chore: Remove the behaviour of adding empty player instances on epic if N mismatch

This commit is contained in:
CosminPerRam 2023-11-13 00:05:18 +02:00
parent 98da8d555f
commit a36f84309a
1 changed files with 5 additions and 12 deletions

View File

@ -79,18 +79,11 @@ class Epic extends Core {
state.numplayers = desiredServer.totalPlayers state.numplayers = desiredServer.totalPlayers
state.maxplayers = desiredServer.settings.maxPublicPlayers state.maxplayers = desiredServer.settings.maxPublicPlayers
// If the game returns the player list, we can use it otherwise we use the total players. for (const player of desiredServer.publicPlayers) {
if (desiredServer.totalPlayers === desiredServer.publicPlayers.length) { state.players.push({
for (const player of desiredServer.publicPlayers) { name: player.name,
state.players.push({ raw: player
name: player.name, })
raw: player
})
}
} else {
for (let i = 0; i < desiredServer.totalPlayers; i++) {
state.players.push('')
}
} }
state.raw = desiredServer state.raw = desiredServer