* Added token paramter
* Added Farming Simulator 2022
* Fixed order
* Undo debug line
* Update Farming Simulator 22 support (By @Vito0912 #531)
* Added Farming Simulator 2019 support
* Revert change
* Update release year for Farming Simulator 2019
* Update mods array to raw.mods in farmingsimulator.js
* Update Farming Simulator naming in GAMES_LIST.md
* Missed some names
* Add server version to state.raw and eslint
* Update eco protocol to include player names and fixed problems when using eco webinterface behind a proxy
* changelog + readability
* Typo
* Typo
* Added Factorio
* wrong comment
* CHANGELOG
* Fix: Palworld results - Name of the server is empty
* #497 - refactor of feedback
* #497 - refactor of feedback from Cosmin
* Fix for current-players bug - #491 and #507
* Fix for current-players bug - #491 and #507 - added changelog
The received string length from server is expected to be a byte length
whereas if we parse to string first javascript will treat our length as
a character length (accounts for UTF multi-byte characters).
This should hopefully fix#434
* Remove Players Set Num
* Stabilize numplayers on armagetron
* Stabilize numplayers on ase
* Stabilize numplayers on assettocorsa
* Optimize away a variable declaration
* Stabilize numplayers on buildandshoot
* Stabilize numplayers on cs2d
* Fix wrong raw field parsed on Doom3
* Updated CHANGELOG and README regarding doom3 fix and numplayers
* Stabilize numplayers on doom3
* Stabilize numplayers on eco
* Stabilize numplayers on ffow
* Stabilize numplayers on quake2
* Stabilize numplayers on gamespy1
* Stabilize numplayers on gamespy2
* Stabilize numplayers on gamespy3
* Remove reductant numplayers setter in jc2mp
* Stabilize numplayers on kspdmp
* Stabilize numplayers on mafia2mp
* Stabilize numplayers on minecraftvanilla and remove players empty placeholders
* Stabilize numplayers on nadeo
* Stabilize numplayers on samp and reduce unused setters
* Stabilize numplayers on terraria
* Stabilize numplayers on tribes1
* Stabilize numplayers on unreal2
* Stabilize numplayers on valve
* Stabilize numplayers on ventrilo
* Battlefield: Set numplayers from info, not players
* Stabilize numplayers on minecraft
* Stabilize numplayers on teamspeak2
* Stabilize numplayers on teamspeak3
* Update CHANGELOG.md to add removal of players placeholders
* Replaced minecraft gamespy numplayers
* Add missing CRLF line ending
* Add support for running using deno
Prefix node imports with "node:" and gate a socket API that is not
implemented in [deno](https://deno.land) so that the library can be used
there. This should not break node and doesn't in my brief testing.
* Add initial working eco query
* Add default port and add the game to games.txt
* Add to changelog
* Fix request Info object and add to raw the object
* Rearrange some code to be more readable
* Redo imports and exports for lib
* Redo imports and exports for bim
* Redo imports and exports for games
* Remove remaining module.exports
* Use export default in lib
* Use export default in protocols
* Fix import in genreadme.js
* Make package module and solve __dirname
* Fix minecraft protocol imports
* Fix imports on games and make binary runnable
* Renamed protocol class exports to lowercase
* Export promises class as default
* Update README.md to use imports instead of require
* Update CHANGELOG to mention the changes.
* Remove Valve unused imports
* Fix iconv import
Minecraft resolver now uses registerRtt rather than setting state.ping.
This prevents the ping value being overwritten with 0 as shortestRTT is
never set.