number (optional) - Connection port or query port for the game server. Some games utilize a separate "query" port. If specifying the game port does not seem to work as expected, passing in this query port may work instead. (defaults to protocol default port)

Advanced

  • maxAttempts: number - Number of attempts to query server in case of failure. (default 1)
  • socketTimeout: number - Milliseconds to wait for a single packet. Beware that increasing this will cause many queries to take longer even if the server is online. (default 2000)
  • attemptTimeout: number - Milliseconds allowed for an entire query attempt. This timeout is not commonly hit, as the socketTimeout typically fires first. (default 10000)
  • debug: boolean - Enables massive amounts of debug logging to stdout. (default false)

Return Value

The returned state object will contain the following keys:

  • name: string - Server name
  • map: string - Current server game map
  • password: boolean - If a password is required
  • maxplayers: number
  • players: array of objects
    • Each object may or may not contain name, ping, score, team, address.
    • The number of players online can be determined by players.length.
    • For servers which do not provide player names, this may be an array of empty objects (ex. [{},{},{}]), one for each player without a name.
  • bots: array of objects - Same schema as players
  • raw: freeform object - Contains all information received from the server in a disorganized format. The content of this field is unstable, and may change on a per-protocol basis between GameDig patch releases (although not typical).

Games List

Supported

Not supported (yet)

  • rFactor Engine (rfactor):
  • rFactor
  • Arca Sim Racing
  • Cube Engine (cube):
  • Cube 1
  • Assault Cube
  • Cube 2: Sauerbraten
  • Blood Frontier
  • BFRIS
  • Call of Duty: Black Ops 1 and 2 (no documentation, may require rcon)
  • Counter-Strike 2D
  • Freelancer
  • Ghost Recon
  • GTR2
  • Haze
  • Hexen 2
  • Plain Sight
  • Red Faction
  • Savage: Battle for Newerth
  • Savage 2: A Tortured Soul
  • Sum of All Fears
  • Teeworlds
  • Tribes 2
  • Vice City Multiplayer
  • World in Conflict

Want support for one of these games? Please open an issue to show your interest! Know how to code? Protocols for most of the games above are documented in the /reference folder, ready for you to develop into GameDig!

Don't see your game listed here?

First, let us know so we can fix it. Then, you can try using some common query protocols directly by using one of these server types:

  • protocol-ase
  • protocol-battlefield
  • protocol-doom3
  • protocol-gamespy1
  • protocol-gamespy2
  • protocol-gamespy3
  • protocol-nadeo
  • protocol-quake2
  • protocol-quake3
  • protocol-unreal2
  • protocol-valve

Games with Additional Notes

Counter-Strike: Global Offensive

To receive a full player list response from CS:GO servers, the server must have set the cvar: host_players_show 2

DayZ

DayZ uses a query port that is separate from its main game port. The query port is usually the game port PLUS 24714 or 24715. You may need to pass this query port into GameDig instead.

Mumble

For full query results from Mumble, you must be running the GTmurmur plugin. If you do not wish to run the plugin, or do not require details such as channel and user lists, you can use the 'mumbleping' server type instead, which uses a less accurate but more reliable solution

Nadeo (ShootMania / TrackMania / etc)

The server must have xmlrpc enabled, and you must pass the xmlrpc port to GameDig, not the connection port. You must have a user account on the server with access level User or higher. Pass the login into to GameDig with the additional options: login, password

TeamSpeak 3

For teamspeak 3 queries to work correctly, the following permissions must be available for the guest server group:

  • Virtual Server
  • b_virtualserver_info_view
  • b_virtualserver_channel_list
  • b_virtualserver_client_list
  • Group
  • b_virtualserver_servergroup_list
  • b_virtualserver_channelgroup_list

Terraria

Requires tshock server mod, and a REST user token, which can be passed to GameDig with the additional option: token

Separate Query Port

Games with this note use a query port which is usually not the same as the game's connection port. Usually, no action will be required from you. The 'port' option you pass GameDig should be the game's connection port. GameDig will attempt to calculate the query port automatically. If the query still fails, you may need to find your server's query port, and pass that to GameDig instead.

Usage from Command Line

Want to integrate server queries from a batch script or other programming language? You'll still need npm to install gamedig:

npm install gamedig -g

After installing gamedig globally, you can call gamedig via the command line:

gamedig --type minecraft mc.example.com:11234

The output of the command will be in JSON format. Additional advanced parameters can be passed in as well: --debug, --pretty, --socketTimeout 5000, etc.

Changelog

2.0

Breaking API changes
  • Node 8 is now required
  • Removed the port_query option. You can now pass either the server's game port or query port in the port option, and GameDig will automatically discover the proper port to query. Passing the query port is more likely be successful in unusual cases, as otherwise it must be automatically derived from the game port.
  • Removed callback parameter from Gamedig.query. Only promises are now supported. If you would like to continue using callbacks, you can use node's util.callbackify function to convert the method to callback format.
  • Removed query field from response object, as it was poorly documented and unstable.
  • Removed notes field from options / response object. Data can be passed through a standard javascript context if needed.
Minor Changes
  • Rewrote core to use promises extensively for better error-handling. Async chains have been dramatically simplified by using async/await across the codebase, eliminating callback chains and the 'async' dependency.
  • Replaced --output pretty cli parameter with --pretty.
  • You can now query from CLI using shorthand syntax: gamedig --type <gameid> <ip>[:<port>]
  • UDP socket is only opened if needed by a query.
  • Automatic query port detection -- If provided with a non-standard port, gamedig will attempt to discover if it is a game port or query port by querying twice: once to the port provided, and once to the port including the game's query port offset (if available).
  • Added new connect field to the response object. This will typically include the game's ip:port (the port will reflect the server's game port, even if you passed in a query port in your request). For some games, this may be a server ID or connection url if an IP:Port is not appropriate.
  • Added new ping field (in milliseconds) to the response object. As icmp packets are often blocked by NATs, and node has poor support for raw sockets, this time is derived from the rtt of one of the UDP requests, or the time required to open a TCP socket during the query.
  • Improved debug logging across all parts of GameDig
  • Removed global Gamedig.debug. debug is now an option on each query.
Protocol Changes
  • Added support for games using older versions of battlefield protocol.
  • Simplified detection of BC2 when using battlefield protocol.
  • Fixed buildandshoot not reading player list
  • Standardized all doom3 games into a single protocol, which can discover protocol discrepancies automatically.
  • Standardized all gamespy2 games into a single protocol, which can discover protocol discrepancies automatically.
  • Standardized all gamespy3 games into a single protocol, which can discover protocol discrepancies automatically.
  • Improved valve protocol challenge key retry process

1.0

  • First official release
  • Node.js 6 is now required